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Perfect World International - Chill of Luneska Offsets (Prophet Bot and JaWQ)
Discussion on Perfect World International - Chill of Luneska Offsets (Prophet Bot and JaWQ) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
08/26/2014, 13:43
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#16
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Quote:
Originally Posted by TurboGolom
ok thanks for the information denzjh but i got still the same problem with the error from above allways saying the offsets changed i need to put them from a other sever but i changed the offsets
changed line 401 as well
is it possible that someone can upload me an working version and send me the link via pm or something tryed now every version changed offsets changed code etc etc and allways same problem
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I checked the code of 3.7 fixed by sirius. The bot is not reading the Custom_Offsets.ini at all. For it to work, you must manually change the offsets inside.
Like in lines 83 & 84:
Code:
Global $APP_BASE_ADDRESS = "0x" & Hex(13231948), $APP_BASE_ADDRESSFZ = "0x" & Hex(13233152)
Global $SENDPACKETADDRESS = "0x" & Hex(7584640), $REALBASEADDRESS = "0x" & Hex(13229996)
U must change the following:
$APP_BASE_ADDRESS value from 13231948 to 13432652
$APP_BASE_ADDRESSFZ value from 13233152 to 13433856
$SENDPACKETADDRESS value from 7584640 to 7675152
$REALBASEADDRESS value from 13229996 to 13430700
So in short, you won't be able to run "Prophet 3.7 fixed by sirius" unless you manually correct the wrong offset values in its source code.
But you can use the 3.6 version fixed by G0liath.
Just edit lines 410 and 2985.
Change those Inventory Count Offsets from 0x10 to 0x14.
And i prefer to use Action Struct in doing normal Attack instead of using sendpacket method.
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09/05/2014, 11:16
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#17
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This is what error I get after doing the changes posted by denzjh
Line 424
Global $ListSkill [$CountSkill + 1][3]
Global $ListSkill [^ERROR
Error: Variable subscript badly formatted
and this is whats in line 424
Global $ListSkill [$CountSkill + 1][3]
Quote:
Originally Posted by Xtasty
This is what error I get after doing the changes posted by denzjh
Line 424
Global $ListSkill [$CountSkill + 1][3]
Global $ListSkill [^ERROR
Error: Variable subscript badly formatted
and this is whats in line 424
Global $ListSkill [$CountSkill + 1][3]
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I've checked both 3.6 and 3.7 same error jsut diffrent lines. 3.6 is line 432 (Same Line)
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09/07/2014, 08:30
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#18
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Quote:
Originally Posted by Xtasty
This is what error I get after doing the changes posted by denzjh
Line 424
Global $ListSkill [$CountSkill + 1][3]
Global $ListSkill [^ERROR
Error: Variable subscript badly formatted
and this is whats in line 424
Global $ListSkill [$CountSkill + 1][3]
I've checked both 3.6 and 3.7 same error jsut diffrent lines. 3.6 is line 432 (Same Line)
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Check value of $CountSkill. It might be returning a 0 value. To check the value of $CountSkill, you can insert these lines temporarily and removed them afterwards.
Code:
Global $GenieStrSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_GENIE_SKILLBASE, $PROCESS_INFORMATION)
Global $GenieCountSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_GENIE_SKILLBASE + 0x4, $PROCESS_INFORMATION)
Global $StrSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_SKILLBASE, $PROCESS_INFORMATION)
Global $CountSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_SKILLBASE + 0x4, $PROCESS_INFORMATION)
MsgBox(0, "", $CountSkill) ;<----- Insert/Remove this line
Exit ;<----- Insert/Remove this line
Global $GenieListSkill[$GenieCountSkill + 1][3]
Global $ListSkill[$CountSkill + 1][3]
Global $ListAutoPot[$CountSkill + 28][4]; +24 = number of available pots in list
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09/07/2014, 15:17
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#19
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Quote:
Originally Posted by denzjh
Check value of $CountSkill. It might be returning a 0 value. To check the value of $CountSkill, you can insert these lines temporarily and removed them afterwards.
Code:
Global $GenieStrSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_GENIE_SKILLBASE, $PROCESS_INFORMATION)
Global $GenieCountSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_GENIE_SKILLBASE + 0x4, $PROCESS_INFORMATION)
Global $StrSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_SKILLBASE, $PROCESS_INFORMATION)
Global $CountSkill = _MemoryRead($CHAR_DATA_BASE + $OFFSET_SKILLBASE + 0x4, $PROCESS_INFORMATION)
MsgBox(0, "", $CountSkill) ;<----- Insert/Remove this line
Exit ;<----- Insert/Remove this line
Global $GenieListSkill[$GenieCountSkill + 1][3]
Global $ListSkill[$CountSkill + 1][3]
Global $ListAutoPot[$CountSkill + 28][4]; +24 = number of available pots in list
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I added the new lines and it returned a value of 1056751916 prophet 3.6 returning 18.
Now i get a message maximum array size exceeded.
so it's not returning 0... any ideas?
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09/23/2014, 02:07
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#20
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Can someone post offsets or say which bot to use with wat offsets for us total newb mortals with 0 skill in coding O_o coz i gave my best and tested everything and it just doesnt work
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09/26/2014, 07:20
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#21
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so far it seems that it works with the new offsets given, but I have a problem with detecting items around the character. Any help to troubleshoot this problem? Or any other offset that I can try?
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12/19/2014, 13:17
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#22
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Bumping this thread for a while, we'll be having Luneska Update next week on Tuesday.
Many thanks for denzjh for the offsets list, hope it works without any exception.
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12/19/2014, 15:51
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#23
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this list was working perfect for me... wish could get one for the new Eclipse Update on PWI
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12/19/2014, 16:35
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#24
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Good to know. You should make a new thread for that Eclipse offsets list, I'll dig it up in 7-9 months later, should arrive here by then.
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12/22/2014, 17:42
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#25
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Does anyone have Quest Count, Quest Base, or any offsets related for Questing so a Quest Bot can be made ?
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12/22/2014, 20:29
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#26
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The offset for jawq is working for pw indo patch luneska, but the problem is, volume 8 npc is moved to new location, how to wrote the new coordinat? try to change it at npcs.ahk, but the coordinat there were different than at the games
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12/23/2014, 07:41
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#27
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Quote:
Originally Posted by mrpaidi
The offset for jawq is working for pw indo patch luneska, but the problem is, volume 8 npc is moved to new location, how to wrote the new coordinat? try to change it at npcs.ahk, but the coordinat there were different than at the games
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I remember me that I wrote it already in this topic
Not sure on which page, but I am sure that you will find it.
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12/23/2014, 17:53
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#28
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does it work with the recent luneska patch of PW Indo ?
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12/24/2014, 02:39
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#29
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It's working perfectly with PW Indo, offsets for npc struct do not change much from new horizon (only npc name offset was changed), I guess this update isn't that big though a lot have changed as usual but there are some that remains the same. Haven't checked every offset posted though, only those that I need for my tools and so far hasn't found any offset that's not working.
About your pm, it's all there on page one.
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12/24/2014, 07:05
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#30
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Quote:
Originally Posted by Smurfin
It's working perfectly with PW Indo, offsets for npc struct do not change much from new horizon (only npc name offset was changed), I guess this update isn't that big though a lot have changed as usual but there are some that remains the same. Haven't checked every offset posted though, only those that I need for my tools and so far hasn't found any offset that's not working.
About your pm, it's all there on page one.
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very well then.. Thanks smurfin, love ya
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OffSets (Prophet to JaWQ) ?
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Can anyone help me identify the offsets of the prophet to jaWQ?
My pw is Brazilian, the only ones which I updated offsets were the prophet.
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Application_Title=Perfect World International
Base_Address=12817100
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