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WQ bot for PWI

Discussion on WQ bot for PWI within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 03/19/2011, 16:40   #151
 
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Thank you very much for working on this. Greatly appreaciated
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Old 03/19/2011, 17:05   #152
 
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if you crash flying from vol 30 -> arch, try setting your graphics as low as possible.
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Old 03/19/2011, 22:33   #153
 
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Quote:
Originally Posted by santaclaus62 View Post
I have try it on all 4 chars at the same time and it works .

on some chars it crashed while flying from vol 30 back to Archosaur

Great job guys THX

ty

the client crashes because of the distance settings. Try to set the distance setting at minimum level. I tried with trial and error and found this option to be the reason for crashing.
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File Type: png distance.png (26.1 KB, 101 views)
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Old 03/22/2011, 20:11   #154
 
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It's a really nice job guys ! Thank you so much ! This WQ was so bored ><'
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Old 03/22/2011, 21:08   #155
 
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ty for this, but ima not doing wq, frost for alts <3 :3
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Old 04/04/2011, 06:56   #156
 
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Thumbs up

The best.
Would be nice if in 20 minutes, not to replace the NPC, the game close. or computer shutdown .
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Old 04/07/2011, 16:21   #157
 
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have anyone got the new offset?
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Old 04/07/2011, 16:56   #158
 
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A new file with the offsets is not enough, it's also needed to change the sourcecode again. The playerOffSet has changed from 0x30 to 0x34 and this part is hard coded in one place.

Currently I have problems with baseListsOffset. The value does not seem to be 0x18 anymore.
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Old 04/07/2011, 17:55   #159
 
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Its +1C now Bro.
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Old 04/07/2011, 18:28   #160
 
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Quote:
Originally Posted by 2981611 View Post
Its +1C now Bro.
That was exactly what I needed. It's working now
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File Type: zip FlyWQ 2.6.zip (380.5 KB, 196 views)
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Old 04/11/2011, 01:28   #161
 
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ver. 2.6
Code:
	revHex(revReturnAddress, returnAddress)	
	revHex(revQuestId, questId)
	revHex(revQuestFunctionAddress, questFunctionAddress)
	revHex(revBaseAddress, realBaseAddress)
	revHex(revQuestFunctionOffset, questFunctionOffset)
	
	;60 			PUSHAD
	;B8 80 45 66 00 	MOV     EAX, 00664580
	;8B 0D 7C 65 98 00 	MOV     ECX, DWORD PTR [98657C]
	;8B 49 1C 		MOV     ECX, DWORD PTR [ECX+1C]
	;8B 49 30 		MOV     ECX, DWORD PTR [ECX+30]
	;8B 89 DC 0D 		MOV     ECX, DWORD PTR [ECX+DDC]
	;68 DD 06 		PUSH    6DD
	;FF D0 			CALL    NEAR EAX
	;A3 32 54 76 98 	MOV     DWORD PTR [98765432], EAX
	;61 			POPAD
	;C3			RET



	func =					
	func = %func%60					;PUSHAD
	func = %func%B8%revQuestFunctionAddress%	;MOV     EAX, questFunction
	func = %func%8B0D%revBaseAddress%		;MOV     ECX, DWORD PTR [baseAddress]
	func = %func%8B491C				;MOV     ECX, DWORD PTR [ECX+1C]
	func = %func%8B4934				;MOV     ECX, DWORD PTR [ECX+34]
	func = %func%8B89%revQuestFunctionOffset%	;MOV     ECX, DWORD PTR [ECX+questFuncOffset]
	func = %func%68%revQuestId%			;PUSH    questId
	func = %func%FFD0				;CALL    NEAR EAX
	func = %func%A3%revReturnAddress%		;MOV     DWORD PTR [returnAddress], EAX
	func = %func%61					;POPAD
	func = %func%C3					;RET
ver. 2.7
Code:
	revHex(revReturnAddress, returnAddress)	
	revHex(revQuestId, questId)
	revHex(revQuestFunctionAddress, questFunctionAddress)
	revHex(revBaseAddress, realBaseAddress)
	revHex(revQuestFunctionOffset, questFunctionOffset)
	[COLOR="Red"]revHex(revPlayerOffSet, playerOffSet)[/COLOR]
	
	;60 			PUSHAD
	;B8 80 45 66 00 	MOV     EAX, 00664580
	;8B 0D 7C 65 98 00 	MOV     ECX, DWORD PTR [98657C]
	;8B 49 1C 		MOV     ECX, DWORD PTR [ECX+1C]
	;8B 49 30 		MOV     ECX, DWORD PTR [ECX+30]
	;8B 89 DC 0D 		MOV     ECX, DWORD PTR [ECX+DDC]
	;68 DD 06 		PUSH    6DD
	;FF D0 			CALL    NEAR EAX
	;A3 32 54 76 98 	MOV     DWORD PTR [98765432], EAX
	;61 			POPAD
	;C3			RET



	func =					
	func = %func%60					;PUSHAD
	func = %func%B8%revQuestFunctionAddress%	;MOV     EAX, questFunction
	func = %func%8B0D%revBaseAddress%		;MOV     ECX, DWORD PTR [baseAddress]
	func = %func%8B491C				;MOV     ECX, DWORD PTR [ECX+1C]
	[COLOR="Red"]func = %func%8B49%revPlayerOffSet%		;MOV     ECX, DWORD PTR [ECX+playerOffset][/COLOR]
	func = %func%8B89%revQuestFunctionOffset%	;MOV     ECX, DWORD PTR [ECX+questFuncOffset]
	func = %func%68%revQuestId%			;PUSH    questId
	func = %func%FFD0				;CALL    NEAR EAX
	func = %func%A3%revReturnAddress%		;MOV     DWORD PTR [returnAddress], EAX
	func = %func%61					;POPAD
	func = %func%C3					;RET
so u can make hardcoded parts put outside, like this, now playerOffset not hardcoded in source and easy editable via WQing.ini
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Old 04/11/2011, 07:33   #162
 
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Give Config to international :d
Please
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Old 04/13/2011, 00:35   #163
 
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Quote:
Originally Posted by Merkada View Post
ver. 2.6
...

ver. 2.7
Code:
	[COLOR="Red"]revHex(revPlayerOffSet, playerOffSet)[/COLOR]
	[COLOR="Red"]func = %func%8B49%revPlayerOffSet%		;MOV     ECX, DWORD PTR [ECX+playerOffset][/COLOR]
so u can make hardcoded parts put outside, like this, now playerOffset not hardcoded in source and easy editable via WQing.ini
With this edit game client crash >.<
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Old 04/13/2011, 01:39   #164
 
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Quote:
Originally Posted by AEBus View Post
With this edit game client crash >.<
Correct, you should write: revHex(revPlayerOffSet, playerOffSet, 2)
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Old 05/04/2011, 16:35   #165
 
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anyone can write or place here the new offset?

TY
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