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[RELEASE] Rappelz Map Painter

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Old   #1
 
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[RELEASE] Rappelz Map Painter

Well this tool is able to print the Rappelz Mapfiles with EventAreas, Mobspawns, Fieldprops, Worldlocations, Regions(nfa). This tool needs the nf* Files from the Rappelz Client + the v256_mxxx_xxx_x_x.jpg files to draw the Map. Simply put all together in one folder and select one of the nf* files. Wait a little bit till the Map is painted and you can save it. (Sorry the program is very slow cause it's a first version of my Editor and i didn't spent a lot of time in optimizing it. And if i remember right there is no really errorhandling in it )

You must register and activate your account in order to view images.

The image will contain the id's of the mobspawns, fieldprops, eventareas and worldlocations to make it easier to identify it. The Mapfiles will look like this:

You must register and activate your account in order to view images.

I added an example of what files do you need to draw a map for m000_000

The program is packed and will cause false alerts on virus total. There is no need to use it if you don't trust me.


pw: epvpers

You can post Bugs perhaps i will decide to fix them
Attached Files
File Type: zip RappelzMapPainter.zip (1.31 MB, 798 views)



c1ph3r is offline  
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thanks a lot C1pher for this amazing tool
i hope that everyone use it wisely without stupid question


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So I guess it's more a viewer than an editor, right?

That's nice!

I've been able to extract these data and do something like that with photoshop scripts, but since I'm not much interested in pservers, I haven't done anything tangible with it :P
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Quote:
Originally Posted by sadkingbilly View Post
So I guess it's more a viewer than an editor, right?

That's nice!

I've been able to extract these data and do something like that with photoshop scripts, but since I'm not much interested in pservers, I haven't done anything tangible with it :P
I never said that this is an editor. It's only the MapPainter which is a part of the MapEditor.


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Just out of curiosity c1ph3r, the .nf* files are all that is required for the maps correct? For instance if you were to create a program that were to render the Rappelz maps in full 3D, it would simply rely on those files alone? Or is there another file that controls the actual axis rendering? Also, does Rappelz simply render a 3D model and then paint the terrain on? Or is the terrain painted and then the client contorts the painted model?
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Nfm contains the Terrain and if you know something about rendering you should be able to draw them since the head structure is public.

The rest is texturebased.
c1ph3r is offline  
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for some noobs as me, it helped a lot=))
ty for release. keep up
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thank u i test it
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BEST thanks For You


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