.nx3 (model/object psysical) [the most important one that need to be decrypted]
.dds(mesh)
.naf(animation) [naf is an zip format for ssis/ it can be inport with an compressor]
.cob(integration of the object in the enviroment such as ***,shape,effect,camera,etc)
cob,naf,nx3 have somthing in common...all have DIFKNIBK sord of old from BTRF (encryptation)
.tml files... they are important too (unencrypted) and related to cob,nx3,naf and they can provide a key...or somthing....
in conclusion before starting to even think on creating new enviroment you need the tool fot the job...or at least the place to work for the job. oh well i got what u wanted...u wanted to impost a mob and act him as a pe. for that u need to create the mount animation/movement with character...
how u can do that...creating new nx3,naf,cob.....
so decrypt the files guys
creating new enviroment for a game doent mean importing from existing mobs/other games with same structure....