As furkantr0771 asked few days ago regarding
With NfMapEditor ->

After you open your wanted map files make sure to have the (Always show event areas) activated in the view menu ->
Then head to the event area editing menu with either CTRL + F7 or manually looking for it in the side ->
Once you get into the editing menu select (Event area creation mode)
then select the area you want to add the monsters spawning to->
now right-click in the area you have made and go to properties, then set the function to mob( "The Monster spawning box id you want", #box)
EX:mob( 2000174, #box) ->
Then head to Monster_respawning file in your lua scripts, scroll down till you find the end of elseif's and add
EX:
I decided to make a quick TUT that explains the fundamentals of the Area monster spawning via nF Script.Quote:
I wonder how to add monsters to dungeons, I searched a lot but couldn't find it.
I'm sorry for my bad english
With NfMapEditor ->

After you open your wanted map files make sure to have the (Always show event areas) activated in the view menu ->
Then head to the event area editing menu with either CTRL + F7 or manually looking for it in the side ->
Once you get into the editing menu select (Event area creation mode)
then select the area you want to add the monsters spawning to->
now right-click in the area you have made and go to properties, then set the function to mob( "The Monster spawning box id you want", #box)
EX:mob( 2000174, #box) ->
Then head to Monster_respawning file in your lua scripts, scroll down till you find the end of elseif's and add
PHP Code:
elseif ID == "Your Monster spawning box id" then
monster_ID == {MonsterId,MonsterId,MonsterId,MonsterId,MonsterId,MonsterId}
density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 } -- the density of the monster spawning on the box
interval = { 3000, 1000, 1200, 1500, 2000, 3000 } -- time in seconds
That should be it, I could be missing stuff if so i'd notify me to edit the post.






