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[Release]Vamp Dacard+952Motion set guide
Discussion on [Release]Vamp Dacard+952Motion set guide within the Rappelz Private Server forum part of the Rappelz category.
11/20/2023, 15:37
#1
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[Release]Vamp Dacard+952Motion set guide
Hello all.
I would like to share a model and guide how to add new animation+models to 952 clients.
I used based 952 revo files and arabic client.
I used a CharacterMotion95Database.lua for glandu rdb tool.
Guide :
Animation has to follow naming scheme otherwise they won't work with client
Not all animation share share scheme rules.
Attack,Damage,Dead,Default,idle have own version.
example sample for this is:monstername_una_attack01_biped.naf
Walk/Run has own.
example for this is:monstername_una_walk_biped.naf
Skills has own rules.
skill have 2 sets
monstername_una_skill_a_biped.naf
or
monstername_una_skill01_biped.naf.
You can't name your monsters like "vamp_dacard",it has to be all together before _una part otherwise i won't work.
here is video example:
here is a download link
special thanks to :
Revo team for files,
Peakz with testing,
Zone with tools and guides.
Attached Files
dacard.zip
(2.61 MB, 66 views)
11/20/2023, 20:29
#2
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Amazing job Alu !
Nice to see u again!
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11/23/2023, 19:46
#3
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Hello where can I get it CharacterMotion95Database.lua? only available CharacterMotion81Database.lua
11/24/2023, 03:14
#4
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Quote:
Originally Posted by
teampan
Hello where can I get it CharacterMotion95Database.lua? only available CharacterMotion81Database.lua
there you go.
CharacterMotion95
rdb.fields = {
{"motion_id", TYPE_INT32},
{"race_id", TYPE_INT32},
{"file_name", TYPE_CHAR, 48},
{"frame_length", TYPE_INT32},
{"play_speed", TYPE_INT32},
{"graphic_effect_file_ID", TYPE_INT32},
{"graphic_effect_speed_type", TYPE_INT32},
{"graphic_effect_position", TYPE_INT32},
{"sound_file_ID", TYPE_INT32},
{"sound_volumn", TYPE_INT32},
{"sound_play_probability", TYPE_INT32},
{"sound_timing", TYPE_INT32},
{"fx_id", TYPE_INT32},
{"fx_timing", TYPE_INT32},
{"fx_position", TYPE_INT32},
{"fx_play_speed", TYPE_INT32},
{"unkownvalue01", TYPE_INT32},
{"event01_id", TYPE_INT16},
{"event02_id", TYPE_INT16},
{"event03_id", TYPE_INT16},
{"event04_id", TYPE_INT16},
{"event05_id", TYPE_INT16},
{"event06_id", TYPE_INT16},
{"event07_id", TYPE_INT16},
{"event08_id", TYPE_INT16},
{"event09_id", TYPE_INT16},
{"event10_id", TYPE_INT16},
{"event01_timing", TYPE_INT16},
{"event02_timing", TYPE_INT16},
{"event03_timing", TYPE_INT16},
{"event04_timing", TYPE_INT16},
{"event05_timing", TYPE_INT16},
{"event06_timing", TYPE_INT16},
{"event07_timing", TYPE_INT16},
{"event08_timing", TYPE_INT16},
{"event09_timing", TYPE_INT16},
{"event10_timing", TYPE_INT16},
{"graphic_effect_follow", TYPE_INT8},
{"sound_reverb_apply", TYPE_INT8},
{"sound_filter_apply", TYPE_INT8},
{"sound_stereo_apply", TYPE_INT8},
}
rdb.defaultTableName = "CharacterMotion"
11/24/2023, 21:30
#5
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what is my mistake please help?
without color
11/25/2023, 00:29
#6
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Quote:
Originally Posted by
teampan
what is my mistake please help?
without color
You din't put a texture file in your client.
it should be named E_EL_VampDacard_00.tga
11/25/2023, 06:51
#7
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file in the client but nothing has changed(
11/25/2023, 16:57
#8
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Quote:
Originally Posted by
teampan
file in the client but nothing has changed(
send me your discord in dm.I can help you out with it.
03/24/2024, 17:38
#9
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Quote:
Originally Posted by
アルカード
send me your discord in dm.I can help you out with it.
I got the same result of @
, please, could someone share with me a solution?
03/28/2024, 00:46
#10
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For anyone that has issues,please just rename texture file with all lowercase,I update files in thread soon as possible
#files has been updated!
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