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guide: debug pwi, find function addresses and offsets, write a bot(c++ code included)

Discussion on guide: debug pwi, find function addresses and offsets, write a bot(c++ code included) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 09/22/2010, 23:04   #61
 
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Hi, i trying to Attach elementclient in olly but every time what i try, olly shows the message:
"Attached process paused at ntdll.DbgBreakPoint"
Someone can say how i can fix this?
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Old 09/23/2010, 08:19   #62
 
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press F9 to continue running after you hit a breakpoint.
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Old 09/23/2010, 16:34   #63
 
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I try this, and when i press f9 break the client. =/
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Old 09/23/2010, 19:06   #64
 
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Try opening the program with ollydbg instead of attaching it to a program. Otherwise you might have to use some form of anti-attach plugin.
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Old 09/24/2010, 02:08   #65
 
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Thanks Interest07, but I just "reinstall" the olly and it worked fine again.
About anti-attach plugin, I found a plugin with the name "Phantom", i not know if it helped but now it's working.
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Old 10/03/2010, 07:04   #66
 
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im trying to get skill numbers for my wiz

i got to setting breakpoints on skills

but i dont know where to look to find skill numbers

can ya help a brother out here
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Old 10/03/2010, 10:42   #67
 
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try
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Old 10/03/2010, 21:05   #68
 
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i love u
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Old 10/05/2010, 03:58   #69
 
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Everything compiled fine so far. Only thing I had to change:
Code:
typedef struct __tagOBJDBBASE1                   // *** up to date ***
{
	char         uk0[0x1c];                      // 0x00
	OBJDBBASE1   *p_objdbbase2;                  // 0x1c
	void         *p_objdbbase3;                  // 0x20       (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
with
Code:
typedef struct __tagOBJDBBASE1                   // *** up to date ***
{
	char         uk0[0x1c];                      // 0x00
	void         *p_objdbbase2;                  // 0x1c
	void         *p_objdbbase3;                  // 0x20       (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
Because I don't see how I can use an obj inside it's own structure.
Thank you Toxic for this tutorial. Did learn a lot!!!

Nvm that post found my mistake
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Old 10/11/2010, 03:23   #70
 
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Wow, really no comments?
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Old 10/11/2010, 07:49   #71
 
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This is a really old thread, the original participants don't hang around here anymore
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Old 10/12/2010, 09:13   #72
 
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Quote:
Originally Posted by Interest07 View Post
This is a really old thread, the original participants don't hang around here anymore
Thank you for the reply Interest.
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Old 10/23/2010, 01:44   #73
 
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What will be Mobs Struct for the current version PWI?
for example, for PWR GA +8 +24 +18 +[I*4] + (+0)^J +4: Mobs Struct (I in [0..300])
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Old 10/23/2010, 09:28   #74
 
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That moblist structure should be the same as far as I know.
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Old 10/23/2010, 11:29   #75
 
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the same as for PWR?
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