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rappelz development-disaster

Discussion on rappelz development-disaster within the Rappelz Private Server forum part of the Rappelz category.

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Old 04/17/2023, 17:18   #16

 
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You all think of this too easy. Porting a WHOLE GAME is not an easy task at all. Never mind the copyright stuff but simply updating an 25+ years old software which was not maintained properly to a modern framework and engine is way more work than a small team, can handle.

Porting the maps and mob models into a new engine is the "easy" part. Porting the logic, scripts, software patterns, physics, rendering, GUI etc. on the other hand would basically mean creating a new game, at that point you might as well create a new MMO.
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Old 04/17/2023, 19:03   #17
 
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Quote:
Originally Posted by .Nexitis View Post
You all think of this too easy. Porting a WHOLE GAME is not an easy task at all. Never mind the copyright stuff but simply updating an 25+ years old software which was not maintained properly to a modern framework and engine is way more work than a small team, can handle.

Porting the maps and mob models into a new engine is the "easy" part. Porting the logic, scripts, software patterns, physics, rendering, GUI etc. on the other hand would basically mean creating a new game, at that point you might as well create a new MMO.
Bro you're projecting, press Ctrl + F and type in word "easy", you'll see no one in this thread saying this is easy. Chill.
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