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client font

Discussion on client font within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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Talking client font

hi can some one tell me where i can change rappelz client's font ??
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Old 12/25/2019, 14:54   #2
 
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file - localeinfo.ini

parameters:
FONT_01
FONT_02
FONT_03
FONT_DEFAULT

for example
FONT_01 = comic.ttf
FONT_02 = comic.ttf
FONT_03 = comic.ttf
FONT_DEFAULT = comic.ttf

the fonts themselves need to be placed in the game resources
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Old 12/25/2019, 18:31   #3
 
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Quote:
Originally Posted by CiberGoD View Post
file - localeinfo.ini

parameters:
FONT_01
FONT_02
FONT_03
FONT_DEFAULT

for example
FONT_01 = comic.ttf
FONT_02 = comic.ttf
FONT_03 = comic.ttf
FONT_DEFAULT = comic.ttf

the fonts themselves need to be placed in the game resources
thanks for replying, but it doesn't work...is there any missings?
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Old 12/26/2019, 12:28   #4
 
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Quote:
Originally Posted by vitalisse View Post
thanks for replying, but it doesn't work...is there any missings?
All "FONT_*" replace with "comic.ttf"

Here are the fonts


Better show your localeinfo.ini file
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Old 12/26/2019, 13:04   #5
 
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CiberGoD is right,
BUT!
You need of course to change the part in ini-file of your launchargument-country.
For example [RAPPELZ_EN].
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Old 12/26/2019, 14:52   #6
 
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Quote:
Originally Posted by CiberGoD View Post
All "FONT_*" replace with "comic.ttf"

Here are the fonts


Better show your localeinfo.ini file
this is my localeinfo.ini

do i need to hash them (localinfo.ini + comic.ttf) first then put them in resource folder or not?
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Old 12/26/2019, 15:26   #7
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localinfo.ini I would think would need to be hashed like any other resource file

Not sure about the font files I have never changed the font but it wouldn't hurt to have both hashed.
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Old 12/26/2019, 15:35   #8
 
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Quote:
Originally Posted by ThunderNikk View Post
localinfo.ini I would think would need to be hashed like any other resource file

Not sure about the font files I have never changed the font but it wouldn't hurt to have both hashed.
As long as he does not start game with /notenc
resources always needs to be hashed.
ini-file as well as the fontfile.
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Old 12/26/2019, 16:05   #9
 
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Quote:
Originally Posted by ThunderNikk View Post
localinfo.ini I would think would need to be hashed like any other resource file

Not sure about the font files I have never changed the font but it wouldn't hurt to have both hashed.
i tryed every thing about that..
- i hash them and put in resource folder = not work
- i put them in resource folder without hash = not work
- i put both hashed and nothashed (4files) in the resource folder = not work
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Old 12/26/2019, 17:06   #10
 
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Quote:
Originally Posted by vitalisse View Post
i tryed every thing about that..
- i hash them and put in resource folder = not work
- i put them in resource folder without hash = not work
- i put both hashed and nothashed (4files) in the resource folder = not work
If you launch with ascii, then try with localeinfo(ascii).ini .
There's probably already a (ascii) version in client which results in not using your ini-file without suffix.
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Old 12/26/2019, 17:38   #11
 
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Quote:
Originally Posted by vitalisse View Post
this is my localeinfo.ini

do i need to hash them (localinfo.ini + comic.ttf) first then put them in resource folder or not?
InkDevil gave the right advice, check that there are no outsiders "localeinfo.ini" (in all folders and subfolders "/Resource"). "localeinfo (. *). ini" are higher priority than "localeinfo.ini"

Files should be located in the Resource folder. Of course you need to encode the file names.


Quote:
Originally Posted by InkDevil View Post
As long as he does not start game with /notenc
resources always needs to be hashed.
ini-file as well as the fontfile.
I don't even know about this launchkey. I Noob
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Old 12/26/2019, 17:46   #12
 
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Quote:
Originally Posted by InkDevil View Post
If you launch with ascii, then try with localeinfo(ascii).ini .
There's probably already a (ascii) version in client which results in not using your ini-file without suffix.
there is no other *.ini file in my client.
just localeinfo.ini
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Old 12/26/2019, 18:17   #13
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So again if you launch ascii in your .bat arguments then hash everything with (ascii) in the file name just before the extension.

LocaleInfo.ini becomes LocaleInfo(ascii).ini

Same with the font files (ascii).ttf

Then hash them
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Old 12/27/2019, 10:48   #14
 
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i've tried to change the font a while ago on 9.5.2 client ... (not working) and i've tried everything ...
i think font name now is hard coded
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Old 12/27/2019, 11:58   #15
 
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Quote:
Originally Posted by Hatrick_Wildfan View Post
i've tried to change the font a while ago on 9.5.2 client ... (not working) and i've tried everything ...
i think font name now is hard coded
I changed font on Epicaria and it worked.
Had to adjust a few Textsizes, but in general it worked.



People who played on Epicaria can confirm that.
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