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current dev status

Discussion on current dev status within the Rappelz forum part of the MMORPGs category.

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Old 07/11/2011, 14:34   #181
 
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Thank you all for the great work so far, I can't wait to play on a stable server.

Take your time to complete/test it though .
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Old 07/11/2011, 14:59   #182
 
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Quote:
Originally Posted by Horus19 View Post
"*item resource is up to 7.2 version"

does this mean bosscards are added and we can have weapons/armor with speed bonus
I haven't tested the bosscards but I'm guessing they'll need additional additions to the db before they'd work. And, of course, the client won't know what to do with them anyways. Just because the server has 7.2 items doesn't mean the client can use anything above 6.2. I the public release may only include 6.2 items, not sure though.

Also, we've already said dura doesn't work.
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Old 07/11/2011, 15:05   #183
 
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man, pyrok if u guys worked for nflavor dev team id prob still b playing retail rappelz XD u guys rock thx for the work your doing!
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Old 07/11/2011, 15:45   #184
 
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i truely appreciate all the work you and the entire dev team are doing. i cant wait to see the result of all the hard work.

so from me and my friends, THANK YOU!!!
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Old 07/11/2011, 16:35   #185
 
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Quote:
Originally Posted by testing12 View Post
i truely appreciate all the work you and the entire dev team are doing. i cant wait to see the result of all the hard work.

so from me and my friends, THANK YOU!!!
+1 for someone that wont make a hamachi server and just wants to play with his friends
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Old 07/11/2011, 16:43   #186
 
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i was wondering if someone have rappelz private server just to join in it, since i got hacked on official and wont go back. tnx for answers :P
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Old 07/11/2011, 18:05   #187
 
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Looks good i hope the so the files was ready *.*
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Old 07/11/2011, 18:25   #188
 
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Thank you all for the great work
GG
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Old 07/11/2011, 21:12   #189
 
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well i for one think this is all great new dura or not boss cards or not as long as we can get mor slots on belts and the portals all work mobs spaw correctly and dont run up walls after you kill them spwan in gods no mans land lol... and we have new map mobs with mob lvl difacolty meaning doungion mobs are harder... and all the bugs you all have already fixed you all are amazing this is great work and fyi to others not sure it would work but just edit the ancient gears to give more is all you would have to figure out how to do make a 2nd copy of you db and test things out if fails hey at least you tryed dont make the dev team do all the work liek me i tryed to self fix my inventory bug and i failed big but i tryed to figure it out at least now i wait for realease.



to the DEV team ty all for all the hard work and we all anticipate the new realse. awsomness to you
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Old 07/11/2011, 21:15   #190
 
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@wisp66 Hey mate, I'm not sure about this one, but it might be a bug - I did not test it further. It seems like the rank 7 set effect does not work. (I was attacking Aurumis with full Voidwarp armor and enough attack speed and did not get a single voidwarp buff) However, needs to be tested/checked twice, as I'm not sure about it.
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Old 07/11/2011, 21:21   #191
 
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Quote:
Originally Posted by s0ul37 View Post
@wisp66 Hey mate, I'm not sure about this one, but it might be a bug - I did not test it further. It seems like the rank 7 set effect does not work. (I was attacking Aurumis with full Voidwarp armor and enough attack speed and did not get a single voidwarp buff) However, needs to be tested/checked twice, as I'm not sure about it.
Yea the r7 armour effects dont work from what ive tested
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Old 07/11/2011, 22:39   #192
 
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it works now pyrok and or jw fixed it im not entirly sure who thats not my department..
i just know that when updates were added around the time max gold was fixed i noticed that the set stats work now i think the issue was faulty id's there multiple ids for every item this is gnets version of correctness. instead of adding 1 group id list with new event boxes and random variables heres there layout at least as best i can tell.
instead of using existing id's or just making a seprate list for event itm id's.
everytime they added an event box they added new id's for the same items



crazyness huh? this is also why some of the cards in empty card seller dont tame there incorrect id version's find the ones that do and replace them
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Old 07/11/2011, 22:47   #193
 
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Interesting, okay - good work. I will look further, and will try to report any bug that is not listed/known.
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Old 07/11/2011, 22:58   #194
 
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i also wanted to say thnx to everyone for not spamming this thread with random posts like the other sections it has made feed back and development alot smoother.and is def a lot easier on dev's eyes as a whole not having to sift threw 200+ pages
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Old 07/11/2011, 23:03   #195
 
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Wisp66 Should Be Sticky
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