Hey everyone.
I'm not posting a end solution about damage hack, but I'm going to show you guys something that might be right.
In a game called Mu, there was a hack named SolidProxy by c0da, it was a mix of proxy+packet.sniff+packet.sender.
All the hack was doing is stay in between the server and the game executable.
And then, send packets direct to the server... ignoring cooldown of skills. Which is something the client side does.... in your screen the skill is unavailable during its cool down.
I truly believe that there might be something similar for PW.
I say that because its common to see magic classes in TW doing hits after hits, as if they didn't have channeling or cool-down time. And I have a Cleric rb100 so I know how to decrease channeling with some gears, but there is no such thing as no "casting" time(in pwi) + no "int"erval between hits together with no "channeling" in game.
Hack is the only plausible hypothesis.
The hack for mu had many things integrated... since u can read the packets, he could do a lot of things like... Show the average income of coins per minute, average exp gain. Pick drop by predefinition list. List the contents of catshops nearby, teleport in case someone come close... but anyway...
The point is... I am no programmer I cant do it myself. but I think you guys got the idea.
The hack I mentioned for mu even had a tip saying, dont send more than 10 melee hits per second or 25 skill atacks per second or the server will disconnect you.
As I said, im no programmer... I'm just giving the idea so maybe one of you study a version for PWI.
I will not post any link bc its a well known bot, you can google a updated version anytime.