bwr_62,
What I would like to obtain is a 1 to 1 string reference with the gameserver and the game client... trying to discover a way to automatically generate all the files needed (client & server side) when you add some NEW NPCs.
Some updates on what is on my mind (for everyone interested, of course)...
1. sqlsrv item_shop version is on the way...
2. auth and gameserver telnet integration for a web page (ongoing)... this will get on the fly all the infoes from the auth and the gameserver...
3. It could/would/should be nice to have a web application to help you play
with every tables in the databases (like phpmyadmin)...
What I am missing is:
1. a working release of 6.2 private-server (fully fixed)...
2. a working release of 7.3/7.4 private-server...
Once I have released all the 3 apps above... I will have a closer look at the DBs.
Stay tuned,
Ska...
PS. What about having the graphics (items graphics mainly) inside a database?
2. auth and gameserver telnet integration for a web page (ongoing)... this will get on the fly all the infoes from the auth and the gameserver...
Won't work since the telnetinterface is too slow. The latency is way too high for a webpage and with several simultanious connections you will likely get some bugs. At least those are the points i found with my tool and a php try.
I am starting to think I am the only one writing into this post.
But I prefer to use the same post to keep ordinated the things I am working
on...
To answering you:
I have coded a small php class, starting from an already available one (google search). What I have now is something that is acting fine... but need some fixes... so I have decided to have a look at the RFC related to Telnet. So I can answer a better Telnet negotiation to the authserver and the gameserver.
Have you tried with multiple page requests? The last time i tried that i had the feeling, that the telnetengine is singlethreaded and will slow down with several connections. With a webpage you will easily 10-100 cons depending on your sever population. Or you could use a kind of caching system.
Haxti,
Yes the cached system is the last try i will do, before going to release this work. And I think you are right: the telnet engine looks like being single threaded.
Hi there...
Just want to say thanks who is releasing the 7.4 pserver (xijezu, and all the others involved in the 7.4 project)... even if on a testing DB... u all are great!!!!
Keep up the good work.
Secondly, I have a question:
when you open the cash_shop the client sends an HTTP GET with two parameters:
GameServer (or what ever) in plain text
id (look like being base64 encoded value)
decoding this "id" I obtain a more friendly value (like what is inside the client's resource folder).
Anyone knows how to decode this to a readable value?
Hey, I am new to the whole private server thing myself. I just installed SQL Server 2012 on a VM OS though. I have not done anything further such as restoring the database backups of 7.4.
However, once I take a look at the stored procedures and the whole database structure along with how Rappelz interfaces with it than I may be of us.
Currently, I am a software developer for banks (I will leave it at that). I know some javascript but mostly C#. Yes, I work with SQL on a daily basis too. Maybe once I get my feet wet I can help you out and we can collaborate.
I know Xijezu,
but the item_shop I am re-coding will not have anything to do with real
money. I am doing it just for a better gameplay. The item shop is part of the game, anyway.
I do not want to make any money from the game, don't worry.
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