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rappelz development-disaster

Discussion on rappelz development-disaster within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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rappelz development-disaster

honestly, the game development and player base needs a new fresh light(that already been here but only maybe one dev took use of that extracting this) in moderated way to measure game balancing for classes, mechanics, bosses, world events and everything. most of "Development" updates was a joke with no use, inadequate really.
just look in games such as tera, aion, guild wars 2, and another p2p b2p game let's say FFXIV or itself for example even BDO and more of them having addons that actually makes sense with the level of toxicity game has, instead of blaming people for beeing toxic that can be measured in numbers.
some examples would be:
--veteran of pserers wanna be comes into modded server and acts as he knows it all, but all his decisions leads the server into collapse of inadequate consequences of changes made
--the previous option repeats but a confronted person gets banned saying he's no clue of what's going on and that he just wants these changes for his own benefit
--the change quickens the progression of actual project that it already is quick and server runs out of content in maybe 2weeks, as far it just happened in @'s castle server
--GM's and admins abusing gm tools giving their exclusive buffs etc to support them for easier walkthrough and acting as if player just speculates for that to win over clueless people-how ever with such addon you could see even those things existing on a created log file thats beeing sent let's say to the discord which would make clear that the staff isn't entirely honest with their players and rest of the team! or any unusual exploits that quickens progress.
--WE WANT ADDONS USED BY BOTH DEVELOPERS/PLAYERS IN ORDER TO MEASURE CLASS AND GAME BALANCING ON NUMBERS THAN OPPINIONS, THIS KEEP TOXICITY LEVEL HIGH BUT MAYBE WE CAN SIMPLY EASIER MEASURE THE THINGS THAT ARE RIGHT RATHER THAN FIGHTING WITH ONE ANOTHER FOR OUR OWN EGOS BE APPROVED.


why this has to be written, is because one inadeqate "Developer" said i am beeing toxic and making commnity toxic with no reason, yet all his friends are running on that level of toxicity tat none of his releases actually made any sense.


guild wars 2 for example, every few weeks gets a major update and the addons in few days or on the same day receives a release of a new build version to be working again in order of tracking the monthly updates of class balancing and how far players can push it further and do changes regularly.
the game surprisingly got community ran websites with all the documentation, from builds, skill rotation and gears set ups to make a maximum potential of the class aswell as there's videos with evidence the numbers exist and it's not an oppinion of someone with no clue what is he doing in development.
@ since you touched development himself and BDO and other games you really might know how useful these tools would be and that only very few actually has their alternatives in this game development, but they tent to not share it freely or keeps it for their own use.
me @ @ @ been discussing on this for a while now. and the game development team's had become a meme, theres hardly any useful changes made, to be exact-absolutely none are useful.
just my two cents. (i don't expect people will like or support this idea but since the development turned into egoistic show for each and everyone thinking they know it all and better than everyone else so as their friends), the idea actually would help everyone measure standarts logically.
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Old 04/12/2023, 17:05   #2

 
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Its difficult to compare modern MMOs with Rappelz since they have different player bases and numbers as well are build on completely different technical foundations and therefore Rappelz is very limiting.
Also some real developing can only be made with sourcefiles, for which only 9.1 is public.
I already saw some stuff that might be interesting but im only getting to know them for now.

But even with the current tools at hand a lot can be done but i have yet to see a developer do it. Many work alone and do not share their work. Because of that, the next developer has to reinvent the wheel to get the same result, which really stagnates the progress done.
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Old 04/12/2023, 18:49   #3
 
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Quote:
Originally Posted by .Nexitis View Post
Its difficult to compare modern MMOs with Rappelz since they have different player bases and numbers as well are build on completely different technical foundations and therefore Rappelz is very limiting.
Also some real developing can only be made with sourcefiles, for which only 9.1 is public.
I already saw some stuff that might be interesting but im only getting to know them for now.

But even with the current tools at hand a lot can be done but i have yet to see a developer do it. Many work alone and do not share their work. Because of that, the next developer has to reinvent the wheel to get the same result, which really stagnates the progress done.
First of all, you need to be a programmer to make big changes. as you have noticed people from this community including me we are more developers than programmers. people confuse concepts. a developer is not a programmer.
real programmers were in this community but they are long gone. luckily we have Ink but even he doesn't have the knowledge to add completely new systems/mechanics yet.
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Old 04/12/2023, 20:45   #4
 
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Old 04/12/2023, 20:47   #5
 
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Old 04/12/2023, 21:16   #6
 
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Quote:
Originally Posted by YamatosDeath View Post
whether you read it or not, those addons would actually make a difference even if they were more a simple tools to show results, i think they already exist, for minority.

Quote:
Originally Posted by Masumichan View Post
...
look at our meme labaratory "development" team. says they make smth useful, but actually they do not.
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Old 04/12/2023, 21:49   #7
 
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I never saw someone write the entire truth like this before. Thank you!
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Old 04/15/2023, 22:25   #8
 
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Quote:
Originally Posted by whathappened View Post
honestly, the game development and player base needs a new fresh light(that already been here but only maybe one dev took use of that extracting this) in moderated way to measure game balancing for classes, mechanics, bosses, world events and everything. most of "Development" updates was a joke with no use, inadequate really.
just look in games such as tera, aion, guild wars 2, and another p2p b2p game let's say FFXIV or itself for example even BDO and more of them having addons that actually makes sense with the level of toxicity game has, instead of blaming people for beeing toxic that can be measured in numbers.
some examples would be:
--veteran of pserers wanna be comes into modded server and acts as he knows it all, but all his decisions leads the server into collapse of inadequate consequences of changes made
--the previous option repeats but a confronted person gets banned saying he's no clue of what's going on and that he just wants these changes for his own benefit
--the change quickens the progression of actual project that it already is quick and server runs out of content in maybe 2weeks, as far it just happened in @'s castle server
--GM's and admins abusing gm tools giving their exclusive buffs etc to support them for easier walkthrough and acting as if player just speculates for that to win over clueless people-how ever with such addon you could see even those things existing on a created log file thats beeing sent let's say to the discord which would make clear that the staff isn't entirely honest with their players and rest of the team! or any unusual exploits that quickens progress.
--WE WANT ADDONS USED BY BOTH DEVELOPERS/PLAYERS IN ORDER TO MEASURE CLASS AND GAME BALANCING ON NUMBERS THAN OPPINIONS, THIS KEEP TOXICITY LEVEL HIGH BUT MAYBE WE CAN SIMPLY EASIER MEASURE THE THINGS THAT ARE RIGHT RATHER THAN FIGHTING WITH ONE ANOTHER FOR OUR OWN EGOS BE APPROVED.


why this has to be written, is because one inadeqate "Developer" said i am beeing toxic and making commnity toxic with no reason, yet all his friends are running on that level of toxicity tat none of his releases actually made any sense.


guild wars 2 for example, every few weeks gets a major update and the addons in few days or on the same day receives a release of a new build version to be working again in order of tracking the monthly updates of class balancing and how far players can push it further and do changes regularly.
the game surprisingly got community ran websites with all the documentation, from builds, skill rotation and gears set ups to make a maximum potential of the class aswell as there's videos with evidence the numbers exist and it's not an oppinion of someone with no clue what is he doing in development.
@ since you touched development himself and BDO and other games you really might know how useful these tools would be and that only very few actually has their alternatives in this game development, but they tent to not share it freely or keeps it for their own use.
me @ @ @ been discussing on this for a while now. and the game development team's had become a meme, theres hardly any useful changes made, to be exact-absolutely none are useful.
just my two cents. (i don't expect people will like or support this idea but since the development turned into egoistic show for each and everyone thinking they know it all and better than everyone else so as their friends), the idea actually would help everyone measure standarts logically.

I'll skip a huge part of your topic to say my words since you mentioned me.

Rappelz hasn't been the kind of game with much "content", yes in 2 week you can complete the content of 7.2 which is what? "leveling" "pets"
thats it, no questing required no bosses required because in order to level you need to kill the bosses so eventually you'll end up with full gear and high level.

I have suggestions in this regard, I've wanted to do it a long time ago, but didn't have time.

1- You'll have to make your own enhancing cubes, from special new shard.
( 10 shards can make +1 ) each boss gives 5.
2- pets are combinable, cross-breed with unique stats.
3- removing most CC skills, adding combos to the game (similar to aion), to cast a skill there has to be casting conditions like a buff to be active on the target etc.
4- adding new maps with new systems, like having to kill a number of mobs before the time runs out, to recieve the reward.
5- bring back questing.


the only reason FFXIV is good was because you could these things in any order
questing - profession - role play - dungeons - raids - lore - enjoy the game's music.

you could be fishing and relaxing or you could be running dungeons non-stop, or simply you could be doing roulette and jackpots in that casino map.
those are few "contents" That I had ideas about, but yeah the game as it is raw, the only thing to do is keep applying updates until 9.1, and then there's not much new stuff, its repeated stuff up to 9.8.

as for my server, we're applying updates regularly as of this week we added masterclasses and are working on newer updates to bring back pets to the meta etc. thanks for the chance to share your topic with us.
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Old 04/16/2023, 07:00   #9
 
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Quote:
Originally Posted by thefear511 View Post
I'll skip a huge part of your topic to say my words since you mentioned me.

Rappelz hasn't been the kind of game with much "content", yes in 2 week you can complete the content of 7.2 which is what? "leveling" "pets"
thats it, no questing required no bosses required because in order to level you need to kill the bosses so eventually you'll end up with full gear and high level.

I have suggestions in this regard, I've wanted to do it a long time ago, but didn't have time.

1- You'll have to make your own enhancing cubes, from special new shard.
( 10 shards can make +1 ) each boss gives 5.
2- pets are combinable, cross-breed with unique stats.
3- removing most CC skills, adding combos to the game (similar to aion), to cast a skill there has to be casting conditions like a buff to be active on the target etc.
4- adding new maps with new systems, like having to kill a number of mobs before the time runs out, to recieve the reward.
5- bring back questing.


the only reason FFXIV is good was because you could these things in any order
questing - profession - role play - dungeons - raids - lore - enjoy the game's music.

you could be fishing and relaxing or you could be running dungeons non-stop, or simply you could be doing roulette and jackpots in that casino map.
those are few "contents" That I had ideas about, but yeah the game as it is raw, the only thing to do is keep applying updates until 9.1, and then there's not much new stuff, its repeated stuff up to 9.8.

as for my server, we're applying updates regularly as of this week we added masterclasses and are working on newer updates to bring back pets to the meta etc. thanks for the chance to share your topic with us.
i hear what you say, although there.s another thing why i'drespond you at such time, is that my mates informed me after one of your so called "players" leaking mine and my friends confidential information on discord again. if i hear someone doing that and i am beeing sent a proof i will start posting these things on your server thread, do i make this clear? @
--going back to original topic: and yeh the game's actually pretty much dead, but people dont want advancement they just want a power creepsing run and then craves for repeatable no sense making content, once you mention logging addons-they call it shitty idea because this would trigger the results that they are incapable and incompetent. this is why when i find free time i pretty much spend playing other video games than rappelz. i just don't see a point wasting time on iandequate things happening around rappelz unless i just want fuck around.
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Old 04/16/2023, 09:20   #10

 
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There's way more to do than just adjusting or changing content. If you take a look at the source code then the customization is almost endless.

Example, looking at the game server:
  • Adjust GUI, like quick actions e.g. restarting, clearing the console, allowing copy paste
  • Hot Reload, aka changing .opt and compress and load new game settings, without the need to restart the server.

Example, Sframe/Config:
  • Add new animations
  • Refine old animations
  • Fix clunkyness
  • Increase render distance
  • Increase sprite quality (not sure if possible)


Example, quality of life changes:
  • Ability to use space to confirm when entering an amount of an item, without the need to click with the mouse
  • Decent crafting window with easy to access recipes
  • Special hot bar to swap gear instead of crowding the skills with endless rings shoes and weapons

Example, server activity changes:
  • Craft academy books → on use, buffs player with a name like "indomitable human spirit" (new animation?). Gains 0.01% EXP per minute while online and 0.015% EXP when in a city. % gain might vary for r2-r7
  • Crafting system, e.g., want better gear? Craft it. Gather Silk → process it into thread → process thread into fabric
    → Collect different herbs → Craft essence of the class you want to craft the armor for
    → Collect metals → Smelt them into ingots → Smith them into sheet metals

Combine Fabric, Wild Scent (Essense for Breeder classes), Ebony ingot and Rope into a r5 breeder armor.

To upgrade the stats of the armor (e.g., increased pet buff skills) you can add materials like better steel, but it will never be better than the next rank armor. Might also differentiate between the play style of the player. The player might need a buff armor for DP's or a DMG armor for solo farming.
And for all this to work, you need to lvl up slow enough that it makes sense to craft these armors. In most servers you skip r2-r4 since you just lvl up very quickly.

The list is endless
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Old 04/16/2023, 13:04   #11
 
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Rappelz needs to be ported to UE5 at least, not an easy requirement but that's just a bare minimum to slightly revive this game
And not those UE5 generic projects, but just newer engine, newer shaders and newer internal logic
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Old 04/16/2023, 14:44   #12
 
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Here is some thoughts from an older Rappelz gamer :
  • Rappelz in UE5 with GUI/UX-optimization would be nice
  • but beyond that I would have it vanilla as possible
  • My favorite epics were 3 and 4 (when the pace was slower and the pets were more companions than expendable combining food)
  • I liked the time when you needed a full DP to go in the dungeon and you struggle when someone left the party/has DC
That was my "core" of Rappelz: a straight forward asia grinder with an - at this time - unique pet system and necessary interactions with other people.

From my experience in this game the worst changes were:
  • Dropping random empty petcards from all mobs (higher chances on higher level mobs)
  • The witch quest story line
  • Implementing ethereal equipment (and the other identifying equip)
  • Shards to boost weapons
  • Implementing T-Protect
  • Combining pets
  • Soul pets
  • Summary: more of that gambling mechanics (you have a chance to have a chance to get some good chance to get good stuff)
If there will be changes that go in this direction (gambling, casual) to strech the endgame content, the game will fail (imho). There are a lot of better casual MMOs.

Btw, not all "newer" features (from my old view) were bad. I liked
  • the Masterclass
  • the dragon dungeons
  • some new pets (e.g. cerb, white dragon)
  • GUI/UX-optimizations (e.g. loot pets, bigger skill bars)
Just for my understanding: can someone explain the newer experience from Rappelz (from about epic 7/8 to now) please? Are the official servers still online?
I don`t understand why you/some dedicated programmers want to change Rappelz to be more like FFXIV or GW2.
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Old 04/16/2023, 16:07   #13
 
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Quote:
Originally Posted by Taliaferro View Post
Rappelz needs to be ported to UE5 at least, not an easy requirement but that's just a bare minimum to slightly revive this game
And not those UE5 generic projects, but just newer engine, newer shaders and newer internal logic
The problem is that u need to make a completly new game with some features from rappelz to avoid the original copyright .
plus to completly rewrite the server structure and everything else like : models,monster,items,terrain
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Old 04/16/2023, 20:26   #14
 
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Quote:
Originally Posted by Marschall83 View Post
Here is some thoughts from an older Rappelz gamer :
  • Rappelz in UE5 with GUI/UX-optimization would be nice
  • but beyond that I would have it vanilla as possible
  • My favorite epics were 3 and 4 (when the pace was slower and the pets were more companions than expendable combining food)
  • I liked the time when you needed a full DP to go in the dungeon and you struggle when someone left the party/has DC
That was my "core" of Rappelz: a straight forward asia grinder with an - at this time - unique pet system and necessary interactions with other people.

From my experience in this game the worst changes were:
  • Dropping random empty petcards from all mobs (higher chances on higher level mobs)
  • The witch quest story line
  • Implementing ethereal equipment (and the other identifying equip)
  • Shards to boost weapons
  • Implementing T-Protect
  • Combining pets
  • Soul pets
  • Summary: more of that gambling mechanics (you have a chance to have a chance to get some good chance to get good stuff)
If there will be changes that go in this direction (gambling, casual) to strech the endgame content, the game will fail (imho). There are a lot of better casual MMOs.

Btw, not all "newer" features (from my old view) were bad. I liked
  • the Masterclass
  • the dragon dungeons
  • some new pets (e.g. cerb, white dragon)
  • GUI/UX-optimizations (e.g. loot pets, bigger skill bars)
Just for my understanding: can someone explain the newer experience from Rappelz (from about epic 7/8 to now) please? Are the official servers still online?
I don`t understand why you/some dedicated programmers want to change Rappelz to be more like FFXIV or GW2.
for simple reason: so called "developers inadequate judgement of what is toxic and what not, the players so as those our "Devs" can't take criticism anymore and they listen people who feels appealing to them evenwhen they tell things that dont look logically and overquickens game progression.
i could start mentioning them and name examples of their inadequacy calling themselves "pve" players and saying they dont care for showdown but thats what they dream about all the time. you should look in some videos players makes, especially someone as smoker, mlglg and you'd be surprised how hilarious so self proclaimed called "pro players" often ends up looking. or knight archnera's youtube channel rappelz archnera or w.e it's called taking down 3000evasion shadow hunters on imbalanced servers with a well built, 75-80% done character on a mediocre class as knight because he skyrocketed his accuraccy to 1600+ to fight 2400-3000evasion hunter users of asura race. this might look hilarious but anyone else against mentioned peple up looks nobody.
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Old 04/17/2023, 13:16   #15
 
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Originally Posted by GerChief View Post
The problem is that u need to make a completly new game with some features from rappelz to avoid the original copyright .
plus to completly rewrite the server structure and everything else like : models,monster,items,terrain
Well about copyright its only if you want to distribute it on official platforms
Server structure is understandable, but theres already out a C# emulator for that (I know its not perfect)
Models, monsters, items and terrain could simply be converted and imported, Rappelz Space's developer already doing that for unity
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