Item:
Class
WARNING!
It is not wear_type. These ones are just definitions of the item, nothing else.
| Name | Code | Explaining |
|---|---|---|
| CLASS_ETC | 0 | Misc |
| CLASS_DOUBLE_AXE | 95 | Double Axe |
| CLASS_DOUBLE_SWORD | 96 | Double Sword |
| CLASS_DOUBLE_DAGGER | 98 | Double Dirks |
| CLASS_EVERY_WEAPON | 99 | Not exist |
| CLASS_ETCWEAPON | 100 | Other Weapons; Not exist |
| CLASS_ONEHAND_SWORD | 101 | One Handed Sword |
| CLASS_TWOHAND_SWORD | 102 | Two Handed Sword |
| CLASS_DAGGER | 103 | Dagger |
| CLASS_TWOHAND_SPEAR | 104 | Spear |
| CLASS_TWOHAND_AXE | 105 | Two Handed Axe |
| CLASS_ONEHAND_MACE | 106 | One Handed Mace |
| CLASS_TWOHAND_MACE | 107 | Two Handed Mace |
| CLASS_HEAVY_BOW | 108 | Longbow |
| CLASS_LIGHT_BOW | 109 | Shortbow(Not exist in game but exist in structure) |
| CLASS_CROSSBOW | 110 | Crossbow |
| CLASS_ONEHAND_STAFF | 111 | One Handed Staff |
| CLASS_TWOHAND_STAFF | 112 | Two Handed Staff |
| CLASS_ONEHAND_AXE | 113 | One Handed Axe |
| CLASS_ARMOR | 200 | Common armor |
| CLASS_FIGHTER_ARMOR | 201 | Fighter armor |
| CLASS_HUNTER_ARMOR | 202 | Hunter armor |
| CLASS_MAGICIAN_ARMOR | 203 | Magician armor |
| CLASS_SUMMONER_ARMOR | 204 | Summoner armor |
| CLASS_SHIELD | 210 | Common shield |
| CLASS_HELM | 220 | Common helmet |
| CLASS_BOOTS | 230 | Common boots |
| CLASS_FIGHTER_BOOTS | 231 | Fighter boots |
| CLASS_HUNTER_BOOTS | 232 | Hunter boots |
| CLASS_MAGICIAN_BOOTS | 233 | Magician boots |
| CLASS_SUMMONER_BOOTS | 234 | Summoner boots |
| CLASS_GLOVE | 240 | Common gloves |
| CLASS_FIGHTER_GLOVE | 241 | Fighter gloves |
| CLASS_HUNTER_GLOVE | 242 | Hunter gloves |
| CLASS_MAGICIAN_GLOVE | 243 | Magician gloves |
| CLASS_SUMMONER_GLOVE | 244 | Summoner gloves |
| CLASS_BELT | 250 | Common belt |
| CLASS_FIGHTER_BELT | 251 | Fighter belt |
| CLASS_HUNTER_BELT | 252 | Hunter belt |
| CLASS_MAGICIAN_BELT | 253 | Magician belt |
| CLASS_SUMMONER_BELT | 254 | Summoner belt |
| CLASS_MANTLE | 260 | Common mantle |
| CLASS_FIGHTER_MANTLE | 261 | Fighter mantle |
| CLASS_HUNTER_MANTLE | 262 | Hunter mantle |
| CLASS_MAGICIAN_MANTLE | 263 | Magician mantle |
| CLASS_SUMMONER_MANTLE | 264 | Summoner mantle |
| CLASS_QUIVER | 265 | Quiver |
| CLASS_BOOSTER | 266 | Booster Slot |
| CLASS_ETC_ACCESSORY | 300 | "guitar accessories" (not exist) |
| CLASS_RING | 301 | Ring |
| CLASS_EARRING | 302 | Earrings |
| CLASS_ARMULET | 303 | Necklace |
| CLASS_EYEGLASS | 304 | Face equip slot; calls "face" |
| CLASS_MASK | 305 | Not exist |
| CLASS_CUBE | 306 | I don't know |
| CLASS_BOOST_CHIP | 400 | Chips (Luna, Force, Soul) |
| CLASS_SOULSTONE | 401 | Soul Stone |
| CLASS_CRACKER | 402 | Animal Cracker |
| CLASS_FARM_TICKET | 403 | Creature stable pass |
| CLASS_USE_CASH_ITEM | 502 | HV pass & all-in-one-deathmatch-potion |
| CLASS_DECO_WEAPON | 600 | deprecated |
| CLASS_DECO_SHIELD | 601 | Decorative Shield |
| CLASS_DECO_ARMOR | 602 | Decorative Armor |
| CLASS_DECO_HELM | 603 | Decorative Head |
| CLASS_DECO_GLOVE | 604 | Decorative Gloves |
| CLASS_DECO_BOOTS | 605 | Decorative Boots |
| CLASS_DECO_MALTLE | 606 | Decorative Cape |
| CLASS_DECO_SHOULDER | 607 | Wings |
| CLASS_DECO_HAIR | 608 | Hairstyle |
| CLASS_DECO_ONEHAND_SWORD | 609 | Decorative One Handed Sword |
| CLASS_DECO_TWOHAND_SWORD | 610 | Decorative Two Handed Sword |
| CLASS_DECO_DAGGER | 611 | Decorative Dirk |
| CLASS_DECO_TWOHAND_SPEAR | 612 | Decorative Spear |
| CLASS_DECO_TWOHAND_AXE | 613 | Decorative Two Handed Axe |
| CLASS_DECO_ONEHAND_MACE | 614 | Decorative One Handed Mace |
| CLASS_DECO_TWOHAND_MACE | 615 | Decorative Two Handed Mace |
| CLASS_DECO_HEAVY_BOW | 616 | Longbow deco? |
| CLASS_DECO_LIGHT_BOW | 617 | Not even exist lol |
| CLASS_DECO_CROSSBOW | 618 | Decorative Crossbow/XBow |
| CLASS_DECO_ONEHAND_STAFF | 619 | Decorative One Handed Staff |
| CLASS_DECO_TWOHAND_STAFF | 620 | Decorative Two Handed Staff |
| CLASS_DECO_ONEHAND_AXE | 621 | Decorative One Handed Axe |
| CLASS_ETC_SHARDS | 700 | Jewels; Elite shards |
Wear Type
WARNING!
These ones contains wear_type. Use carefully.
| Name | Code | Explaining |
|---|---|---|
| WEAR_CANTWEAR | -1 | No equipment |
| WEAR_NONE | -1 | Not equipped |
| WEAR_STORAGE | -2 | Warehouse storage |
| WEAR_WEAPON | 0 | Right hand only (such as shield) |
| WEAR_SHIELD | 1 | Shield |
| WEAR_ARMOR | 2 | Armor |
| WEAR_HELM | 3 | Helmet |
| WEAR_GLOVE | 4 | Gloves |
| WEAR_BOOTS | 5 | Boots |
| WEAR_BELT | 6 | Belt (NOT CONTAINS SLOTS) |
| WEAR_MANTLE | 7 | Cape |
| WEAR_ARMULET | 8 | Necklace |
| WEAR_RING | 9 | Ring |
| NULL | 10 | Second Ring Slot |
| WEAR_EAR | 11 | Earrings |
| WEAR_FACE | 12 | Decorative Face |
| WEAR_DECO_HAIR | 13 | Hairstyle |
| WEAR_DECO_WEAPON | 14 | Decorative Weapon |
| WEAR_DECO_SHIELD | 15 | Decorative Shield |
| WEAR_DECO_ARMOR | 16 | Decorative Armor |
| WEAR_DECO_HELM | 17 | Decorative Helmet |
| WEAR_DECO_GLOVE | 18 | Decorative Gloves |
| WEAR_DECO_BOOTS | 19 | Decorative Boots |
| WEAR_DECO_MANTLE | 20 | Decorative cape |
| WEAR_DECO_SHOULDER | 21 | Wings |
| WEAR_RIDE_ITEM | 22 | Mount slot |
| WEAR_BAG_SLOT | 23 | Slot for bag |
| WEAR_SWAP_WEAPON | 24 | Swap condition with weapon |
| WEAR_SWAP_SHIELD | 25 | Swap condition with shield |
| WEAR_SWAP_DECO_SHIELD | 27 | Same with shield, but using for earrings |
| WEAR_SWAP_DECO_WEAPON | 26 | Swap condition with decorative weapon |
| WEAR_BOOSTER | 28 | Booster |
| WEAR_RSV | 29 | Booster too |
| WEAR_BELT_SLOT | 198 | Belt slot definition for cards |
| WEAR_DECO_TWOHAND | 199 | Deco weapon + shield |
| WEAR_EAR_EYE | 90 | Ear+Eye |
| WEAR_EAR_MOUTH | 91 | Ear+Mouth |
| WEAR_EYE_MOUTH | 92 | Eyes+Mouth |
| WEAR_EYE_EAR_MOUTH | 93 | Eyes+Ears+Mouth |
| WEAR_TWOFINGER_RING | 94 | Consumes two rings??? |
| WEAR_TWOHAND | 99 | 2-Handed |
| WEAR_SKILL | 100 | Skill |
| WEAR_SUMMON_ONLY | 200 | Exclusive for creatures only |
| WEAR_RIGHTHAND | WEAR_WEAPON | Right hand ONLY(Assignment) |
| WEAR_LEFTHAND | WEAR_SHIELD | Left hand ONLY(Assignment) |
| WEAR_BULLET | WEAR_SHIELD | Arrows(Assignment) |
| WEAR_BELT00 | 1000 | It is not part of the server. 1st belt slot |
| WEAR_BELT01 | 1001 | It is not part of the server. 2nd belt slot |
| WEAR_BELT02 | 1002 | It is not part of the server. 3rd belt slot |
| WEAR_BELT03 | 1003 | It is not part of the server. 4rd belt slot |
| WEAR_BELT04 | 1004 | It is not part of the server. 5th belt slot |
| WEAR_BELT05 | 1005 | It is not part of the server. 6th belt slot |
Optional
These ones contains opt/base variables.
| Name | Code | Explaining |
|---|---|---|
| ATTACK_POINT | 11 | Physical Attack |
| MAGIC_POINT | 12 | Magical Attack |
| ACCURACY | 13 | Physical Accuracy |
| ATTACK_SPEED | 14 | Attack Speed |
| DEFENCE | 15 | Physical Defence |
| MAGIC_DEFENCE | 16 | Magical Defence |
| AVOID | 17 | Evasion |
| MOVE_SPEED | 18 | Move Speed |
| BLOCK_CHANGE | 19 | Change to block |
| CARRY_WEIGHT | 20 | Maximum Weight |
| BLOCK_DEFENCE | 21 | Block Defence |
| CASTING_SPEED | 22 | Cast speed |
| MAGIC_ACCURACY | 23 | Magical Accuracy |
| MAGIC_AVOID | 24 | Magical Resistance |
| COOLTIME_SPEED | 25 | Reduces skill cooldown |
| BELT_SLOT | 26 | Only for belts. Defines slots count |
| MAX_CHAOS | 27 | Still not tested. Should be maximum LAKs for chaos stone |
| MAX_HP | 30 | Maximum HP |
| MAX_MP | 31 | Maximum MP |
| MP_REGEN_POINT | 33 | Mana Regeneration |
| PBLOCK_CHANCE | 35 | Perfect block chance |
| ADEF_IGNORE | 36 | Ignore Physical Defence |
| MDEF_IGNORE | 37 | Ignore Magical Defence |
| ADEM_PENETRATION | 38 | Penetration of Physical Defence |
| MDEM_PENETRATION | 39 | Penetration of Magical Defence |
| TAMED_ITEM | 95 | Rental only |
| INC_PARAMETER_A | 96 | + to parameter "A" type(common states) |
| INC_PARAMETER_B | 97 | + to parameter "B" type |
| AMP_PARAMETER_A | 98 | + % to parameter "A" type(common states) |
| AMP_PARAMETER_B | 99 | + % to parameter "B" type |
| INC_SOCKET_COUNT_A | 130 | The number of additional jewel sockets (type A) IDK if it works |
| INC_SOCKET_COUNT_B | 131 | The number of additional jewel sockets (type B) IDK if it works |
| APPLY_EFFECT | 133 | Apply continuous effect type performance; IDK if it works |
| INC_DOUBLE_ATTACK | 140 | Increasing double attack ratio (Like assassin impact) |
| INC_COOLTIME_SPEED | 141 | Decreasing cooldown (Should be similiar to 25) |
| INC_CASTING_SPEED | 142 | Increase cast speed (Should be similiar to 22) |
| RESIST_NEGATIVE | 143 | Resistance to all control-type effects (Stun, fear, nightmare, etc) |
| INC_CREATURE_FCM | 144 | Increasing creature stats |
MIX (Combine)
These ones only for mix resource/sub_x values.
| Name | Code | Explaining |
|---|---|---|
| MIX_CHECK_ITEM_GROUP | 1 | Item category check |
| MIX_CHECK_ITEM_CLASS | 2 | Item class check |
| MIX_CHECK_ITEM_ID | 3 | Item ID check |
| MIX_CHECK_ITEM_RANK | 4 | Item rank check |
| MIX_CHECK_ITEM_LEVEL | 5 | Item Level check |
| MIX_CHECK_INSTANCE_FLAG_ON | 6 | Instance check (0 or 31) |
| MIX_CHECK_INSTANCE_FLAG_OFF | 7 | Instance check (0 or 31) |
| MIX_CHECK_ENHANCE_MATCH | 8 | Check if enhance matches ( = ) |
| MIX_CHECK_ENHANCE_DISMATCH | 9 | Check if enhance not matches ( != ) |
| MIX_CHECK_ITEM_COUNT | 10 | Item count check |
| MIX_CHECK_ELEMENTAL_EFFECT_MATCH | 11 | Removed from game |
| MIX_CHECK_ELEMENTAL_EFFECT_MISMATCH | 12 | Removed from game |
| MIX_CHECK_ITEM_WEAR_POSITION_MATCH | 13 | Removed from game |
| MIX_CHECK_ITEM_WEAR_POSITION_MISMATCH | 14 | Removed from game |
| MIX_CHECK_ITEM_COUNT_GE | 15 | Seems like another item count check |
| MIX_CHECK_ITEM_ETHEREAL_DURABILITY_E | 16 | Ethereal dura count check |
| MIX_CHECK_ITEM_ETHEREAL_DURABILITY_NE | 17 | Ethereal dura count check if != |
| MIX_CHECK_ITEM_GRADE | 18 | Item Grade check |
| MIX_CHECK_SAME_ITEM_ID | 19 | Similiar Item ID in mix check |
| MIX_CHECK_SAME_SUMMON_CODE | 20 | Similiar Item ID in mix check (for creature cards) |
| MIX_CHECK_ITEM_EXPIRED_TIME_GE | 21 | Check if time >= value |
| MIX_CHECK_ITEM_EXPIRED_TIME_LE | 22 | Check if time <= value |
| MIX_CHECK_ITEM_FIRST_SOCKET_CODE_MATCH | 23 | Check for 1st socket (belt) |
| MIX_CHECK_SAME_ITEM_ENHANCE | 24 | Similiar enhance value check |
| MIX_CHECK_SAME_SKILL_ID | 25 | Same skill ID check(auxiliary material cross-reference type) |
| MIX_CHECK_ITEM_MAX_ETHEREAL_DURABILITY_E | 26 | Maximum possible dura value check |
| MIX_CHECK_ITEM_MAX_ETHEREAL_DURABILITY_NE | 27 | Maximum possible dura value != check |
| MIX_CHECK_ITEM_FIRST_SOCKET_CODE_G | 28 | Check for 1st belt socket < value |
| MIX_CHECK_ITEM_FIRST_SOCKET_CODE_L | 29 | Check for 1st belt socket < value |
| MIX_CHECK_ITEM_TYPE | 30 | Item Type check |
| MIX_CHECK_SAME_ITEM_CLASS | 31 | Item Class check |
| MIX_CHECK_ITEM_GROUP_NE | 32 | Item group check != value |
| MIX_CHECK_INCLUDE_RACE_LIMIT | 33 | Race limitations check |
| MIX_CHECK_AWAKEN_ITEM | 34 | Checks the status of awakened item |
| MIX_CHECK_SAME_SUMMON_RATE | 35 | Check if creature has same rank as item |
| MIX_CHECK_BASE_FLAG_ON | 36 | Base flags check (I doubt it work) |
| MIX_CHECK_DESIGNER_DEFIEND_TYPE | 37 | Not understandable |
| MIX_CHECK_BASE_FLAG_OFF | 38 | Base flags checks != value(I doubt it work) |
MIX (Combine)
These ones only for mix resource/mix_type values.
| Name | Code | Explaining |
|---|---|---|
| MIX_ENHANCE | 101 | Enhance items with cubes |
| MIX_ENHANCE_SKILL_CARD | 102 | Enhance for skill cards |
| MIX_ENHANCE_WITHOUT_FAIL | 103 | Enhance items (can not be broken this way) |
| MIX_ENHANCE_CREATURE_CARD | 104 | Enhance for creature cards |
| MIX_ENHANCE_CREATURE_CARD_WITH_JOKER | 105 | Enhance for creature cards (with joker) |
| MIX_ENHANCE_SKILL_CARD_WITHOUT_FAIL | 106 | Enhance for skill cards (Only 1 of them gonna dissapear if fail) |
| MIX_ULTIMATE_ENHANCE | 111 | Enhance gear from +20 up to +25 |
| MIX_SET_LEVEL | 201 | Increasing level of gear |
| MIX_SET_LEVEL_CREATE_ITEM | 202 | For crafting ancient cubes |
| MIX_SET_LEVEL_SET_FLAG | 211 | I literally don't understand; There are no such Mixes |
| MIX_SET_LEVEL_SET_FLAG_CREATE_ITEM | 212 | Something like destroying item |
| MIX_SET_LEVEL_SET_FLAG_CREATE_ITEM_WITH_MAIN_MATERIAL_LEVEL | 213 | I literally don't understand; There are no such Mixes |
| MIX_SET_LEVEL_ON_SUB_MATERIAL_LEVEL_SET_FLAG | 214 | For transfering and reducing/increasing item enhances |
| MIX_SET_LEVEL_SET_FLAG_CREATE_ITEM_WITH_MAIN_MATERIAL_LEVEL_SET_ZERO | 215 | Seems like mix to get chaos stone from neck |
| MIX_ADD_LEVEL | 301 | Enhance; Add level count to enhancing item |
| MIX_ADD_LEVEL_CREATE_ITEM | 302 | Creates an item with fixed level |
| MIX_ADD_LEVEL_SET_FLAG | 311 | Can't understand; There is MIX for unsealing item from unit card |
| MIX_ADD_LEVEL_SET_FLAG_CREATE_ITEM | 312 | I literally don't understand; There are no such Mixes |
| MIX_RECYCLE | 401 | I literally don't understand; There are no such Mixes |
| MIX_RECYCLE_ENHANCE | 402 | To get back cubes from broken items |
| MIX_RESTORE_ENHANCE_SET_FLAG | 501 | To repair broken items (Enhancing) |
| MIX_CREATE_ITEM | 601 | Creating an item from another ones in combination window |
| MIX_REPLACE_WITH | 602 | Replacing item id but keeping existing stats |
| MIX_CHANGE_APPEARANCE_CODE | 603 | Changing the item appearance, but keeping existing stats |
| MIX_CHANGE_USABLE_PERIOD | 604 | Resets timer for timed items to specifix(fixed) value |
| MIX_CREATE_ITEM_IN_MASS | 605 | 601 mix id, but combines all items which you place here |
| MIX_SET_ELEMENTAL_EFFECT | 701 | Removed from game |
| MIX_SET_ELEMENTAL_EFFECT_PARAMETER | 702 | Removed from game |
| MIX_SET_SOCKET | 703 | Additional belt socket |
| MIX_REPLACE_SOCKET_WITH | 704 | Transfering belt sockets to another one |
| MIX_SACRIFICE_ITEM_FOR_ETHEREAL_DURABILITY_WITH_MESSAGE | 801 | Not exist; charging ethereal stone |
| MIX_TRANSMIT_ETHEREAL_DURABILITY | 802 | Clearly not understandable |
| MIX_RECOVER_EXHAUSTED_ETHEREAL_DURABILITY | 803 | Seems like full charge of ethereal stone |
| MIX_SACRIFICE_ITEM_FOR_ETHEREAL_DURABILITY | 804 | Restore item dura via another one(Used to recover special pets like koala) |
| MIX_SACRIFICE_ITEM_FOR_ETHEREAL_STONE_DURABILITY | 805 | Charging ethereal stone via items |
| MIX_TRANSMIT_ETHEREAL_DURABILITY_FROM_ETHEREAL_STONE | 806 | Clearly not understandable |
| MIX_AWAKEN_ITEM | 807 | Item Awakening |
| MIX_DELETE_AWAKEN_OPTION | 808 | Remove awakening |
| MIX_ITEM_IDENTIFY_FOR_RANDOM_OPTION | 901 | Definition of undefined gear |
States (Type A)
These ones contains variables for stats with 96&&98 in item effect/opt&&base vars; 1&&2 in states, etc, etc.
Note: You can double them via summ. For example: To get accuracy+agility in one single state, you should use 16384 + 8 = 16392. By the way, you can use @
's Grimoire. It has bit flag editor utility.| Name | Binary | Decimal |
|---|---|---|
| STR(Strength) | 1 | 1 |
| VIT(Vitality) | 1<<1 | 2 |
| DEX(Dexterity) | 1<<2 | 4 |
| AGI(Agility) | 1<<3 | 8 |
| INT(Intelligence) | 1<<4 | 16 |
| MEN(Wisdom) | 1<<5 | 32 |
| LUCK(Luck) | 1<<6 | 64 |
| PHYSICS(P.Attack) | 1<<7 | 128 |
| MAGIC(M.Attack) | 1<<8 | 256 |
| PHY_DEF(P.Defence) | 1<<9 | 512 |
| MGC_DEF(M.Defence) | 1<<10 | 1024 |
| A_SPEED(Attack Speed) | 1<<11 | 2048 |
| C_SPEED(Cast Speed) | 1<<12 | 4096 |
| M_SPEED(Move Speed) | 1<<13 | 8192 |
| ACCURACY(P.Accuracy) | 1<<14 | 16384 |
| MGS_ACRC(M.Accuracy) | 1<<15 | 32768 |
| CRI(Crit. Ratio) | 1<<16 | 65536 |
| BLOCK(Block Ratio) | 1<<17 | 131072 |
| BLC_DEF(Block Def) | 1<<18 | 262144 |
| AVOIDANCE(Evasion) | 1<<19 | 524288 |
| MGS_RESIST(Magical Resist) | 1<<20 | 1048576 |
| MAXHP(Max HP) | 1<<21 | 2097152 |
| MAXMP(Max MP) | 1<<22 | 4194304 |
| MAXSP(Max SP) | 1<<23 | 8388608 |
| HP_RECVRY(HP Recov) | 1<<24 | 16777216 |
| MP_RECVRY(Mp Recov) | 1<<25 | 33554432 |
| SP_RECVRY(Sp Recov) | 1<<26 | 67108864 |
| HP_REGEN(HP Regen) | 1<<27 | 134217728 |
| MP_REGEN(MP Regen) | 1<<28 | 268435456 |
| CRI_POWER(Critical power) | 1<<29 | 536870912 |
| POSSESS(Max Weight) | 1<<30 | 1073741824 |
States (Type B)
These ones contains variables for stats with 97&&99 in item effect/opt&&base vars, as far as I know
| Name | Binary | Decimal |
|---|---|---|
| NOR_RESIST(Non-Elemental Resistance) | 1 | 1 |
| FIRE_RESIST(Fire Resistance) | 1<<1 | 2 |
| WATER_RESIST(Water Resistance) | 1<<2 | 4 |
| WIND_RESIST(Air Resistance) | 1<<3 | 8 |
| EARTH_RESIST(Earth Resistance) | 1<<4 | 16 |
| LIGHT_RESIST(Holy Resistance) | 1<<5 | 32 |
| DARK_RESIST(Darkness Resistance) | 1<<6 | 64 |
| PBLOCK_CHANCE(Perf.Block ratio) | 1<<9 | 512 |
| ADEF_IGNORE(P. Ignore) | 1<<10 | 1024 |
| MDEF_IGNORE(M. Ignore) | 1<<11 | 2048 |
| ADEM_PENETRATION(P. Pierce) | 1<<12 | 4096 |
| MDEM_PENETRATION(M. Pierce) | 1<<13 | 8192 |
| NOR_CONTN(Non-Elemental Lasting Damage) | 1<<14 | 16384 |
| FIRE_CONTN(Fire Lasting Damage) | 1<<15 | 32768 |
| WATER_CONTN(Water Lasting Damage) | 1<<16 | 65536 |
| WIND_CONTN(Air Lasting Damage) | 1<<17 | 131072 |
| EARTH_CONTN(Earth Lasting Damage) | 1<<18 | 262144 |
| LIGHT_CONTN(Holy Lasting Damage) | 1<<19 | 524288 |
| DARK_CONTN(Shade Lasting Damage) | 1<<20 | 1048576 |
| NOR_DAG(Non-Elemental Additional Damage) | 1<<21 | 2097152 |
| FIRE_DAG(Fire Additional Damage) | 1<<22 | 4194304 |
| WATER_DAG(Water Additional Damage) | 1<<23 | 8388608 |
| WIND_DAG(Air Additional Damage) | 1<<24 | 16777216 |
| EARTH_DAG(Earth Additional Damage) | 1<<25 | 33554432 |
| LIGHT_DAG(Holy Additional Damage) | 1<<26 | 67108864 |
| DARK_DAG(Shade Additional Damage) | 1<<27 | 134217728 |
| CRI_DAG(Critical Power) | 1<<28 | 268435456 |
| HP_REGEN_STOP(HP Regeneration stop) | 1<<29 | 536870912 |
| MP_REGEN_STOP(MP Regeneration stop) | 1<<30 | 1073741824 |
Item Flags (e8.1+)
These ones contains item_use_flag variables. Works as states types (item_use_flag = 6 means FLAG_CANT_STORAGE (2) + FLAG_CANT_ENHANCE (4)
| Name | Decimal |
|---|---|
| FLAG_CANT_DONATE | 1 |
| FLAG_CANT_STORAGE | 2 |
| FLAG_CANT_ENHANCE | 4 |
| FLAG_USE | 8 |
| FLAG_CARD | 16 |
| FLAG_SOCKET | 32 |
| FLAG_JOIN | 64 |
| FLAG_TARGET_USE | 128 |
| FLAG_WARP | 256 |
| FLAG_CANT_TRADE | 512 |
| FLAG_CANT_SELL | 1024 |
| FLAG_QUEST | 2048 |
| FLAG_CANT_USE_OVERWEIGHT | 4096 |
| FLAG_CASHITEM | 8192 |
| FLAG_CANT_USE_RIDING | 16384 |
| FLAG_CANT_DROP | 32768 |
| FLAG_CANT_USE_MOVING | 65536 |
| FLAG_QUEST_DISTRIBUTE | 131072 |
| FLAG_CANT_USE_SIT | 262144 |
| FLAG_CANT_USE_IN_RAID_SIEGE | 524288 |
| FLAG_CANT_USE_IN_SECROUTE | 524288 |
| FLAG_CANT_USE_IN_EVENTMAP | 1048576 |
| FLAG_CANT_USE_IN_HUNTAHOLIC | 2097152 |
| FLAG_USABLE_IN_ONLY_HUNTAHOLIC | 4194304 |
| FLAG_CANT_USE_IN_DEATHMATCH | 8388608 |
| FLAG_USABLE_IN_ONLY_DEATHMATCH | 16777216 |
| FLAG_NOT_ERASABLE | 33554432 |
| FLAG_USABLE_ON_ONLY_SIT | 67108864 |
| FLAG_CANT_USE_IN_SECRET_DUNGEON | 134217728 |
| FLAG_CANT_USE_IN_BATTLE_ARENA | 268435456 |
| FLAG_CANT_DECOMPOSE | 536870912 |
| FLAG_RANDOMIZABLE | 1073741824 |






