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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 04/18/2013, 23:16   #1516
 
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A lot of people are asking for the start.bat and Sframe and since no one can use search button here I go...

Use the right codes


Code:
Start SFrame.exe /auth_ip:25.97.227.214 /auth_port:8841 /locale:ASCII /country:US /cash /commercial_shophelp_url_w:620 /help_url_h:633
Attached Files
File Type: rar Start.rar (195 Bytes, 12 views)
File Type: rar SFrame.rar (5.30 MB, 158 views)
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Old 04/18/2013, 23:40   #1517
 
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still having DC problems, if i post my error .txt would someone be willing to explain whats up?
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Old 04/18/2013, 23:43   #1518
 
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Post it depending what it is different people can help
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Old 04/19/2013, 08:16   #1519
 
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Anyone knows if the gameserver and authserver work on windows 8 ?
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Old 04/19/2013, 10:34   #1520
 
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Creature's JP

Good day all,

I am just wondering if there is a way to add more JP to the creature?

i have used /run set_creature_value( get_creature_handle(0),"jp",1)

it will set the JP to 1 and wont increase it by 1.

I will be thankful to know what is the proper way to increase the JP of the creature.

Kind regards,
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Old 04/19/2013, 11:43   #1521
 
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Quote:
Originally Posted by stivenson2005 View Post
Good day all,

I am just wondering if there is a way to add more JP to the creature?

i have used /run set_creature_value( get_creature_handle(0),"jp",1)

it will set the JP to 1 and wont increase it by 1.

I will be thankful to know what is the proper way to increase the JP of the creature.

Kind regards,
/run set_creature_value( get_creature_handle(0),"jp", get_creature_value( get_creature_handle(0),"jp")+1)
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Old 04/19/2013, 11:58   #1522
 
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/run add_creature_value( get_creature_handle(0),"jp",1)
i think this should work
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Old 04/19/2013, 12:13   #1523
 
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Quote:
Originally Posted by eziorav View Post
/run add_creature_value( get_creature_handle(0),"jp",1)
i think this should work
no you should read carefully

Quote:
Originally Posted by stivenson2005 View Post
Good day all,

i have used /run set_creature_value( get_creature_handle(0),"jp",1)

it will set the JP to 1 and wont increase it by 1.
He wants to increase the jp and don't want to set the jp to 1. Your command will set the JP to 1 my command will add 1 JP to the current JP of the pet.

Code:
 /run set_creature_value( get_creature_handle(0),"jp", (get_creature_value( get_creature_handle(0),"jp")+1))
Explanation:
set_creature_value = will set the value of a pet
get_creature_handle = pointer to the correct pet (0 = formation slot 1, 1 = formation slot 2...)
get_creature_value = will return the current value of a pet

get_creature_value( get_creature_handle(0),"jp")+1
This part will read the current JP of the pet and will add 1 JP to the current value
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Old 04/19/2013, 12:35   #1524
 
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Please use one of the GM-Tools posted here:

They have all you need from JP for pets to warping some monsters
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Old 04/19/2013, 12:46   #1525
 
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Quote:
Originally Posted by Thelxinoe View Post
Please use one of the GM-Tools posted here:

They have all you need from JP for pets to warping some monsters
no as i told 2 posts before...please read carefully

Quote:
Originally Posted by stivenson2005 View Post
Good day all,

i have used /run set_creature_value( get_creature_handle(0),"jp",1)

it will set the JP to 1 and wont increase it by 1.
All released tools are doing this: /run set_creature_value( get_creature_handle(0),"jp",1)

Which isn't the point he is looking for!
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Old 04/19/2013, 12:54   #1526
 
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Why add one jp? Why not just learn all skills?
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Old 04/19/2013, 12:57   #1527
 
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Quote:
Originally Posted by Thelxinoe View Post
Why add one jp? Why not just learn all skills?
I don't know but no need to discuss! his question was how to add 1 point!

Trying to push your postcounter?^^

Edit to Thelxinoe:

You are calling yourself a Lua DEV and don't know that it's more important to do things like that instead of using the learn_all_skill() function which is good for gms only. I'm not allowed to flame anymore so i won't comment on this point^^
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Old 04/19/2013, 13:15   #1528
 
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Quote:
Originally Posted by c1ph3r View Post
Trying to push your postcounter?^^
No but I'm just wondering the use of it
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Old 04/19/2013, 13:50   #1529
 
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Quote:
Originally Posted by c1ph3r View Post
no you should read carefully



He wants to increase the jp and don't want to set the jp to 1. Your command will set the JP to 1 my command will add 1 JP to the current JP of the pet.

Code:
 /run set_creature_value( get_creature_handle(0),"jp", (get_creature_value( get_creature_handle(0),"jp")+1))
Explanation:
set_creature_value = will set the value of a pet
get_creature_handle = pointer to the correct pet (0 = formation slot 1, 1 = formation slot 2...)
get_creature_value = will return the current value of a pet

get_creature_value( get_creature_handle(0),"jp")+1
This part will read the current JP of the pet and will add 1 JP to the current value
don't think that my code will set the jp to 1
i think that it will add 1 jp to the value
because it's an add_value code
also i used the code before when adding exp to the character
/run av("exp", 2837928)
and it worked but never used it with creatures
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Old 04/19/2013, 14:05   #1530
 
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Quote:
Originally Posted by eziorav View Post
don't think that my code will set the jp to 1
i think that it will add 1 jp to the value
because it's an add_value code
also i used the code before when adding exp to the character
/run av("exp", 2837928)
and it worked but never used it with creatures
Sry didn't read your post clearly because there are only 2 creature value commands! Your command don't even exist

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