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Sending Packets
Discussion on Sending Packets within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
07/28/2011, 03:18
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#241
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Fixed. Thanks again interested for the MHS example.
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07/31/2011, 20:44
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#242
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I'm trying to find out how to detect that I've gotten an party invite and also to accept if the id or name is in a list of players to accept from. I've used the reg exp from the first page to find the invCounterBase, but watching the memory there leads me no where. invCounterBase + 0x14 seems to always be zero for me. The reg exp gave me 0x00AFF1F0 for invCounterBase.
Can you guys please help me out?
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07/31/2011, 23:02
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#243
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Quote:
Originally Posted by Sturolv
I'm trying to find out how to detect that I've gotten an party invite and also to accept if the id or name is in a list of players to accept from. I've used the reg exp from the first page to find the invCounterBase, but watching the memory there leads me no where. invCounterBase + 0x14 seems to always be zero for me. The reg exp gave me 0x00AFF1F0 for invCounterBase.
Can you guys please help me out?
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Ah, I'm sorry its been a while since I checked that. I'll look into it tomorrow prolly
Ah right, here's the 'issue'.
The address you find, X = [invCounterBase + 0x14]
You should look up X before you invite, then when you get invited [invCounterBase + 0x14] changes, but you should look at the old address X. This will contain the correct value for you to send. You should change the regexp from +0x20 to +0x24 instead.
Checked it out and found the problem
oO cant double post anymore?
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08/01/2011, 08:48
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#244
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Thanks! I will try that out after work
I just realise I should also have asked about the same thing but for embrace invitation.
Quote:
Originally Posted by Interest07
Ah right, here's the 'issue'.
The address you find, X = [invCounterBase + 0x14]
You should look up X before you invite, then when you get invited [invCounterBase + 0x14] changes, but you should look at the old address X. This will contain the correct value for you to send. You should change the regexp from +0x20 to +0x24 instead.
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I changed the reg exp from +0x20 to +0x24 and get the invCounterBase to: 0x00AFF1F4. Adding 0x14 gives me 0x00AFF208 and that address contains 0 for me all the time.
I've been experimenting some and + 0x20 in the reg exp gets me right, got it to work with that.
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08/22/2011, 09:48
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#245
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Woot! 
After a long break i read up here and such cool info, thanks man !
Code:
Func feedEquippedGenie($invIndex, $amount, $pid)
;//Feeds the equipped genie the amount indicated from
;//inv index
local $packet, $packetSize
$packet = '7500'
$packet &= _hex($invIndex, 2)
$packet &= _hex($amount)
$packetSize = 7
sendPacket($packet, $packetSize, $pid)
EndFunc
How did you find this and do you find or know how to find the "Infuse with EXP" function
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08/22/2011, 12:16
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#246
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Try this:
Code:
Func infuseExp($amount, $pid)
;//Infuses genie with your experience
;//inv index
local $packet, $packetSize
$packet = '7100'
$packet &= _hex($amount)
$packet &= '00'
$packetSize = 7
sendPacket($packet, $packetSize, $pid)
EndFunc
Func infuseSpirit($amount, $pid)
;//Infuses genie with your experience
;//inv index
local $packet, $packetSize
$packet = '7100'
$packet &= _hex($amount)
$packet &= '01'
$packetSize = 7
sendPacket($packet, $packetSize, $pid)
EndFunc
Func infuseExpCube($invIndex, $itemTypeId, $amount, $pid)
;//Infuses genie with your experience
;//inv index
local $packet, $packetSize
$packet = '6D00'
$packet &= _hex($invIndex, 4)
$packet &= '0001'
$packet &= _hex($itemTypeId)
$packet &= _hex($amount)
$packetSize = 14
sendPacket($packet, $packetSize, $pid)
EndFunc
Quote:
Originally Posted by amineurin
Woot! 
After a long break i read up here and such cool info, thanks man !
Code:
Func feedEquippedGenie($invIndex, $amount, $pid)
;//Feeds the equipped genie the amount indicated from
;//inv index
local $packet, $packetSize
$packet = '7500'
$packet &= _hex($invIndex, 2)
$packet &= _hex($amount)
$packetSize = 7
sendPacket($packet, $packetSize, $pid)
EndFunc
How did you find this and do you find or know how to find the "Infuse with EXP" function 
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08/22/2011, 13:35
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#247
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Great and much thanks!
Id love to know how you find this all out, maybe one day you wrote a tutorial
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08/22/2011, 15:29
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#248
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Yes we owe Interest07 a lot without him Prophet Bot would not be possible. Thanks again Interest!
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08/25/2011, 05:44
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#249
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Quote:
Func buyItem($itemTypeId,$shopIndex,$amount, $pid)
;//Buy $amount of items of type itemTypeId, located at shopIndex
;//shopIndex is calculated as follows:
;//Each tab in the shop has 32 available spaces, index of each space
;//starts at 0, index of each tab starts at 0. $shopIndex would then be
;//shopIndex = tabIndex * 32 + spaceIndex
;//This function could be expanded to include buying multiple items
;//simultaneously. This would require setting nBytes equal to
;//8 + 12 * nDifferent items. Add the extra items on the same way
;//as the first item.
local $packet, $packetSize
$packet = '2500'
$packet &= '01000000'
$packet &= '1c000000' ;nBytes following
$packet &= '00000000' ; i also try this with shop id like in swoosh´s sample
$packet &= '00000000'
$packet &= '00000000'
$packet &= '01000000' ;nDifferent items being bought
$packet &= _hex($itemTypeId)
$packet &= _hex($shopIndex)
$packet &= _hex($amount)
$packetSize = 38
sendPacket($packet, $packetSize, $pid)
EndFunc
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Is this only for NPC Shops ?
I try to buy from my Catshop, but nothing happend 
Ingame Error: Service unavailable
Shop is open, Zeal Genie in Slot 0 and i use to Test:
buyItem(23753,0,1,$pid)
23753 is the Item ID for a Zeal Genie on PWI
0 is the First Slot in Shop Sell Window
1 is the Amount to Buy
I use to see if SlotIndex is different a simple for/next try *cough*
for $i = 0 to 256
buyItem(23753,$i,1,$pid)
next
Buying from NPC Shop works fine, so no Error in my programing and use of your Function.
Can you Point me please to the right Direction ?
edit:
Sᴡoosh uses here a different packetformat, maybe from old server ?
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08/25/2011, 08:42
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#250
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Yeah buying from a catshop is a different packet.
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08/26/2011, 10:12
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#251
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That MHS example looks veeeeeery interesting >_>
I think this might be ideal for my next project
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08/26/2011, 10:37
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#252
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Quote:
Originally Posted by dumbfck
That MHS example looks veeeeeery interesting >_>
I think this might be ideal for my next project 
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09/02/2011, 18:55
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#253
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i try to make a auto follow function by using action struct.
i take a look in smurfits source code and come to this:
Quote:
Global $FTARGET1[5]
$FTARGET1[1] = 52
$FTARGET1[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, "ActionBase_Offset", "")
$FTARGET1[3] = 48
$FTARGET1[4] = 28
Global $FTARGET2[6]
$FTARGET2[1] = 52
$FTARGET2[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, "ActionBase_Offset", "")
$FTARGET2[3] = 48
$FTARGET2[4] = 28
$FTARGET2[5] = 32
Global $FMODE[4]
$FMODE[1] = 52
$FMODE[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, "ActionBase_Offset", "")
$FMODE[3] = 12
$LEADERID=$PlayerArray[0][0] ;player id to follow
$FOLMODE = _MEMORYPOINTERREAD($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $FTARGET1)
_MEMORYPOINTERWRITE($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $FTARGET2, $LEADERID)
_MEMORYPOINTERWRITE($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $FMODE, $FOLMODE[1])
$FMODE[3] = Dec("14")
_MEMORYPOINTERWRITE($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $FMODE, $FOLMODE[1])
$FMODE[3] = Dec("18")
_MEMORYPOINTERWRITE($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $FMODE, $FOLMODE[1])
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it works, but the problem is after the follow function has started...the priest cant use any key.
u use _SendMessage for this and before auto follow, it works fine.
wen i klick follow in the game, i can use keys again.
do i have to stop the action after called or is there any other way to use auto follow 
like a sendpacket, i try to find it but i messed up with mhs
edit: this board is full of cool info 
there need to be some stickys here...found i think the reason for my problem:
if any one interested in this, Interest07 descripe it there
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09/05/2011, 22:48
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#254
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Hey guys.
I'm trying to learn all this stuff with no success for now  I know that it might be not the best way to start, but I just want to work with "applicable" things and that can give me motivation.
So I have all the needed offsets and addresses but can't combine all together.
It would be wonderfull to see an example in Delphi that puts my char in meditation when I press a button, so I can analize and see what I'm doing wrong, if I'm not asking too much
Thanks a lot.
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09/11/2011, 08:58
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#255
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Interest07, it is possible to fly straight up with actionstructs.
MemFunctions.MemWriteInt(pr_processHandle, moveAction + 0x2C, 0); // Set moveType
set movetype to 1.
Can you help me with such problem? Some skills needs chi to cast and i didnt find any addresses in client memory for them. Surely, i can hardcore them in my programm for every skill but i think it's stupid. So do you know how to get chi requirements for skill from the client memory? Or can you tell any other way to solve this problem?
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