This excel bot looks awesome, very funny idea indeed. If it was client-less you could probably use it at work and pretend that you're doing something productive .
If you talk about the trajectory displayed inside the minimap yes, yes it is completely outside the map but it wont use this trajectory. This is probably cause we do not set the point on the minimap too (cause we don't care).
But anyway the real trajectory is good don't worry
Yeah noticed that today when going back home... It is linked to the fact that the quest is not available cause you just finished it. It try to restart it again but the quest doesn't exists until tomorrow.
Cause I removed the code that was querying for the quest availability (cause it crashed), I can't verify if the quest is available or not : spamming the npc for an unexisting quest if already done. I can't do anything else for this except making one attempt for each npc but in this case people wouldn't be able to start the bot before the reset of the wq...
The best should be to fix these offsets :
questFunctionOffset=0x1130
questFunctionAddress=0x00778160
Yeah noticed that today when going back home... It is linked to the fact that the quest is not available cause you just finished it. It try to restart it again but the quest doesn't exists until tomorrow.
Cause I removed the code that was querying for the quest availability (cause it crashed), I can't verify if the quest is available or not : spamming the npc for an unexisting quest if already done. I can't do anything else for this except making one attempt for each npc but in this case people wouldn't be able to start the bot before the reset of the wq...
The best should be to fix these offsets :
questFunctionOffset=0x1130
questFunctionAddress=0x00778160
They seem to work. Great job again . How did you got them ?
I used the "tutorial" by Interest07 on page 1.
Tutorial was written as step by step guide, however due to the changes in elementclient.exe it must really be followed as more of a general outline rather then step by step.