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guide: debug pwi, find function addresses and offsets, write a bot(c++ code included)
Discussion on guide: debug pwi, find function addresses and offsets, write a bot(c++ code included) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
09/22/2010, 23:04
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#61
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Hi, i trying to Attach elementclient in olly but every time what i try, olly shows the message:
"Attached process paused at ntdll.DbgBreakPoint"
Someone can say how i can fix this?
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09/23/2010, 08:19
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#62
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press F9 to continue running after you hit a breakpoint.
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09/23/2010, 16:34
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#63
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I try this, and when i press f9 break the client. =/
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09/23/2010, 19:06
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#64
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Try opening the program with ollydbg instead of attaching it to a program. Otherwise you might have to use some form of anti-attach plugin.
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09/24/2010, 02:08
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#65
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Thanks Interest07, but I just "reinstall" the olly and it worked fine again.
About anti-attach plugin, I found a plugin with the name "Phantom", i not know if it helped but now it's working.
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10/03/2010, 07:04
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#66
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im trying to get skill numbers for my wiz
i got to setting breakpoints on skills
but i dont know where to look to find skill numbers
can ya help a brother out here
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10/03/2010, 10:42
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#67
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try
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10/03/2010, 21:05
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#68
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i love u
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10/05/2010, 03:58
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#69
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Everything compiled fine so far. Only thing I had to change:
Code:
typedef struct __tagOBJDBBASE1 // *** up to date ***
{
char uk0[0x1c]; // 0x00
OBJDBBASE1 *p_objdbbase2; // 0x1c
void *p_objdbbase3; // 0x20 (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
with
Code:
typedef struct __tagOBJDBBASE1 // *** up to date ***
{
char uk0[0x1c]; // 0x00
void *p_objdbbase2; // 0x1c
void *p_objdbbase3; // 0x20 (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
Because I don't see how I can use an obj inside it's own structure.
Thank you Toxic for this tutorial. Did learn a lot!!!
Nvm that post found my mistake
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10/11/2010, 03:23
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#70
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Wow, really no comments?
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10/11/2010, 07:49
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#71
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This is a really old thread, the original participants don't hang around here anymore
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10/12/2010, 09:13
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#72
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Quote:
Originally Posted by Interest07
This is a really old thread, the original participants don't hang around here anymore 
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Thank you for the reply Interest.
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10/23/2010, 01:44
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#73
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What will be Mobs Struct for the current version PWI?
for example, for PWR GA +8 +24 +18 +[I*4] + (+0)^J +4: Mobs Struct (I in [0..300])
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10/23/2010, 09:28
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#74
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That moblist structure should be the same as far as I know.
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10/23/2010, 11:29
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#75
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the same as for PWR?
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Scope: B76DC6
Fast Ammo: B76DD0
Fast Health: B76DD4
Fast Repair: B76DD8
Fast Flag: B76DDC
Crosshair: B76DF4
Circles: FFFFFFFF
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