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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
11/19/2021, 03:19
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#8281
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Hi,
I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
thanks
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11/19/2021, 07:51
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#8282
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elite*gold: 0
Join Date: Dec 2016
Posts: 182
Received Thanks: 82
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Quote:
Originally Posted by thund22222
Hi,
I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
thanks
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N:game.cash_usable_server:1 in ur gs opt
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11/19/2021, 12:51
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#8283
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Quote:
Originally Posted by Sandro1029
N:game.cash_usable_server:1 in ur gs opt
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it doesn't work
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11/19/2021, 14:54
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#8284
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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Do you have a billing database?
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11/19/2021, 16:00
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#8285
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Quote:
Originally Posted by ThunderNikk
Do you have a billing database?
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Hmm no just arcadia, auth, and telecaster
can anyone guide me on the issue, is it from DB's or client or gs?
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11/21/2021, 15:00
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#8286
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elite*gold: 6190
Join Date: Sep 2014
Posts: 349
Received Thanks: 952
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Quote:
Originally Posted by thund22222
Hmm no just arcadia, auth, and telecaster
can anyone guide me on the issue, is it from DB's or client or gs?
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I believe it's from your client, you will find (.opt) file in your client, check the permissions of the client folder, or the file if it exists.
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11/21/2021, 16:35
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#8287
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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I am not certain...
N:game.cash_usable_server:1 in ur gs opt
Does much of anything unless you are running a billing database.
I remember back when most of us were working on 7.4 many had this issue including myself and having the setting in the .opt file fixed it.
There was a billing database released with 7.4 though and it is the same billing database I have been using since.
I could be wrong but you might need a billing database for it to work.
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11/21/2021, 21:17
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#8288
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Quote:
Originally Posted by Ghost Informatics
I believe it's from your client, you will find (.opt) file in your client, check the permissions of the client folder, or the file if it exists.
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Actually, I deleted opt file to make the client create a new one but it doesn't work either.
I already played around with opt file and client but I failed to solve it.
Quote:
Originally Posted by ThunderNikk
I am not certain...
N:game.cash_usable_server:1 in ur gs opt
Does much of anything unless you are running a billing database.
I remember back when most of us were working on 7.4 many had this issue including myself and having the setting in the .opt file fixed it.
There was a billing database released with 7.4 though and it is the same billing database I have been using since.
I could be wrong but you might need a billing database for it to work.
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the same issue even after I use Billing DB.
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11/22/2021, 11:41
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#8289
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elite*gold: 6190
Join Date: Sep 2014
Posts: 349
Received Thanks: 952
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Quote:
Originally Posted by thund22222
Actually, I deleted opt file to make the client create a new one but it doesn't work either.
I already played around with opt file and client but I failed to solve it.
the same issue even after I use Billing DB. 
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the only thing I can think of, is the permissions of the client folder, make sure it's writable, if not the client won't be able to create the .opt file again.
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11/22/2021, 17:08
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#8290
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Quote:
Originally Posted by Ghost Informatics
the only thing I can think of, is the permissions of the client folder, make sure it's writable, if not the client won't be able to create the .opt file again.
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I checked, the opt file already have all permission and after I opened it I see all my settings with name characters but I noticed every time I login into the game it is create setting over and over again, its not use the old setting.
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11/22/2021, 22:50
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#8291
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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Are you trying to use [ ] symbols on your character names
If you are stop
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11/23/2021, 23:38
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#8292
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Quote:
Originally Posted by ThunderNikk
Are you trying to use [ ] symbols on your character names
If you are stop
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Thanks, it's working with me but I was wondering why the opt file cant handle with [] in character?
I noticed that only in 7.2 ver, I tested on another ver like 9.1 and 9.4 there's no issue.
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11/27/2021, 12:54
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#8293
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elite*gold: 99
Join Date: Jun 2015
Posts: 289
Received Thanks: 114
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Which tool allows me to see what specifically is in certain data.00x files?
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11/27/2021, 18:26
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#8294
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elite*gold: 0
Join Date: Jul 2015
Posts: 479
Received Thanks: 636
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Quote:
Originally Posted by Leqendary
Which tool allows me to see what specifically is in certain data.00x files?
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Quote:
Originally Posted by thund22222
Hi,
I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
thanks
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@  , this should solve your issue
SGameOption.cpp
Code:
void SGameOption::ChatOptionApply( int nTabType, bool * pCehck )
{
if( nTabType < 0 || nTabType > 4 ) return;
for (int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++)
{
m_bChannelCheck[nTabType][i] = pCehck[i];
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
void SGameOption::ChatOptionApply( int nTabType, std::string strValue )
{
for( int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++ )
{
std::string str = strValue.substr( i, 1 );
switch(nTabType)
{
case 0: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 1: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 2: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 3: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 4: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
}
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
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12/15/2021, 00:50
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#8295
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elite*gold: 0
Join Date: May 2013
Posts: 159
Received Thanks: 14
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Help
Hello guys,
I have an issue with Sframe with loading wind, its shows a blank screen.
It's like it can't read the Images, I tried all my best to edit SUILoadingWind.cpp but not working.
also with a buff icon
Quote:
Originally Posted by SilentWisdom
@  , this should solve your issue
SGameOption.cpp
Code:
void SGameOption::ChatOptionApply( int nTabType, bool * pCehck )
{
if( nTabType < 0 || nTabType > 4 ) return;
for (int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++)
{
m_bChannelCheck[nTabType][i] = pCehck[i];
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
void SGameOption::ChatOptionApply( int nTabType, std::string strValue )
{
for( int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++ )
{
std::string str = strValue.substr( i, 1 );
switch(nTabType)
{
case 0: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 1: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 2: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 3: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 4: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
}
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
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I add it but it doesn't work, I think the solution is to allow Sframe to read symbols because I noticed in the rappelz_v1.opt file, it creates a character name between [].
So when I use symbols in the character name like [S]name the Sframe cant handle it, but I can't do it with myself because I am not an expert in c++.
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