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Epic 7.1 problem
Discussion on Epic 7.1 problem within the Rappelz Private Server forum part of the Rappelz category.
10/21/2011, 13:50
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#1
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elite*gold: 0
Join Date: Jun 2011
Posts: 48
Received Thanks: 0
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Epic 7.1 problem
Hi all... I wish to import to my server orb trader to grade pets..
Do you have db that inludes orb trader in town? Thx a lot
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10/21/2011, 14:07
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#2
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elite*gold: 0
Join Date: Apr 2011
Posts: 207
Received Thanks: 23
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as i heard to stage pet's isnt possible atm
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10/21/2011, 18:21
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#3
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Join Date: Jul 2011
Posts: 264
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this is how u make a stage pet look to num 5 #insert_item (540069, 1, 5, 1, -2147483648,
"ur car")
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10/21/2011, 20:45
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#4
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elite*gold: 0
Join Date: Aug 2009
Posts: 435
Received Thanks: 74
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is it normal that you dont see stage : 5 and the pet has no new skin?
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10/21/2011, 21:19
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#5
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Join Date: May 2010
Posts: 81
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I was told we will need a emulator. And nothing new happens to the pet after doing what they posted.
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10/21/2011, 21:30
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#6
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elite*gold: 0
Join Date: Aug 2009
Posts: 435
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yea at my server nothing happens to wenn i give me staged pet
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10/21/2011, 22:46
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#7
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elite*gold: 0
Join Date: May 2010
Posts: 81
Received Thanks: 12
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Its looks juts like the normal, doesnt says s5, nor has the skills nor the stats.
Sadface
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10/22/2011, 10:30
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#8
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Join Date: Mar 2009
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im getting doubt's about the emulator, it perhaps will run smoother i'd say.
but neither i dont say that it isnt possible to put it in the current server tools that we got now.
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10/22/2011, 20:44
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#9
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Join Date: Sep 2011
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The real 7.1 problem are the quests not completable if the quest has a reward to choose before completion insight on that topic would be good but yes Staging will not work until the Emu is released by Arcadia devs (NCarbon)
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10/23/2011, 02:33
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#10
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Join Date: Oct 2010
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I hate to tell you but JW988 did say explicitly that this was a BETA file release and there would be no more after it. That means there are bound to be things messed up, I will be looking into the issue naturally as I plan to use these files incorporated into my next release. I however will not be posting up a full debug of what's wrong and how you fix it.
I have not done much any work with quests up to this point so with that in mind, I would say that it's not passing you to the next part of the quest correctly. It gives a link to the quest in which it refers (e.g. 1009) I am not sure if the 4 is a flag, but I know the quest number is the beginning.
I rummaged around the QuestResource and QuestLinkResource tables but haven't really found much that rings a bell, It may end up being a client issue. Keeping in mind that none of the SQL's included with the modified server files affect quest resource or quest link resource, where the real meat and potatoes of the Quests are located. I also checking into the only LUA that could have effected a change (ETC Script Functions) but it has the exact same mention of '1009' as a previous version.
Well there's the insight you guys wanted, hope it helps. I will say more when I know it.
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Okey
Folgendes Problem:
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