You can get the Prop ids from your dbo.fieldpropresource.
Try something like:
Code:
use Arcadia
SELECT STRING.value, FIELD.id,FIELD.script_text
FROM dbo.StringResource STRING, dbo.FieldPropResource FIELD
WHERE STRING.code=FIELD.text_id and STRING.value like '%Cubric%' --or how Cubric is called in your stringresource
This will show you the prop_id's with the correct function in "script_text" they are the same like the id.
You can get the Prop ids from your dbo.fieldpropresource.
Try something like:
Code:
use Arcadia
SELECT STRING.value, FIELD.id,FIELD.script_text
FROM dbo.StringResource STRING, dbo.FieldPropResource FIELD
WHERE STRING.code=FIELD.text_id and STRING.value like '%Cubric%' --or how Cubric is called in your stringresource
This will show you the prop_id's with the correct function in "script_text" they are the same like the id.
when i put this in sql ...... he find nothing ....... if u can give me prop_id's it will help me
and i search for it manual ......... i dont found it so its not in the sql yet ..... so i can choose any prop id's .... and but it in warp gate function or there is another edit ?
The Fieldprops for the gates have to be in the FieldPropResource. If you don't have a 7.4 Fieldpropresource search for it there is one somewhere in this forum.
After that you will find them in the fieldprop.
These are the ids for the gates in the walls of the dungeon. But if these ids aren't in your db you won't get it working!
The Fieldprops for the gates have to be in the FieldPropResource. If you don't have a 7.4 Fieldpropresource search for it there is one somewhere in this forum.
After that you will find them in the fieldprop.
These are the ids for the gates in the walls of the dungeon. But if these ids aren't in your db you won't get it working!
i found the fieldpropresource but the link is not working ...... if u can get it to me or help me to show where shall i put them manual at and when i am puting the warp points at lua shall i put them in a new function or i put them at warp gate functions
guys fon't trust Gavsta he is a noob -_- i test his files my sevrer was broke -_-
If you don't test files before using it...you are the n00b instead of gav
---
And it isn't hard to fix the cubric. Do it step by step. You can search for the needed functions in the Arcadia Database. If you don't know how to do that you can simply look into the gameserverwindow or the chat it will tell you the missing functions.
Start by clicking on the Warp Portal of the cubric. It will tell you an error in the chat with the name of the missing function.
Open the .lua file and start to create the function. You can look through the files if you don't know the syntax.
The first what you want to do is warp the player into the dungeon.
Pyrok posted his first function somewhere in the 7.4 ReleaseThread. You can use this as a base. With this you can start to build the whole instance functions.
auto finish dungeon hack & unli entry dungeon hack 05/25/2012 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 2 Replies please someone help me hows the procedure of these hack in cheat engine..i have an UCE:confused:
address: dungeon 1 hit (all players in dungeon) 05/11/2009 - Grand Chase - 8 Replies here's for the sungeon 1 hit
host's address: 0291E9DE
2nd player (beside the host): 02921DFA
3rd player (middle): 02925216
and the 4th (last or right) : 02928632
press thanks if I helped
Tore im Dungeon 4 weg | Keine Pferde im Dungeon 1 10/04/2007 - Kal Online - 30 Replies also hier einmal sone Kleine Hilfe wenn ihr z.B. in D4 seit und Hoch hinaus wollt ;)
Einige machen es ja Folgendermaßen
KalOnlineENG -> data -> Npc zu Npc1 o.Ä umbennen !
Wie Jeder schon bemerkt hat sind nun auch jegliche Npc´s weg !
Um die Tore zu entfernen OHNE die Npc´s mit zu entfernen müßt ihr im ordner