hier mal meine config hab net viel geändert
Code:
# See the documentation for what these variables do.
# Lines that start with '#' are comments, and are ignored by Kore.
bindIp
master_name_0: Discovery Ragnarok
master_host_0 72.36.252.218
master_port_0 6901
master_version_0 00
version 0
encrypt 0
secureLogin 0
secureLogin_type 0
secureLogin_account 0
secureLogin_requestCode
XKore 1
exeName ethexe.exe
commandPrefix;
master
server Discovery Ragnarok
username xxxx
password xxxx
char 0
sex 1
ignoreInvalidLogin 0
secureAdminPassword 0
adminPassword koaxia
callSign
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoConfChange 0
autoConfChange_files
autoConfChange_min 25200
autoConfChange_seed 7200
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
message_length_max 80
chatLangCode
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPortalDistance 0
attackUseWeapon 1
lockMap iz_dun01
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap izlu2dun
saveMap_warpToBuyOrSell 0
route_randomWalk 1
route_randomWalk_maxRouteTime 30
route_maxWarpFee
route_step 15
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# 0_onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
sitAuto_hp_lower 10
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_deadly 1
teleportAuto_useItem 1
teleportAuto_useSP 0
teleportAuto_allPlayers 0
teleportAuto_emptyName 1
teleportAuto_unstuck 0
# Usage:
# useSelf_skill (skill name here) {
# ...
# }
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Carrot,Banana,Sweet Potato,Red Potion {
hp <= 19
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
# Usage:
# partySkill (skill name here) {
# ...
# }
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 3
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
# Usage:
# buyAuto (item name here) {
# ...
# }
#
# Note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
distance 5
minAmount 2
maxAmount 3
}
sellAuto 1
sellAuto_npc
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
# Usage:
# getAuto (item name here) {
# ...
# }
getAuto {
minAmount
maxAmount
passive
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for "autoSwitch_shield_new_#
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# Usage:
# autoSwitch (monster name here) {
# ...
# }
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# Usage:
# equipAuto (equipment name here) {
# ...
# }
equipAuto {
def
monster
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
autoResponseOnHeal 0
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
alias_heal sp 9






