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NPS not visible
Discussion on NPS not visible within the Rappelz Private Server forum part of the Rappelz category.
05/17/2019, 15:03
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#1
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NPS not visible
Hello. Such a problem. Server Epic 8.1 I added the House of the Guild and some NPS, they are not displayed. In the database they are. One nps in the horizon is visible, which I added. the second is visible in laxi. Rdb did. that their NPCs are not visible in the database, my NPS is visible in the database. House guild nps is not visible. Base from Block Production 8.1 Full
and where to find the file TerrainPropInfoadds.cfg and terrainseamlessworldadds.cfg
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05/17/2019, 18:18
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#2
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Not really following much of what you wrote there...but
Make sure the NPCs local flag in the database is 1 on each NPC that you want to show up and then make the RDB for the client.
TerrainPropInfo.cfg and TerrainSeamlessWorld.cfg should be in multiple places I believe.
1. The Resource\maps folder of the game server folder
2. Hashed in the client
I have never heard of TerrainPropInfoadds.cfg and TerrainSeamlessWorldadds.cfg
Is it possible that you are misinterpreting the instruction on what you are adding and you are just supposed to add what is in those files to the real files in the game files?
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05/17/2019, 20:25
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#3
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TerrainPropInfo.cfg and TerrainSeamlessWorld.cfg understand that in several places, but where, in which folder to insert?
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05/17/2019, 21:26
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#4
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In the game server folder resource\maps same place you go for scripts but the maps folder.
May be called new maps.
After you make changes to those files and save them then you will need to put hashed copies in your clients resource folder.
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05/18/2019, 15:44
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#5
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All the same, the NPS is not displayed, put locale flag 1 in the table, made rdb. In the game opt does not need to specify anything?
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05/18/2019, 17:40
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#6
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Quote:
Originally Posted by sergeu1988
All the same, the NPS is not displayed, put locale flag 1 in the table, made rdb. In the game opt does not need to specify anything?
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Use local_flag = 0 .
And a restart of gameserver is needed to spawn npcs.
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05/19/2019, 11:27
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#7
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And how to make the location of the guild house, the ship, what is there that worked on the epic 8.1?
 Guild house.I inserted the card, entered everything into the bases, made the necessary backups. Epic 8.1. I do not understand what's the matter. If locale flag 0 in game opt. hidden village does not let pass. What to do?
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05/19/2019, 15:12
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#8
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No one told you to make N game.local_flag: in game opt 0
That should be set for whatever country you are launching it for. Mine is 4 for US
We were talking about the NPCs local flag in the NPC Resource table
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05/19/2019, 16:14
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#9
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Quote:
Originally Posted by sergeu1988
And how to make the location of the guild house, the ship, what is there that worked on the epic 8.1?
 Guild house.I inserted the card, entered everything into the bases, made the necessary backups. Epic 8.1. I do not understand what's the matter. If locale flag 0 in game opt. hidden village does not let pass. What to do?
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As Thunder already said, we were talking about the local_flag in npcresource.
It could have several reasons for your invisible map.
The ones I think the possibility is biggest, are these ones:
1. WorldLocation in client is not updated
Code:
-> check if you have created a new worldlocation.rdb
2. terrainseamlessworld.cfg is wrong, or you did not insert the terrainseamlessworld_adds into your terrainseamlessworld
Code:
-> check if your terrainseamlessworld.cfg and terrainpropinfo.cfg include also the new entries!
-> be careful if you launch with ascii....if you have already a terrainseamlessworld(ascii).cfg in your datas, then the sframe will prefer the (ascii)-version
-> it's always better to hash in lowercase letters, otherwise there CAN be trouble with hashing if the hashing-tool does not automatically hash lowercase, and the sframe won't read correctly then.
=> name it terrainseamlessworld.cfg instead of TerrainSeamlessWorld.cfg
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05/20/2019, 00:21
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#10
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And through which program to pack .dds textures? Give a link to the program, if possible, or tell me how to pack textures. I do not understand how
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05/20/2019, 01:41
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#11
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You can override any packed file by hashing the filename and placing it in the resource folder.
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05/20/2019, 03:26
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#12
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Get Grimoire from my signature.
1. Open Grimoire.exe
2. Click New drop down and select Hasher
3. Drag folder containing the files or the files themselves onto the hash grid at the bottom
4. Right click and click convert all
5. Place hashed (converted) files in your desired client /Resource/
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