This last PWI update (6/3) has no changes in the player structure / action / inventory / NPC / quests / items that I noticed. Only thing that changed is the base addresses.
Here are the ones I use.
Code:
Global $ADDRESS_BASE = 0xd3a8ec
Global $ADDRESS_SENDPACKET = 0x78f760
Global $ADDRESS_AUTOPATH = 0x456c80
Global $ADDRESS_ACTION1 = 0x4a22f0
Global $ADDRESS_ACTION2 = 0x4a8660
Global $ADDRESS_ACTION3 = 0x4a28e0
Global $ADDRESS_GATHER = 0x497af0
Global $ADDRESS_CASTSKILL = 0x48fed0
Global $ADDRESS_REGATTACK = 0x4979b0
Global $ADDRESS_INSTANCE_BASE = 0xd3b08c
Global $ADDRESS_MACRO_BASE = 0xD3B9AE
Global $ADDRESS_PARTYINV = 0xD45190
Additionally to what jasty posted, here's Unfreeze: 0x00D3B55C
Also, jasty, skillcast is 0x004789F0. I'm surprised your address works for you. Did you find a cooler function or did you typo?
Cheers
It's what I use in this function. It works fine for normal skills, for genie skills I still just send packets (which is alright since those don't make you walk to range first).
hmm my partyinvite offset seems to be different but its working for me.
BTW whats your instance offset used for?
Ahh ya forgot to check partyinv. Yours is right.
I use the instance address to tell me current instance ID. It's useful for scripting things where you go in and out of instances.
Does anyone actually know how to trash quests ?
Its annoying how much quests pop up which are not needed and i wanted a automated way to delete them. I tried already the way of sending packages but wasn't successful. Right now im using image search to Trash quests, but thats just inefficient.
Maybe someone of you guys knows a way how to achieve that. Would be awesome
I'm sure there are more fields inside the 32 byte quest struct but I really needed Mob kill count for my daily bot.
I have another question to this actually. I was trying the chains out and got to read out the Quest List. The offset 0x13F4 is now 0x13F8 which is the only difference.
Now the Problem that i have, is that i cannot find the QuestID. To quest list i add 0x8 and search...then another 0x20 and it should show me the first QuestID but i always find 0...
Does anyone know what I'm doing wrong ?
I'm just going to bed but did you try to just follow different persons and search via cheat engine for changed value ?
Like follow one and search for unknown first. Then follow another and search for changed...For not changed...then change again and so on.
The Follow is a cool thing. Maybe i find it tomorrow if i have time
I did but I'm not quite familiar with how that works.
After I searched using that method, it gave me an address, then I used 'find what writes to this address' , I got ESI + 0F4, then I should start a new search using ESI value with hex checked, right ? The result would then be a multilevel pointer, but this is one address/pointer from denzjh's example -> $ADDRESS_FOLLOW = 0x6820C0, I have no idea how to relate to that
could imagine ppl find those addresses and opcodes via breakpoints with Olly.
but sadly nobody ever wanted to explain how that works
i would be very interested in this aswell just to know how it works^^
nothing new but ofc the follow u could also do by reading the position and simply move there and repeat this every second.
Edit: well actually denzjh tried to give some hints on that in this post . but i cant really manage to do it correctly.
Didnt see yesterday that its only one address without offsets. If you have the Opcode, then you can usually search with olly and Sigs plugin for the address, l tried it myself for the send package Function.
denzjh is using this method in his Adress retriever. He searches for the OP Codes via Regex to retrieve the address.
Something else, that would come into my mind is, that you set in Olly a breakpoint at action1 and then trace to the follow. Like when you take a look at the OpCode, then you see how the call of the Function is performed.
But yeah OpCode RegEx search would be the easiest
I don't have the time right now to try this myself, cause of finals and a side project, but maybe you can use like Stark said Autopath. The function works(Also in dungeons). Just read and auto path every few seconds.
Here's how I would find the follow function offset. The current ACTION3 offset is 0x4a28e0 which seems to be called after most game actions.
I use Cheat Engine -> Browse memory region -> right click in the instruction list on top -> go to address -> 0x4a28e0.
This puts me at the beginning of the function and I toggle a breakpoint there.
Then back in game I follow on someone to trip the breakpoint.
In the bottom window I right click and choose "Show full stack trace"
The address at the top of the list is the return address from ACTION3.
Double click that and you jump to the code that called Action3.
Scroll up a little bit from that call you see a call to 0x4A5B50
That is probably the follow command.
To save you the trouble from doing this again you can build a regex to find this automatically. Go to 0x4A5B50 and make a regex to auto find it by copying the first 40 or so bytes but inserting wild cards in any of the bytes that look like offsets.
You can also build a regex from the bytes around the call to the function by capturing the offset and adding 0x400000.
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Fly For Eclipse !! 07/18/2011 - Flyff Private Server - 5 Replies Kann es sein das der Server oft abkackt?:D
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C++ in Eclipse 02/01/2010 - C/C++ - 2 Replies Huhu,
kann mir mal bitte jemand helfen. Ich habe im Internet ein Tutorial befolgt um C++/C auf Eclipse zu programmieren. Ich habe alles befolgt wies sein sollte, laut Tutorial. Wenn ich nun build mache, dann kommt folgendes:
Habe die Eclipse CDT und MinGW installiert.
Habe danach auch ein wenig gegoogelt und nichts hilfreiches gefunden. Ich vermute, dass ich irgendwo noch einen Pfad verändern muss, aber ich weiß nicht wo.