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Perfect World International - Chill of Luneska Offsets (Prophet Bot and JaWQ)
Discussion on Perfect World International - Chill of Luneska Offsets (Prophet Bot and JaWQ) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
08/21/2014, 12:02
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#1
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Perfect World International - Chill of Luneska Offsets (Prophet Bot and JaWQ)
Prophet Bot Offsets
[Perfect_World_Base_Address_In_Decimal]
Application_Title=Perfect World International
Base_Address=13432652
Real_Base_Address=13430700
Base_AddressFZ=13433856
Base_AddressEXP=13435840
SendPacket_Address=7675152
[Custom_32_Offsets_In_Decimal]
CHARSTRUCT1_Offset=48
Casting_Offset=1968
Name_Offset=1728
CHARID_Offset=1188
LVL_Offset=1200
Class_Offset=1736
HP_Offset=1208
MaxHP_Offset=1284
EXP_Offset=1216
MP_Offset=1212
MaxMP_Offset=1288
STR_Offset=1276
DEX_Offset=1280
VIT_Offset=1268
MAG_Offset=1272
Spirit_Offset=1220
Gold_Offset=1416
FlyInterval_Offset=2632
FlySpeed_Offset=1312
FlyCounter_Offset=2712
FlyID_Offset=1472
MoveMode_Offset=1748
CHI_Offset=1228
MAXCHI_Offset=1412
Jump_Offset=3656
CastID_Offset=1972
CharState_Offset=1872
Reputation_Offset=1544
Culti_Offset=1184
X_Offset=60
Y_Offset=68
Z_Offset=64
Target_Offset=3428
PetBase_Offset=5100
PetHP_Offset=56
PetHunger_Offset=8
ACTIONSTRCT1_Offset=48
ACTIONSTRCT2_Offset=5076
ACTIONSTRCT3_Offset=48
ACTIONSTRCT4A_Offset=4
ACTIONSTRCT4B_Offset=8
ActionFlag_Offset=24
ActionRead_Offset=4
ActionRead2_Offset=8
ActionRead3_Offset=28
ActionWrite_Offset=12
ActionWrite2_Offset=20
ActionSkill_Offset=80
ActionMoveX_Offset=32
ActionMoveY_Offset=40
ActionMoveZ_Offset=36
ActionHeight_Offset=104
ActionHeightFlag_Offset=100
ActionHeightFlag2_Offset=108
ActionDoneFlag_Offset=8
ActionValue_Offset=44
ActionValue2_Offset=64
ActionSetError_Offset=76
ActionFinished_Offset=8
ActionStart_Offset=20
ActionNotStart_Offset=36
ActionObject_Offset=32
ObjectAction_Offset=56
PLAYERSTRUCT1_Offset=28
PLAYERSTRUCT2_Offset=28
PlayerBase_Offset=148
PlayerCount_Offset=20
NPCSTRUCT1_Offset=28
NPCSTRUCT2_Offset=32
NPCBase_Offset=88
NPCSN_Offset=292
NPCCount_Offset=20
NPCID_Offset=288
NPCName_Offset=648
NPCLVL_Offset=296
NPCHP_Offset=304
NPCMAXHP_Offset=380
NPCSpecial_Offset=636
NPCTarget_Offset=792
ITEMSTRUCT1_Offset=28
ITEMSTRUCT2_Offset=36
ItemBase_Offset=28
ItemSN_Offset=272
ItemID_Offset=276
ItemType_Offset=336
ItemName_Offset=360
INVENTORYSTRUCT1_Offset=3956
EQUIPPEDINVENTORSTRUCT1_Offset=3960
InventoryBase_Offset=12
InventoryCount_Offset=20
InventoryID_Offset=12
InventoryDescription_Offset=76
InventoryStackAmount_Offset=20
InventoryMAXStackAmount_Offset=24
InventorySellPrice_Offset=28
InventoryBuyPrice_Offset=32
InventoryDurability_Offset=116
InventoryMaxDurability_Offset=120
Genie_Offset=996
GenieStamina_Offset=184
GenieSkillBase_Offset=5124
SkillBase_Offset=5120
SkillID_Offset=8
SkillLVL_Offset=12
SkillCD_Offset=20
BuffBase_Offset=896
JaWQ Offsets
[offsets]
CallSendPacket=0x00751D10
CallIsQuestAvailable=0x0086A4F0
BaseAddress=0x00CCEFAC
BaseOffset=0x1C
PlayerStruct=0x30
PlayerId=0x4A4
PlayerLevel=0x4B0
PlayerName=0x6C0
PlayerTransportMode=0x6D4
PlayerFlyMountId=0x5C0
PlayerPositionX=0x3C
PlayerPositionZ=0x40
PlayerPositionY=0x44
PlayerTargetId=0xD64
PlayerFreeze=0xD86
PlayerQuestInventory=0xF7C
PlayerAction=0x13D4
PlayerQuestList=0x13DC
ItemId=0x0C
Lists=0x1C
NpcList=0x20
NpcSortedList=0x58
NpcId=0x124
wellcum!
^________^
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08/21/2014, 19:11
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#2
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JAWQ offset works like a charm, but prophet bot offset doesnt work, maybe something wrong between one of these?
...
edit :wew nvm, got the prophet working now, double-thanks denzjh ^.^
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08/21/2014, 19:28
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#3
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My own fixed prophet bot works just fine. ^____^
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08/21/2014, 21:01
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#4
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I have tried these offsets in many bots, and none did work, can anyone mail me any working bot or a fixed offsets? I would thank you for eternity.
My email:
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08/21/2014, 23:11
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#5
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Work very fine. He just ask after WQ is finished again for the WQ that the answer incorrect time spawn (or similar) come. But WorldQuest work perfect
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08/21/2014, 23:55
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#6
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By the way @denzjh, which version of ProphetBot are you using? There are some offsets that I never saw before... can you share this version with us?
Some minor corrections:
Reputation_Offset=1584
Culti_Offset =1204
Jump_Offset=3684
PlayerGenie_Offset=1012
PS: Offsets working with ProphetBot version 3.1 and 3.5 - with v3.6 the game crash.
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08/22/2014, 10:42
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#7
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Quote:
Originally Posted by samkemmer
By the way @denzjh, which version of ProphetBot are you using? There are some offsets that I never saw before... can you share this version with us?
Some minor corrections:
Reputation_Offset=1584
Culti_Offset =1204
Jump_Offset=3684
PlayerGenie_Offset=1012
PS: Offsets working with ProphetBot version 3.1 and 3.5 - with v3.6 the game crash.
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I edited Prophet Bot 3.0 Unleashed and it was way long back. I was using sendpacket and actionstructs in attacking even before the 3.5 was released.
It doesn't work with 3.6 since the source code of it is reading the ini file differently. The cause of error is on the "$TekKolInv" which blocks the rest of the code from executing if the inventory count is invalid. The other thing which makes the above offset doesn't work with 3.6 is the bottom part of ini file "[Skillz]". I inserted mine as SKillBase_Offset.
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08/22/2014, 18:57
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#8
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Quote:
Originally Posted by denzjh
I edited Prophet Bot 3.0 Unleashed and it was way long back. I was using sendpacket and actionstructs in attacking even before the 3.5 was released.
It doesn't work with 3.6 since the source code of it is reading the ini file differently. The cause of error is on the "$TekKolInv" which blocks the rest of the code from executing if the inventory count is invalid. The other thing which makes the above offset doesn't work with 3.6 is the bottom part of ini file "[Skillz]". I inserted mine as SKillBase_Offset.
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Well, maybe you can share your version with us, after all, the spirit of opensource in ProphetBot needs to be kept, don't agree? And perhaps someone will make some improvement on it, as you did before...
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08/23/2014, 08:57
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#9
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Some fixed I applied to ProphetBot is already discussed in the forums and you can search them or look at . Some fixes are not directly translated into AutoIt so in other words, I won't fall for your spirit of opensource bait. If you check the pinned discussion, where there are other bots links, you will notice that ProphetBot is derived from BlakBot.
As for 3.6 to work, I apply this somewhere in line 412 or right before the Main GUI variables are declared/initialized:
Code:
$INVENTORY_COUNT = _MemoryRead(_MemoryRead($CHAR_DATA_BASE + $OFFSET_INVENTORYBASE[1], $PROCESS_INFORMATION) + 0x14, $PROCESS_INFORMATION)
Global $TekKolInv = $INVENTORY_COUNT
;~ Global $TekKolInv = _MemoryRead(_MemoryRead($CHAR_DATA_BASE + 3912, $PROCESS_INFORMATION) + 20, $PROCESS_INFORMATION);Inventory Size
If $TekKolInv = 0 Then
$ANSWER3 = InputBox("Canīt Establish Connection", "Cannot detect your Perfect World client. You may need to update your Custom_Offsets.ini file. If you need to load Offsets from a secondary server, Please enter 'Y' in the box below and click OK. Otherwise, click Cancel to Exit")
If $ANSWER3 = "Y" Then
Server()
Else
If $ANSWER3 <> "Y" Then
Exit
EndIf
EndIf
EndIf
And also, i don't use customized_offsets.ini file.
I insert these lines at the beginning of the main source code and looks something like:
Code:
#region Offsets and Structs
;~ [BaseInfo]
$Base_Address = 0xCCEFAC
$Base_Offset = 0x1C
$EXPBase_Address = 0xCD03C0
$FZBase_Address = 0xCCFC00
$SortedList_Offset = 0x1C
$SendPacket_Address = 0x751D10
;~ [CharInfo]
$CharBase_Offset = 0x30 ;BaseAddress] + BaseOffset] + This Offset
$X_Offset = 0x3C ;(Player/Char)Base] + This Offset
$Y_Offset = 0x44 ;(Player/Char)Base] + This Offset
$Z_Offset = 0x40 ;(Player/Char)Base] + This Offset
$ID_Offset = 0x4A4 ;(Player/Char)Base] + This Offset
$LVL_Offset = 0x4B0 ;(Player/Char)Base] + This Offset
$HP_OffSet = 0x4B8 ;(Player/Char)Base] + This Offset
$MP_OffSet = 0x4BC ;(Player/Char)Base] + This Offset
$EXP_Offset = 0x4C0 ;CharBase] + This Offset
$SpiritCulti_Offset = 0x4C4 ;CharBase] + This Offset
$StatPoints_Offset = 0x4C8 ;CharBase] + This Offset
$Chi_Offset = 0x4CC ;CharBase] + This Offset
$AttackLevel_Offset = 0x4D0 ;CharBase] + This Offset
$DefenseLevel_Offset = 0x4D4 ;CharBase] + This Offset
$CritChance_Offset = 0x4D8 ;CharBase] + This Offset
$StealthLevel_Offset = 0x4E4 ;CharBase] + This Offset
$SlayingLevel_Offset = 0x4E8 ;CharBase] + This Offset
$WardingLevel_Offet = 0x4EC ;CharBase] + This Offset
$SpiritPVP_Offset = 0x4F0 ;CharBase] + This Offset
$VIT_Offset = 0x4F4 ;CharBase] + This Offset
$MAG_Offset = 0x4F8 ;CharBase] + This Offset
$STR_Offset = 0x4FC ;CharBase] + This Offset
$DEX_Offset = 0x500 ;CharBase] + This Offset
$MaxHP_OffSet = 0x504 ;CharBase] + This Offset
$MaxMP_OffSet = 0x508 ;CharBase] + This Offset
$MaxChi_Offset = 0x584 ;CharBase] + This Offset
$WalkSpeed_Offset = 0x514 ;CharBase] + This Offset (float)
$RunSpeed_Offset = 0x518 ;CharBase] + This Offset (float)
$SwimSpeed_Offset = 0x51C ;CharBase] + This Offset (float)
$FlySpeed_Offset = 0x520 ;CharBase] + This Offset (float)
$pAtkMin_Offset = 0x528 ;CharBase] + This Offset
$pAtkMax_Offset = 0x52C ;CharBase] + This Offset
$pAtkRange_Offset = 0x534 ;CharBase] + This Offset (float)
$mAtkMin_Offset = 0x560 ;CharBase] + This Offset
$mAtkMax_Offset = 0x564 ;CharBase] + This Offset
$MetalDef_Offset = 0x568 ;CharBase] + This Offset
$WoodDef_Offset = 0x56C ;CharBase] + This Offset
$WaterDef_Offset = 0x570 ;CharBase] + This Offset
$FireDef_Offset = 0x574 ;CharBase] + This Offset
$EarthDef_Offset = 0x578 ;CharBase] + This Offset
$PhysDef_Offset = 0x57C ;CharBase] + This Offset
$Evasion_Offset = 0x580 ;CharBase] + This Offset
$Coins_Offset = 0x588 ;CharBase] + This Offset
$WeaponID_Offset = 0x590 ;CharBase] + This Offset
$HeadgearID_Offset = 0x594 ;CharBase] + This Offset
$NecklaceID_Offset = 0x598 ;CharBase] + This Offset
$CapeID_Offset = 0x59C ;CharBase] + This Offset
$BodyArmorID_Offset = 0x5A0 ;CharBase] + This Offset
$BeltID_Offset = 0x5A4 ;CharBase] + This Offset
$LegsArmorID_Offset = 0x5A8 ;CharBase] + This Offset
$FeetArmorID_Offset = 0x5AC ;CharBase] + This Offset
$WristArmorID_Offset = 0x5B0 ;CharBase] + This Offset
$RingLID_Offset = 0x5B4 ;CharBase] + This Offset
$RingRID_Offset = 0x5B8 ;CharBase] + This Offset
$AmmoID_Offset = 0x5BC ;CharBase] + This Offset
$FlyerID_Offset = 0x5C0 ;CharBase] + This Offset
$TomeID_Offset = 0x5D8 ;CharBase] + This Offset
$Name_Offset = 0x6C0 ;CharBase] + This Offset
$Class_Offset = 0x6C8 ;CharBase] + This Offset
$MoveMode_Offset = 0x6D4 ;CharBase] + This Offset
$Casting_Offset = 0x7B0 ;CharBase] + This Offset
$CastTarget_Offset = 0x7B4 ;CharBase] + This Offset
$Target_Offset = 0xD64 ;CharBase] + This Offset
$FlyCounter_Offset = 0xA98 ;CharBase] + This Offset
;~ [OthersInfo]
$Jump_Offset = 0xE64 ;CharBase] + This Offset
$Char_State_Offset = 0x750 ;CharBase] + This Offset (Byte)
$Reputation_Offset = 0x630 ;CharBase] + This Offset
$Cultivation_Offset = 0x4B4 ;CharBase] + This Offset
;~[PetInfo]
$PetBase_Offset = 0x13EC ;CharBase] + This Offset
$PetID_Offset = 0x3C ;PetBase] + This Offset
$PetHP_Offset = 0x38 ;PetBase] + This Offset
$PetHunger_Offset = 0x8 ;PetBase] + This Offset
;~ [InventoryInfo]
$NrmInvBase_Offset = 0xF74 ;CharBase] + This Offset
$EqpInvBase_Offset = 0xF78 ;CharBase] + This Offset
$QstInvBase_Offset = 0xF7C ;CharBase] + This Offset
$InvCount_Offset = 0x14 ;(Nrm/Eqp/Qst)InvBase] + This Offset
$InvList_Offset = 0xC ;(Nrm/Eqp/Qst)InvBase] + This Offset
$InvID_Offset = 0xC ;InvList] + This Offset
$InvStackAmount_Offset = 0x14 ;InvList] + This Offset
$InvMAXStackAmount_Offset = 0x18 ;InvList] + This Offset
$InvSellPrice_Offset = 0x1C ;InvList] + This Offset
$InvBuyPrice_Offset = 0x20 ;InvList] + This Offset
$InvDescription_Offset = 0x4C ;InvList] + This Offset
$InvDurability_Offset = 0x74 ;InvList] + This Offset
$InvMaxDurability_Offset = 0x78 ;InvList] + This Offset
;~ [Players]
$PlayersBase_Offset = 0x1C ;SortedList] + This Offset
$PlayersCount_Offset = 0x14 ;PlayersBase] + This Offset
$PlayersList_Offset = 0x94 ;PlayersBase] + This Offset
;~ [NPC]
$NPCBase_Offset = 0x20 ;SortedList] + This Offset
$NPCCount_Offset = 0x14 ;NPCBase] + This Offset
$NPCList_Offset = 0x58 ;NPCBase] + This Offset
$NPCSN_Offset = 0x120 ;NPCList] + This Offset
$NPCID_Offset = 0x124 ;NPCList] + This Offset
$NPCLVL_Offset = 0x128 ;NPCList] + This Offset
$NPCHP_Offset = 0x130 ;NPCList] + This Offset
$NPCMaxHP_Offset = 0x17C ;NPCList] + This Offset
$NPCSpecialInfo_Offset = 0x27C ;NPCList] + This Offset
$NPCName_Offset = 0x288 ;NPCList] + This Offset
$NPCTarget_Offset = 0x318 ;NPCList] + This Offset
$NPCMoveMode_Offset = 0x2E0 ;NPCList] + This Offset
;~ [Items]
$ItemsBase_Offset = 0x24 ;SortedList] + This Offset
$ItemsCount_Offset = 0x14 ;ItemsBase] + This Offset
$ItemsList_Offset = 0x1C ;ItemsBase] + This Offset
$ItemsSN_Offset = 0x110 ;ItemsList] + ItemIndex*4] + This Offset
$ItemsID_Offset = 0x114 ;ItemsList] + ItemIndex*4] + This Offset
$ItemsType_Offset = 0x150 ;ItemsList] + ItemIndex*4] + This Offset
$ItemsName_Offset = 0x168 ;ItemsList] + ItemIndex*4] + This Offset
;~ [Skills]
$SkillsBase_Offset = 0x1400 ;CharBase] + This Offset
$SkillsCount_Offset = 0x1404 ;CharBase] + This Offset
$GenieSkillBase_Offset = 0x1430 ;CharBase] + This Offset
$GenieSkillCount_Offset = 0x1434 ;CharBase] + This Offset
$SkillsID_Offset = 0x8 ;SkillBase] + SkillIndex*4] + This Offset
$SkillsLVL_Offset = 0xC ;SkillBase] + SkillIndex*4] + This Offset
$SkillsCD_Offset = 0x14 ;SkillBase] + SkillIndex*4] + This Offset
;~ [Buffs]
$BuffsBase_Offset = 0x398 ;(not sure) Dont know the correct struct
;~ [Genie]
$GenieBase_Offset = 0x3F4 ;CharBase] + This Offset
$GenieID_Offset = 0x8 ;GenieBase] + This Offset
$GenieStamina_Offset = 0xB8 ;GenieBase] + This Offset
;~ [ActionsInfo]
$ActionBase_Offset = 0x13D4 ;CharBase] + This Offset
$ActionList_Offset = 0x30 ;ActionBase] + This Offset
$ActionFlag_Offset = 0x18 ;ActionList] + This Offset
$ActionWrite_Offset = 0xC ;ActionList] + This Offset
$ActionWrite2_Offset = 0x14 ;ActionList] + This Offset
$ActionValue_Offset = 0x2C ;ActionList] + This Offset
$ActionValue2_Offset = 0x40 ;ActionList] + This Offset
;~ [Move]
$MoveList_Offset = 0x4 ;ActionList] + This Offset
$MoveFinished_Offset = 0x8 ;MoveList] + This Offset
$MoveStartFlag_Offset = 0x14 ;MoveList] + This Offset
$MoveX_Offset = 0x20 ;MoveList] + This Offset
$MoveY_Offset = 0x28 ;MoveList] + This Offset
$MoveZ_Offset = 0x24 ;MoveList] + This Offset
$MoveType_Offset = 0x2C ;MoveList] + This Offset
$MoveValue_Offset = 0x40 ;MoveList] + This Offset
$MoveHeight_Offset = 0x68 ;MoveList] + This Offset
$MoveUpDownFlag_Offset = 0x64 ;MoveList] + This Offset
$MoveUpDownValue_Offset = 0x6C ;MoveList] + This Offset
;~ [Interaction]
$InteractList_Offset = 0x8 ;ActionList] + This Offset
$InteractFinished_Offset = 0x8 ;InteractList] + This Offset
$InteractStart_Offset = 0x14 ;InteractList] + This Offset
$InteractTargetID_Offset = 0x20 ;InteractList] + This Offset
$InteractIdle_Offset = 0x24 ;InteractList] + This Offset
$InteractError_Offset = 0x34 ;InteractList] + This Offset
$InteractType_Offset = 0x38 ;InteractList] + This Offset
$InteractPointer_Offset = 0x50 ;InteractList] + This Offset
;~ [Follow]
$FollowList_Offset = 0x1C ;ActionList] + This Offset
$FollowError_Offset = 0x8 ;FollowList] + This Offset
$FollowTargetID_Offset = 0x20 ;FollowList] + This Offset
$FollowStopFlag_Offset = 0x48 ;FollowList] + This Offset
#endregion
To understand the offsets/structs above:
Code:
$CharBase_Offset = 0x30 ;BaseAddress] + BaseOffset] + This Offset
In AutoIt it will be like
Code:
$Process_ID = WinGetProcess("Perfect World International")
$Process_Info = memopen($Process_ID)
$CharBase = memread(memread(memread($BaseAddress, $Process_Info) + $BaseOfffset, $Process_Info) + $CharBase_Offset, $Process_Info)
You don't need my source code anymore As you can make your own bot with the above offsets/structs explanation :P
In addition, To explain the difference between $REALBASEADDRESS and $APP_BASE_ADDRESS in Prophet Bot:
Code:
$REALBASEADDRESS = $Base_Address
$APP_BASE_ADDRESS = memread($Base_Address, $Process_Info) + $Base_Offset
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08/24/2014, 17:06
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#10
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Thats a very detailed list u provided there . thanks alot =)
i am right now trying to make a script to automate some things. getting the player, item and npc lists is working and sendpacket aswell...but i struggle finding the offset for the inviteCounter (see Interest's awesome thread ). i tried it like Sturolv postet ( ) but without success:
$path = "C:\Perfect World International\element\elementclient.exe"
$file = FileOpen($path, 16)
$data = FileRead($file, FileGetSize($path))
FileClose($file)
$search = StringRegExp($data, _
'8B85(.{8})' & _
'8B4C2414' & _
'8B542420' & _
'2B54080C' & _
'8DB5.{8}' & _
'03C1',2)
ConsoleWrite('invCounterBase=0x'&hex(dec(rev($sear ch[1]))+0x20)&@CRLF)
Func rev($string)
Local $all
For $i = StringLen($string) + 1 To 1 Step -2
$all = $all & StringMid($string, $i, 2)
Next
While StringLeft($all, 1) = '0'
$all = StringTrimLeft($all, 1)
WEnd
Return $all
EndFunc
Does anyone else knows how to get this offset?
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08/24/2014, 20:37
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#11
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getting this error on prophet 3.7 im not really sure how i can solve this. allready changed everywhere the offsets
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08/24/2014, 21:44
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#12
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Have you checked the "Application_Title"?
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08/24/2014, 21:58
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#13
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mhh now yes but its the standart
Perfect World International
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08/25/2014, 07:23
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#14
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Quote:
Originally Posted by TurboGolom
getting this error on prophet 3.7 im not really sure how i can solve this. allready changed everywhere the offsets
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It is caused by the $TekKolInv thing (aka the Inventory count). G0liath inserted it before the main loop so when it's reading the inventory count as 0, there would be a warning like that.
It is somewhere in line 401.
Code:
Global $TekKolInv = _MemoryRead(_MemoryRead($CHAR_DATA_BASE + $OFFSET_INVSTRUCT1, $PROCESS_INFORMATION) + 0x10, $PROCESS_INFORMATION);Inventory Size
See that 0x10? Replace it with 0x14;
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08/25/2014, 17:32
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#15
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elite*gold: 18
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ok thanks for the information denzjh but i got still the same problem with the error from above allways saying the offsets changed i need to put them from a other sever but i changed the offsets
changed line 401 as well
is it possible that someone can upload me an working version and send me the link via pm or something tryed now every version changed offsets changed code etc etc and allways same problem
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Similar Threads
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OffSets (Prophet to JaWQ) ?
05/15/2014 - PW Hacks, Bots, Cheats, Exploits - 6 Replies
Can anyone help me identify the offsets of the prophet to jaWQ?
My pw is Brazilian, the only ones which I updated offsets were the prophet.
Prophet Bot :
Application_Title=Perfect World International
Base_Address=12817100
Real_Base_Address=12815212
Base_AddressFZ=12818304
Base_AddressEXP=12820136
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