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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
05/11/2018, 20:25
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#7096
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
You need to set their local flag values to 1.
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I set the Local_flag to 1, but there is still no NPC, the old one appeared, but the menu does not work
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05/11/2018, 20:52
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#7097
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elite*gold: 0
Join Date: Mar 2010
Posts: 160
Received Thanks: 24
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Quote:
Originally Posted by ThunderNikk
The edits to the buff .lua does not use a new NPC but modifies the existing NPC in hidden village.
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Thank you Mr. ThunderNikk for replying. Would I replace your .lua in both server files and client files....or...copy-paste the edits into the existing .lua(s)? My apologizes for asking (what I am sure to be) an extremely simple question.
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05/11/2018, 22:58
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#7098
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,779
Received Thanks: 1,461
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Quote:
Originally Posted by DrikXak
I set the Local_flag to 1, but there is still no NPC, the old one appeared, but the menu does not work
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use arcadia
update NPCResource set local_flag = 1 where contact_script like 'NPC_Secroute_mage_contact()'
update NPCResource set local_flag = -1 where contact_script like 'NPC_Secroute_mage_contact1()'
update NPCResource set local_flag = -1 where contact_script like 'NPC_Foreign_Secroute_mage_contact()'
@ it goes in the game server resource/scripts folder and replaces the one that is in there. Make sure you are using the same naming system for your .luas or you will need to manually remove the npc buff lua.
You also meed to make sure you have switched to using .lua and are not still using .ela files.
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05/12/2018, 01:12
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#7099
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
use arcadia
update NPCResource set local_flag = 1 where contact_script like 'NPC_Secroute_mage_contact()'
update NPCResource set local_flag = -1 where contact_script like 'NPC_Secroute_mage_contact1()'
update NPCResource set local_flag = -1 where contact_script like 'NPC_Foreign_Secroute_mage_contact()'
@ it goes in the game server resource/scripts folder and replaces the one that is in there. Make sure you are using the same naming system for your .luas or you will need to manually remove the npc buff lua.
You also meed to make sure you have switched to using .lua and are not still using .ela files.
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There is still no one, as I understood this line - update NPCResource set local_flag = 1 where contact_script like 'NPC_Secroute_mage_contact ()' did not work?
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05/12/2018, 02:36
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#7100
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,779
Received Thanks: 1,461
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Run this one...
use arcadia
update NPCResource set contact_script = 'NPC_Secroute_mage_contact()' where contact_script like 'NPC_Secroute_mage_contact1()'
Then run the other one again.
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05/12/2018, 03:22
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#7101
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
Run this one...
use arcadia
update NPCResource set contact_script = 'NPC_Secroute_mage_contact()' where contact_script like 'NPC_Secroute_mage_contact1()'
Then run the other one again.
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Ok, thanks, finally it worked out)
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05/12/2018, 03:28
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#7102
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,779
Received Thanks: 1,461
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You're welcome...I knew if we kept at it I would figure out what you had going on eventually.
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05/12/2018, 03:33
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#7103
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
Run this one...
use arcadia
update NPCResource set contact_script = 'NPC_Secroute_mage_contact()' where contact_script like 'NPC_Secroute_mage_contact1()'
Then run the other one again.
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Many thanks for your efforts )
And how to name your NPC, what would it be displayed in the game?
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05/13/2018, 01:17
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#7104
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,779
Received Thanks: 1,461
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You can change the name by editing the name_id link in the string resource
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05/13/2018, 15:26
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#7105
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
You can change the name by editing the name_id link in the string resource
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Can I somehow improve the drop of things and cards? costs x20, but very little falls
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05/13/2018, 20:28
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#7106
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elite*gold: 0
Join Date: Mar 2012
Posts: 6
Received Thanks: 0
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hello everybody,
sorry for my bad english(french stupid boy...) but someone can explain or trying explain me how put ma local game in french i play in english but it's really hard , i have tried to have french client but doesn't work . i've change the local flag too but it was the same.
with french client one error with localinfo something like that. If soemone can try to explain i'm open ^^'
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05/13/2018, 23:38
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#7107
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,779
Received Thanks: 1,461
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If you have the correct French client then you just need to launch with French arguments in the .bat launcher...
/locale:Windows-1252 /country:FR
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05/14/2018, 04:03
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#7108
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elite*gold: 0
Join Date: Mar 2012
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by ThunderNikk
If you have the correct French client then you just need to launch with French arguments in the .bat launcher...
/locale:Windows-1252 /country:FR
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hello thanks for the answer i will try
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05/14/2018, 12:50
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#7109
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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Mach aus dem SkillFullResource=SkillFull dann speichert er es in die SkillResource.
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05/15/2018, 14:56
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#7110
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
Received Thanks: 1
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Quote:
Originally Posted by ThunderNikk
You can change the name by editing the name_id link in the string resource
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Can I somehow improve the drop of things and cards? costs x20, but very little falls
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