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PWI assistant

Discussion on PWI assistant within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old   #1
 
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PWI assistant

I made this to solo instances, Its a simple tool to press your spark kill marco quickly across many instances of PWI.

Known Glitch Version 1.3
Pressing the Detect button a second time fails to work correctly, further trying to alter the macro list will cause the program to crash.

VERSION 1.3.1 UPDATED TO PWI VERSION 1106
Removed the above glitch (hopefully in full), new version (1.3.1) now displays classes to correctly. pointer addresses now soft coded in config file, this might work with other localisations of Perfect World. (must update pointer addresses if not using PWI)

Known Glitch Version 1.4.2
Updated pointers and offsets for PWI, implemented 32-bit and 64-bit modes.

Version 1.5.1.2
Auto detects Bit Mode and updated pointers
Attached Files
File Type: zip PWIAssitant.zip (7.0 KB, 49 views)
File Type: zip PWIAssistantV1.3.1.zip (14.4 KB, 69 views)
File Type: zip Version1.4.2.zip (17.7 KB, 17 views)
File Type: zip PWav1.5.1.2.zip (9.5 KB, 40 views)



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Old 01/05/2019, 21:20   #2
 
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Quote:
Originally Posted by aeroboi View Post
I made this to solo instances, Its a simple tool to press your spark kill marco quickly across many instances of PWI.
How does it work, still dont understand lol


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Old 01/06/2019, 03:12   #3
 
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1. Run this as Administrator (like you would with vent).
2. Click Detect, this will find all running clients of PWI.
3. Change the Key to F1, or the key where you have your (in-game)macro set, from the list keys.
4. Change the Delay time, higher for slower computers or when running a lot of PWIs.
5. Click add on the classes you want the program to add to a list of Clients to send the key too.
6. Click Execute.
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Old 11/18/2019, 07:04   #4
 
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I have re-uploaded version 1.5.1.2
The config file settings for 32-bit was incorrect.
if you have having issues with detecting names for 32-bit clients and downloaded BEFORE this post, please download again.


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Old 11/27/2019, 15:22   #5
 
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Seems the wrong configs where added into the 1.5.1.2 package.

the 32-bit game address has been corrected and re-uploaded.

it should now be all correct.
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Old 11/28/2019, 05:28   #6
 
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Is it only working with perfect world international?
I'm currently playing at perfect world indonesia.

Perhaps there's an edition for other PW?

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Old 11/28/2019, 06:59   #7
 
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It should work with other version, just some features wont work.

If you find and update the game address and offsets should begin to work.
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Old 12/05/2019, 00:14   #8
 
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My only problem is I cant find my client offset using the method in this forum (only some). Can you perhaps give me a quick tutorial for that lol
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Old 12/07/2019, 06:17   #9
 
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The above link provides the minimal information required to find the base address, this method is what i use to find the address i require. It helps to visualize the data structure of the game.

SomeAddress - BaseAddress
+SomeOffset - GameAddress (pointer to)
++ SomeOffset - CharAddress (Pointer to)
+++SomeOffset - HPMax (integer)
+++SomeOffset - HPCurrent (integer)
+++SomeOffset - CharName (pointer to)
++++CharName (UTF 16, length 13)
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Old 12/08/2019, 04:46   #10
 
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i always get lost when searching for the pointer haha
novice address searcher
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Old 12/08/2019, 07:28   #11
 
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Your looking for a green (static) address, 2~3 levels deep.
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Old 12/08/2019, 08:18   #12
 
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got the baseadress i cant find the charname offset any help?

in the GameAddress on the config which one should i put there?
the only static address is the Base right?

Edit: I got it working but it didnt show the character name lol
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Old 12/08/2019, 11:40   #13
 
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Are you able to make a pointer to the HP?
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Old 12/09/2019, 11:01   #14
 
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yes i got the HP offset
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Old 12/09/2019, 11:40   #15
 
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okay, in CE do the following.

Create a pointer in your table with the base address and add in the 2 offsets.

If you successfully display the HP value you can move onto my method for finding the name.

Create a copy of the above pointer, Add an extra offset leave it at 0.

Set the value type to string, Check UTF-16 and set its length to NameMaxLength.

Set the HP offset to 0 and begin increment.

once you find the first letter of your name, save the pointer and check it in the table.


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