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[Release] Edited texture #4 & Custom Awakening

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Old   #1
 
elite*gold: 65
Join Date: Sep 2015
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[Release] Edited texture #4 & Custom Awakening

Good evening!

This night I'd like to share some stuff with you again.


First,
I already released my "icelord" as one of my first releases...
I changed a few things on him, and he has also now a useful staged skin.
(See spoiler for Screenshot)

Second
update is, that I'd like to share another version of my soulhort with you.
In that version I removed my soulseas and used an own nfw with own watertexture for it.
As result the loadingscreen isn't that long anymore.
To use it, download the soulhort-archive, use the LowQualityWater-sql and create a new LowQualityWater.rdb for client.
Then use the new nfm and nfw, too. (new dds-file are needed ofc too)
Big thanks to @!
He made it possible for me to use a custom nfw

Third
and last thing for this night....
I'd like to share my custom script for final awakening on gloves, boots and helmet.
Yes, the script is not compact, and yes, it's possible to write it better.
But this way you can modify each step on your own - if you wish
(and to be honest, I'm not the best in writing scripts xDD)
I've added a sql-insert for the effects I use on my own testserver...that means:
- Helmets get a bonus on basic-stats
- Boots get a bonus on def, m.def and movespeed
- gloves get a bonus on atk-/castspeed

=> it's not like on retail,
but it was for testing purpose only, so you can change it to whatever you want... ( I just used such stats to not create OP-Equip)
This way it only works for Equip, which is identified (like PW/UG-Equip).

Just add the function "awake_equip_contact()" to any NPC to use it.
If you have already added the stone-item to your itemresource, you don't need to use the full SQL-insert which i've added.
(Which is btw in german...but i guess those strings shouldn't be the problem to write on your own)
Strings in lua are translated in english (see _EN-version) and german (_DE-version)!
Short vid of my example in spoiler

Have fun with those, and I hope you use it wisely =)

Greetz,

LamiaCore/Tweek

Edit:
If anyone wants to try another model ( I haven't tested it yet by myself XD), I release my crystal vulcanos here now,too.
If some1 implement it on his/her server, pls make a screen or gimme feedback if there's anything bugging
(duplicate a volcanus/volcanos-entry and change model-value...should be okay to test)
Blenderscreenshot for a small preview:
Attached Files
File Type: rar icelord_reworked.rar (1.77 MB, 34 views)
File Type: rar soulhort.rar (2.23 MB, 32 views)
File Type: rar ETC_final_awakening_EN.rar (4.2 KB, 56 views)
File Type: rar ETC_final_awakening_DE.rar (4.4 KB, 33 views)
File Type: rar demon_crystal_vulcanos(beta).rar (954.2 KB, 38 views)



LamiaCore is offline  
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Old   #2
 
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thank u lamia for share ur npc ^^
i see now this command is not in gs 8.1 <3


kojima2501 is offline  
Old   #3

 
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Join Date: Mar 2012
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Quote:
Originally Posted by LamiaCore View Post
Good evening!

This night I'd like to share some stuff with you again.


First,
I already released my "icelord" as one of my first releases...
I changed a few things on him, and he has also now a useful staged skin.
(See spoiler for Screenshot)

Second
update is, that I'd like to share another version of my soulhort with you.
In that version I removed my soulseas and used an own nfw with own watertexture for it.
As result the loadingscreen isn't that long anymore.
To use it, download the soulhort-archive, use the LowQualityWater-sql and create a new LowQualityWater.rdb for client.
Then use the new nfm and nfw, too. (new dds-file are needed ofc too)
Big thanks to @!
He made it possible for me to use a custom nfw

Third
and last thing for this night....
I'd like to share my custom script for final awakening on gloves, boots and helmet.
Yes, the script is not compact, and yes, it's possible to write it better.
But this way you can modify each step on your own - if you wish
(and to be honest, I'm not the best in writing scripts xDD)
I've added a sql-insert for the effects I use on my own testserver...that means:
- Helmets get a bonus on basic-stats
- Boots get a bonus on def, m.def and movespeed
- gloves get a bonus on atk-/castspeed

=> it's not like on retail,
but it was for testing purpose only, so you can change it to whatever you want... ( I just used such stats to not create OP-Equip)
This way it only works for Equip, which is identified (like PW/UG-Equip).

Just add the function "awake_equip_contact()" to any NPC to use it.
If you have already added the stone-item to your itemresource, you don't need to use the full SQL-insert which i've added.
(Which is btw in german...but i guess those strings shouldn't be the problem to write on your own)
Strings in lua are translated in english (see _EN-version) and german (_DE-version)!
Short vid of my example in spoiler

Have fun with those, and I hope you use it wisely =)

Greetz,

LamiaCore/Tweek

Edit:
If anyone wants to try another model ( I haven't tested it yet by myself XD), I release my crystal vulcanos here now,too.
If some1 implement it on his/her server, pls make a screen or gimme feedback if there's anything bugging
(duplicate a volcanus/volcanos-entry and change model-value...should be okay to test)
Blenderscreenshot for a small preview:
Tested Volcanus,can't find any issue yet.Thanks for relese again
アルカード is offline  
Old   #4
 
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Quote:
Originally Posted by Älucard View Post
Tested Volcanus,can't find any issue yet.Thanks for relese again
thanks that was btw the favor i asked you for in skype xD
could you make a screen of it? i'd like to see how it looks ingame


LamiaCore is offline  
Old   #5

 
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Quote:
Originally Posted by LamiaCore View Post
thanks that was btw the favor i asked you for in skype xD
could you make a screen of it? i'd like to see how it looks ingame
i will do quick video.


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