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[Question] Rappelz 9.5.2 Monster Motion

Discussion on [Question] Rappelz 9.5.2 Monster Motion within the Rappelz Private Server forum part of the Rappelz category.

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[Question] Rappelz 9.5.2 Monster Motion

Hello everyone,

I am trying to add "Death Gladiator" to my server 9.5.2, but I am having problem with MonsterMotionSet and CharacterMotion.

I added a new row on MonsterMotionSet related with animation on CharacterMotion. Then I exported both db_monstermotionset.rdb and db_charactermotion.rdb, hashed them and copied to the client, but the mob not appear if I use the new MonsterMotionSet.character_id.

If I change MonsterResource.motion_file_id to an existing one on MonsterMotionSet, "Death Gladiator " appear, but it is not fully animated.

I read on this forum, that the problem could be related to the client 9.5.2, because the max rows count of MonsterMotionSet is hard coded on the Sframe.

Please, could you give me any solution?
Ratmin82 is offline  
Old 03/17/2024, 00:29   #2
 
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Old 03/22/2024, 20:10   #3
 
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Hello everyone,

I added "Death Gladiator" to 9.5.2 server, but I still have problem with animation.
I used MonsterResource.motion_file_id = 4, but the "Death Gladiator" disappear while it is walking or it is skilling.

Any idea?
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Old 03/24/2024, 15:58   #4
 
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Quote:
Originally Posted by Ratmin82 View Post
Hello everyone,

I added "Death Gladiator" to 9.5.2 server, but I still have problem with animation.
I used MonsterResource.motion_file_id = 4, but the "Death Gladiator" disappear while it is walking or it is skilling.

Any idea?
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Old 03/24/2024, 18:21   #5
 
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Quote:
Originally Posted by medaion View Post
thanks for your reply.
I have done as explained there but the DG still disappear while walking:

Code:
beast_skelgeneral01.cob
beast_skelgeneral01.dds
beast_skelgeneral01.nx3
beast_skelgeneral01_spec.dds
beast_skelgeneral01_ultimate01.dds
beast_skelgeneral01_ultimate01_spec.dds
skelgeneral01_una_attack01_biped.naf
skelgeneral01_una_attack02_biped.naf
skelgeneral01_una_attack03_biped.naf
skelgeneral01_una_damage01_biped.naf
skelgeneral01_una_damage02_biped.naf
skelgeneral01_una_dead01_biped.naf
skelgeneral01_una_default01_biped.naf
skelgeneral01_una_idle01_biped.naf
skelgeneral01_una_walk_biped.naf
I described more details here:
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charactermotion, monstermotionset, rappelz 9.5.2


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