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[Release]9.7 Hidden roa

Discussion on [Release]9.7 Hidden roa within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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[Release]9.7 Hidden roa

Since i had a lot of free time recently
I've decided to extract the hidden roa files with creating the reigon and the strings for it

Anyways all you gotta do is to yeet the map files (nfa,nfc,nfe,nfl,nfm,nfp,nfs,nfw,pvs,qpf) in the new world folder on the server files + adding the terrainseemelsworld attachment "
;=== [고대인의 유적(하드)] ================================
MAPFILE=13,11,0,M013_011,131100

;신규
"

and then drop the map files & your own eddited seemelsworld file and the rest of the jpg files for the mini map

after that start up the insert.sql file and execute it then load the worldlocation rdb& string

-----
The reigon id is 9954101
The positions :
x 219632
y 192894


Attached Files
File Type: rar 9.7 roa.rar (1.77 MB, 316 views)
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Old 08/14/2020, 01:12   #2
 
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thanks but how i can do with terrainseemelsworld.txt because is empty ?
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Old 08/14/2020, 09:13   #3
 
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Originally Posted by ilyaslord36 View Post
thanks but how i can do with terrainseemelsworld.txt because is empty ?
Might missed it. all thought I've mentioned the attachment in the post

;=== [고대인의 유적(하드)] ================================
MAPFILE=13,11,0,M013_011,131100

;신규
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Old 08/14/2020, 15:20   #4
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Quote:
Originally Posted by ilyaslord36 View Post
thanks but how i can do with terrainseemelsworld.txt because is empty ?
The answer is you dont do anything with the Terrainseemlessworld 3,11.txt file

You add what the OP has written here to your TerrainSeemlessWorld.cfg in the server NewMap folder which you will find in the game_bin/resource folder

The OP probably meant to add it to the txt file so people would know what to amend but forgot.
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Old 08/14/2020, 17:28   #5
 
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I've fiexd Terrainseemlessworld 3,11.txt , sorry for the confusion :>
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Old 08/14/2020, 17:29   #6
 
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Quote:
Originally Posted by ThunderNikk View Post
The answer is you dont do anything with the Terrainseemlessworld 3,11.txt file

You add what the OP has written here to your TerrainSeemlessWorld.cfg in the server NewMap folder which you will find in the game_bin/resource folder

The OP probably meant to add it to the txt file so people would know what to amend but forgot.
oh great you means i should have add a this line , inside this file TerrainSeemlessWorld.cfg in thhis path : ...\Game_bin\Resource\NewMap and save it ??

";=== [고대인의 유적(하드)] ================================
MAPFILE=13,11,0,M013_011,131100

;신규"
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Old 08/14/2020, 18:01   #7
 
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Quote:
Originally Posted by ilyaslord36 View Post
oh great you means i should have add a this line , inside this file TerrainSeemlessWorld.cfg in thhis path : ...\Game_bin\Resource\NewMap and save it ??

";=== [고대인의 유적(하드)] ================================
MAPFILE=13,11,0,M013_011,131100

;신규"
Yep, just make sure to remove the "" so it's gonna be

;=== [고대인의 유적(하드)] ================================
MAPFILE=13,11,0,M013_011,131100

;신규
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Old 08/14/2020, 18:21   #8
 
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yes i add it successful very thanks and good work
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Old 08/14/2020, 18:30   #9
 
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Originally Posted by ilyaslord36 View Post
yes i add it successful very thanks and good work
Glad to be helpful xD, If you've faced any issues/missing things with the files
Please contact me via discord
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Old 08/16/2020, 05:37   #10
 
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yamatosDeath can you add me on discord please
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Old 08/16/2020, 13:43   #11
 
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Originally Posted by krypticshadow View Post
yamatosDeath can you add me on discord please
What's your discord ?
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Old 08/17/2020, 19:19   #12
 
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What's your discord ?
ShadowHealer#3888
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Old 06/13/2021, 22:01   #13
 
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the Hidden Ruins of Ancients is empty mobs i need fix it when kill koala in the normal Ruins of Ancients directly the koala open portal and wrap the cordination automaticly to the Hidden Ruins of Ancients
any help plz ....
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Old 06/17/2021, 02:54   #14
 
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Quote:
Originally Posted by ilyaslord36 View Post
the Hidden Ruins of Ancients is empty mobs i need fix it when kill koala in the normal Ruins of Ancients directly the koala open portal and wrap the cordination automaticly to the Hidden Ruins of Ancients
any help plz ....
This is the easiest thing to do...
First step:
We create the portal in the Arcadia / Fieldprops database "For the example the portal will have the ID 999999".
If you don't know how to do it, forget it because it's easy to copy and paste another portal...

Second step:
We go to the database Arcadia / Monsters
We take the ID : 10165006 which corresponds to the Guardian of the Portal <For Hidden Dungeon>.
We duplicate it & we change the ID of the new Guardian (Example ID 999999999)

Third step:
On the Portal Guardian created in step 2 we go to the dead_on_script .
We change add_field_prop(80191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1) by the id of the first step .
EXAMPLE : add_field_prop(999999, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)

Fourth step:
You create the script that spawns the Gatekeeper in the desired dungeon.
I hope you know how to do it because I'm not here to give a lesson even if it looks like I'm going for it xD

Fifth step:
You take notes of the desired positions in game for the monsters.
You go to the resource file where there is the script to spawn the monsters of the hidden dungeon (any one) ...
You copy & paste it & replace the monster IDs with the ones you want to have in.
You change the positions by the ones you took in note.

Here you will have the functional hidden dungeons for you to do because we are not here to do all the work for you but to teach you

Translated with (free version)
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Old 06/18/2021, 17:38   #15
 
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Quote:
Originally Posted by medaion View Post
This is the easiest thing to do...
First step:
We create the portal in the Arcadia / Fieldprops database "For the example the portal will have the ID 999999".
If you don't know how to do it, forget it because it's easy to copy and paste another portal...

Second step:
We go to the database Arcadia / Monsters
We take the ID : 10165006 which corresponds to the Guardian of the Portal <For Hidden Dungeon>.
We duplicate it & we change the ID of the new Guardian (Example ID 999999999)

Third step:
On the Portal Guardian created in step 2 we go to the dead_on_script .
We change add_field_prop(80191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1) by the id of the first step .
EXAMPLE : add_field_prop(999999, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)

Fourth step:
You create the script that spawns the Gatekeeper in the desired dungeon.
I hope you know how to do it because I'm not here to give a lesson even if it looks like I'm going for it xD

Fifth step:
You take notes of the desired positions in game for the monsters.
You go to the resource file where there is the script to spawn the monsters of the hidden dungeon (any one) ...
You copy & paste it & replace the monster IDs with the ones you want to have in.
You change the positions by the ones you took in note.

Here you will have the functional hidden dungeons for you to do because we are not here to do all the work for you but to teach you

Translated with (free version)
i fllow all steps but i have a problem to enter the portal field of hidden dungon open succesfully but cannot enter to the dungon it's
say : This skill cannot be used on this target
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