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[Release] Epic 5.2 Server and Partial Client

Discussion on [Release] Epic 5.2 Server and Partial Client within the Rappelz Private Server forum part of the Rappelz category.

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Old 12/21/2013, 12:58   #46
 
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Quote:
Originally Posted by mlejnek2 View Post
actualy no that not a full fix just so ya know

that will make all types work fully with no fails I fixed the e-pro and e-rep in the db to work properly nut just in a gs fix for everything wont fail that not a fix that's **** fix that's not a fix at all that's a lazy make all items not break

only a nub would do it the lazy way if you want the proper fix pm me ill tell ya how to do it the right way and not the lazy way where you make players have to farm the cash for e-pro or e-reps that fully work properly not half assed pardon my lang but that gs fix is a lazy fix
No this fixes it correctly with fails also... what you did was unneeded work. just when they do fail they don't half in enchantment... trust me...
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Old 12/21/2013, 13:42   #47
 
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hellow perhaps i have a proble with the gameserver.opt

N auth.server_idx:1
S app.name:game001
S auth.server_name:Kentoros
S auth.server_address:127.0.0.1
S db.user.name:Telecaster
S db.user.server:127.0.0.1
S db.user.port:1433
S db.user.account:sa
S db.user._password:
S db.c.server:127.0.0.1
S db.c.name:Arcadia
S db.c.port:1433
S db.c.account:sa
S db.c._password:
S db.billing.name:Auth
S db.billing.server:127.0.0.1
S db.billing.port:1433
S db.billing.account:sa
S db.billing._password:
S db.auth.name:Auth
S db.auth.server:127.0.0.1
S db.auth.port:1433
S db.auth.account:sa
S db.auth._password:
N game.UseHackShield:0
N game.UseGameGuard:0
N game.cash_usable_server:1
N game.skip_loading_attribute:1
S io.auth.ip:127.0.0.1
S io.auth.port:4502
S io.ip_address:192.168.1.82
S io.port:4514
N game.use_auto_trap:0
N log.working:0
F game.item_drop_rate:1.0
F game.gold_drop_rate:1.0
F game.exp_rate:1.0
S game.server_screenshot_url:
S game.guild_icon_base_url:
S game.url_list:

My server is in 1 pc server and client is in the new pc
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Old 12/21/2013, 16:14   #48
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Did you open the ports for the game and auth server in your PC you are running the server on.

4502 and 4514 according to your opt, and more later on if you are going to add opt lines for guild icons.
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Old 12/21/2013, 18:23   #49
 
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the firewall in pc server is off
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Old 12/21/2013, 19:03   #50
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Quote:
Originally Posted by ffenril View Post
the firewall in pc server is off
You need to open ports in the Windows firewall of the server.

Advanced firewall settings.

Or the server is not going to accept connections from external computers even on the same LAN.

Pretty sure on this one or they would not have included advanced firewall settings port configuration instructions in the original server guide.
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Old 12/21/2013, 20:24   #51
 
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ive been running servers since 6.2 was released and fixed a lot of bug its much better to fix it in the DB then just in the server its self though

im fixing stuff that broken in the DB then just in the GS as I plain to release the DB here once there all done managed to fix the random crash on clients too some of the player cards were bugged out and needed to be fixed
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Old 12/21/2013, 20:41   #52
 
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thx he works great

edit : why my client dont work with Windows 7 64 bits ?? and how to change one quest in game ??
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Old 12/21/2013, 23:31   #53
 
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I'm not sure why you are "fixing" anything, if it were me whistling and kicking rocks around I'd do like Exiled would do and just build an rdb editor who support rdb -> db and rebuild the arcadia from a 5.2 or 5.1 client, hell there isn't even much change from e6 client so you could rebuild a db from a 6 client to. All this fuss for something so minor.
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Old 12/21/2013, 23:53   #54
 
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Personally I prefer version 5.2 from the 6. If it is necessary to rework the database and the client, I would willingly in this challenge with my little knowledge. So any information would be welcome.
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Old 12/22/2013, 02:18   #55
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Quote:
Originally Posted by ffenril View Post
why my client dont work with Windows 7 64 bits ?
I may be wrong but I think epic 5 may have been a little bit before 64 bit compatibility was written into the game.

There may be some DLL issues in the client, I am not sure I have not run it yet to say if it is conflicting with 64 bit systems or if it is a conflict with your 64 bit system.
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Old 12/22/2013, 08:40   #56
 
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I have 64 bit and its fine for me
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Old 12/22/2013, 09:52   #57
 
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I developed the server on windows 7 64 bit.
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Old 12/22/2013, 13:44   #58
 
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the server works fine in 64bits but when i use the client into Windows 7 64bits my id ans password is no correct
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Old 12/22/2013, 13:53   #59
 
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cannot access dungeons, tried with all dungeons and none of them worked
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Old 12/22/2013, 14:44   #60
 
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Let me rephrase I ran everything in windows 7 64 bit. So 64 bit isn't the issue.
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