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WQ bot for PWI
Discussion on WQ bot for PWI within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
03/19/2011, 16:40
#151
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Thank you very much for working on this. Greatly appreaciated
03/19/2011, 17:05
#152
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if you crash flying from vol 30 -> arch, try setting your graphics as low as possible.
03/19/2011, 22:33
#153
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Quote:
Originally Posted by
santaclaus62
I have try it on all 4 chars at the same time and it works
.
on some chars it crashed while flying from vol 30 back to Archosaur
Great job guys THX
ty
the client crashes because of the distance settings. Try to set the distance setting at minimum level. I tried with trial and error and found this option to be the reason for crashing.
Attached Images
distance.png
(26.1 KB, 101 views)
03/22/2011, 20:11
#154
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It's a really nice job guys ! Thank you so much ! This WQ was so bored ><'
03/22/2011, 21:08
#155
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ty for this, but ima not doing wq, frost for alts <3 :3
04/04/2011, 06:56
#156
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The best.
Would be nice if in 20 minutes, not to replace the NPC, the game close. or computer shutdown .
04/07/2011, 16:21
#157
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have anyone got the new offset?
04/07/2011, 16:56
#158
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A new file with the offsets is not enough, it's also needed to change the sourcecode again. The playerOffSet has changed from 0x30 to 0x34 and this part is hard coded in one place.
Currently I have problems with baseListsOffset. The value does not seem to be 0x18 anymore.
04/07/2011, 17:55
#159
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Its +1C now Bro.
04/07/2011, 18:28
#160
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Quote:
Originally Posted by
2981611
Its +1C now Bro.
That was exactly what I needed. It's working now
Attached Files
FlyWQ 2.6.zip
(380.5 KB, 196 views)
04/11/2011, 01:28
#161
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ver. 2.6
Code:
revHex(revReturnAddress, returnAddress)
revHex(revQuestId, questId)
revHex(revQuestFunctionAddress, questFunctionAddress)
revHex(revBaseAddress, realBaseAddress)
revHex(revQuestFunctionOffset, questFunctionOffset)
;60 PUSHAD
;B8 80 45 66 00 MOV EAX, 00664580
;8B 0D 7C 65 98 00 MOV ECX, DWORD PTR [98657C]
;8B 49 1C MOV ECX, DWORD PTR [ECX+1C]
;8B 49 30 MOV ECX, DWORD PTR [ECX+30]
;8B 89 DC 0D MOV ECX, DWORD PTR [ECX+DDC]
;68 DD 06 PUSH 6DD
;FF D0 CALL NEAR EAX
;A3 32 54 76 98 MOV DWORD PTR [98765432], EAX
;61 POPAD
;C3 RET
func =
func = %func%60 ;PUSHAD
func = %func%B8%revQuestFunctionAddress% ;MOV EAX, questFunction
func = %func%8B0D%revBaseAddress% ;MOV ECX, DWORD PTR [baseAddress]
func = %func%8B491C ;MOV ECX, DWORD PTR [ECX+1C]
func = %func%8B4934 ;MOV ECX, DWORD PTR [ECX+34]
func = %func%8B89%revQuestFunctionOffset% ;MOV ECX, DWORD PTR [ECX+questFuncOffset]
func = %func%68%revQuestId% ;PUSH questId
func = %func%FFD0 ;CALL NEAR EAX
func = %func%A3%revReturnAddress% ;MOV DWORD PTR [returnAddress], EAX
func = %func%61 ;POPAD
func = %func%C3 ;RET
ver. 2.7
Code:
revHex(revReturnAddress, returnAddress)
revHex(revQuestId, questId)
revHex(revQuestFunctionAddress, questFunctionAddress)
revHex(revBaseAddress, realBaseAddress)
revHex(revQuestFunctionOffset, questFunctionOffset)
[COLOR="Red"]revHex(revPlayerOffSet, playerOffSet)[/COLOR]
;60 PUSHAD
;B8 80 45 66 00 MOV EAX, 00664580
;8B 0D 7C 65 98 00 MOV ECX, DWORD PTR [98657C]
;8B 49 1C MOV ECX, DWORD PTR [ECX+1C]
;8B 49 30 MOV ECX, DWORD PTR [ECX+30]
;8B 89 DC 0D MOV ECX, DWORD PTR [ECX+DDC]
;68 DD 06 PUSH 6DD
;FF D0 CALL NEAR EAX
;A3 32 54 76 98 MOV DWORD PTR [98765432], EAX
;61 POPAD
;C3 RET
func =
func = %func%60 ;PUSHAD
func = %func%B8%revQuestFunctionAddress% ;MOV EAX, questFunction
func = %func%8B0D%revBaseAddress% ;MOV ECX, DWORD PTR [baseAddress]
func = %func%8B491C ;MOV ECX, DWORD PTR [ECX+1C]
[COLOR="Red"]func = %func%8B49%revPlayerOffSet% ;MOV ECX, DWORD PTR [ECX+playerOffset][/COLOR]
func = %func%8B89%revQuestFunctionOffset% ;MOV ECX, DWORD PTR [ECX+questFuncOffset]
func = %func%68%revQuestId% ;PUSH questId
func = %func%FFD0 ;CALL NEAR EAX
func = %func%A3%revReturnAddress% ;MOV DWORD PTR [returnAddress], EAX
func = %func%61 ;POPAD
func = %func%C3 ;RET
so u can make hardcoded parts put outside, like this, now playerOffset not hardcoded in source and easy editable via WQing.ini
04/11/2011, 07:33
#162
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Give Config to international :d
Please
04/13/2011, 00:35
#163
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Quote:
Originally Posted by
Merkada
ver. 2.6
...
ver. 2.7
Code:
[COLOR="Red"]revHex(revPlayerOffSet, playerOffSet)[/COLOR]
[COLOR="Red"]func = %func%8B49%revPlayerOffSet% ;MOV ECX, DWORD PTR [ECX+playerOffset][/COLOR]
so u can make hardcoded parts put outside, like this, now playerOffset not hardcoded in source and easy editable via WQing.ini
With this edit game client crash >.<
04/13/2011, 01:39
#164
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Quote:
Originally Posted by
AEBus
With this edit game client crash >.<
Correct, you should write: revHex(revPlayerOffSet, playerOffSet, 2)
05/04/2011, 16:35
#165
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anyone can write or place here the new offset?
TY
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