I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
I believe it's from your client, you will find (.opt) file in your client, check the permissions of the client folder, or the file if it exists.
Actually, I deleted opt file to make the client create a new one but it doesn't work either.
I already played around with opt file and client but I failed to solve it.
Quote:
Originally Posted by ThunderNikk
I am not certain...
N:game.cash_usable_server:1 in ur gs opt
Does much of anything unless you are running a billing database.
I remember back when most of us were working on 7.4 many had this issue including myself and having the setting in the .opt file fixed it.
There was a billing database released with 7.4 though and it is the same billing database I have been using since.
I could be wrong but you might need a billing database for it to work.
Actually, I deleted opt file to make the client create a new one but it doesn't work either.
I already played around with opt file and client but I failed to solve it.
the same issue even after I use Billing DB.
the only thing I can think of, is the permissions of the client folder, make sure it's writable, if not the client won't be able to create the .opt file again.
the only thing I can think of, is the permissions of the client folder, make sure it's writable, if not the client won't be able to create the .opt file again.
I checked, the opt file already have all permission and after I opened it I see all my settings with name characters but I noticed every time I login into the game it is create setting over and over again, its not use the old setting.
Which tool allows me to see what specifically is in certain data.00x files?
Quote:
Originally Posted by thund22222
Hi,
I Have an issue with chat settings cant be saved, When I edit the names of the tabs or Chat height by dragging and re-login all of these settings are not saved, I'm using gs 7.2 with same client.
So, can anyone help?
thanks
@, this should solve your issue
SGameOption.cpp
Code:
void SGameOption::ChatOptionApply( int nTabType, bool * pCehck )
{
if( nTabType < 0 || nTabType > 4 ) return;
for (int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++)
{
m_bChannelCheck[nTabType][i] = pCehck[i];
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
void SGameOption::ChatOptionApply( int nTabType, std::string strValue )
{
for( int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++ )
{
std::string str = strValue.substr( i, 1 );
switch(nTabType)
{
case 0: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 1: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 2: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 3: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 4: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
}
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
Hello guys,
I have an issue with Sframe with loading wind, its shows a blank screen.
It's like it can't read the Images, I tried all my best to edit SUILoadingWind.cpp but not working.
also with a buff icon
Quote:
Originally Posted by SilentWisdom
@, this should solve your issue
SGameOption.cpp
Code:
void SGameOption::ChatOptionApply( int nTabType, bool * pCehck )
{
if( nTabType < 0 || nTabType > 4 ) return;
for (int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++)
{
m_bChannelCheck[nTabType][i] = pCehck[i];
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
void SGameOption::ChatOptionApply( int nTabType, std::string strValue )
{
for( int i = 0; i < SGAME_OPT_DATA::c_nMaxChatOption; i++ )
{
std::string str = strValue.substr( i, 1 );
switch(nTabType)
{
case 0: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 1: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 2: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 3: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
case 4: m_bChannelCheck[nTabType][i] = !!(::atoi( str.c_str() )); break;
}
}
Save(); // 2020.12.11 - iSmokeDrow : save here because m_bChannelCheck gets reset during logout and if abnormal logout/termination the value is not saved!
}
I add it but it doesn't work, I think the solution is to allow Sframe to read symbols because I noticed in the rappelz_v1.opt file, it creates a character name between [].
So when I use symbols in the character name like [S]name the Sframe cant handle it, but I can't do it with myself because I am not an expert in c++.
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