Quote:
Originally Posted by SilentWisdom
1. Loot speed logic is hardcoded in the sframe, see: SGameLocalPet::ReqTakeItem
2. Skill/Pet card stacking requires several minor to large code upgrades in both the sframe/captainherlockserver. Several methods in the SUIInventory/SUIStorage/SUIRepair/SUIRecharge window cpp (sframe) and MixManager/DB_Login/ItemCollector etc etc are changed extensively to achieve this.
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I understood you correctly, if you find "sfram" already changed, can you solve the problem?) Or it will be very easy)))
And if so, is sfram from 9.1 suitable?
I'm just starting to figure this out, but thanks for the help)