Good to see someone finally gets it right. Although you need to steer away from AutoIt; that is just a CPU killer.
Haha, it's fun alright.
I did this in AutoIt, because most people seem to use it here and I only posted it for others to see how it works. And of course it can be done much more efficiently even in AutoIt as lolkop already pointed out
But that's up to whoever chooses to use it, I'm just having fun figuring out this stuff. I bet the WQ bot I posted earlier is a disaster programming wise (that's in autohotkey) But people are free to rummage around the source code all they want
edit: Wouldn't the fact that you don't declare variable types in autoit mean you use a bit more memory?
Nah, the flaw isn't in the algorithm or codes. The flaw is in the AutoIt engine itself.
C# executable is not machine code; it's byte code similar to AutoIt; but the NET framework is far far superior from the AutoIt engine in terms of both features and efficiency.
I posted about these "send" function way back in January, but no one managed to make use of it until now. But PWE learn their lesson though, their new games have anti-debug + obfuscation built in; so it won't be as easy to set break points. A lot of the server opcodes have changed too; you will see this in their new game Forsaken World.
It doesn't mean that they can stop us; even if you can't unpack the exe, there are always other methods like Detours or Easyhook.
Ah, the good ol' security through obscurity method. That oughta be fun, oh well, there are always workarounds as long as you have access to your own computer.
lol I like that sentence , hope you guys keep sharing new ways if the old ones're not working anymore.
though they managed to stop a lot of working things we once had, what we have here now is still very helpful.
Nah, the flaw isn't in the algorithm or codes. The flaw is in the AutoIt engine itself.
C# executable is not machine code; it's byte code similar to AutoIt; but the NET framework is far far superior from the AutoIt engine in terms of both features and efficiency.
I posted about these "send" function way back in January, but no one managed to make use of it until now. But PWE learn their lesson though, their new games have anti-debug + obfuscation built in; so it won't be as easy to set break points. A lot of the server opcodes have changed too; you will see this in their new game Forsaken World.
It doesn't mean that they can stop us; even if you can't unpack the exe, there are always other methods like Detours or Easyhook.
well once u've found the functions u need, there's no need to unpack anything anymore. the client will allways unpack itself, when you run it.
so all you need to do is get the module data, like size and base, and you can grab the unpacked client, directly out of the memory, and search for your presaved binary snipets.
to stop you from using the functions u've found, they had to completely rewrite them.
Do anyone found the address of function dispatching packets received from server (being already decrypted) ??
It would be great to find it - so we can hook it and always be aware of server reply.
It's very handy to hande, for example try to dig resource - in server reply we'll definetely got the status - resource was croped by us or it' ws occupied during our try to dig.
hi again Interest07, do you have the packet for using ghost soldier pass (just in case it uses different name in your pw server, it's an item used for gaining 5 reputation points from an npc at archosaur city TT furnace), too many clicks if doing it manually, especially when having hundreds or more of this item.
I highly doubt it, as you only pass the cat shop title to the server when opening the cat shop. You'd have to restart the cat shop in order to change the title as far as I know. Haven't looked into exactly how to set up the cat shop yet though.
Help with sending packets in autoit 08/16/2010 - AutoIt - 1 Replies ive been lookin around different sites for ways to send packets to the game server. the only examples i see is to create a server and a client which i dont need, i think. well to the point now, can someone lead me in a direction or tell me how to send packets to a game? also if i send packets then that means i dont need the game to be active, correct? Because in autoit when u use keys u need to have the game active, and control send does not work. ty
Sending Packets !!! 09/07/2008 - Kal Online - 14 Replies now i know how to sniff / analyse packets ... but what then ? :)
how can i send packets ?? to pimp or mix weapon for example
i just need the way to send , and then i can depend on myself :D
Sending Packets (need advice) 03/20/2008 - Conquer Online 2 - 7 Replies OK well im finaly trying to stop leaching off of everybodys work its been great n all download n play :D But im tired of being a begger n the past couple months ive been learning as much as i can about macros memery add blah blah you know ...
After playing around with ce and ahk the past couple months i stumbled across wpe pro, theres not alot of tuturals and its hard to find good help.
Well heres what ive been doing so far, open my CO then i attach it to my sniffer.
I change my...
Scamming by sending packets??? 04/15/2006 - Conquer Online 2 - 1 Replies Well my friend and i came up with the idea to send packets to the server to show a certain item in the trade window. We want to use this as a type of scam. I didnt see this in any other threads and was wondering if anyone knew if this is possible and if they could point use in the right direction. My friend was pretty good with packets in CO 1.0 but we arent really sure to go about doing it. If anyone one could please lend a helping hand?
P.S.- Before I get flamed for this because i know i...
Sending packets 10/12/2005 - Conquer Online 2 - 10 Replies I've a question. Is it possible to send 1 packet multiple times at the exact same time?