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PW Descent offsets (ver.612+)

Discussion on PW Descent offsets (ver.612+) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 03/01/2012, 15:20   #16
 
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Quote:
Originally Posted by Merkada View Post
wow ty so much Interest07, now i know where the offsets comes and what they mean (yes idk that to now, btw i dont need want that), but from your lil tutorial it seems every variable iis in big tree structure with one root (base/realbase)

and from this my new knowledge based my question...

if it is like u said (i know it is ) maybe it will be better scan all addresses this way

Code:
For $i = 0x0 To 0x50
	For $i = 0x0 To 0x1000
		For $i = 0x0 To 0x1000
			For $i = 0x0 To 0x1000
				... and so on
			Next
		Next
	Next
Next
with step 0x4 and idk maybe 9-10 levels deep of course for every variable type (text(UNI), hex, dec, float...)
then we have all adresses and all "tree" structure from PWI
or better and faster way is own source code of PWI

ok and my main question..... with that structure for example for char stats (0x34 actual) we know 0x3C 0x40 0x44 are XYZ coodinates, and then is looooong way to ppl ID (0x480 now), and many many variables in that place, u thing that variables are any usefull and can be used?

cheers and thx for answer
Well, there are other values in the player struct between coords and uniqueid that are useful, such as a list of buff ids for example. Or pointer to the genie struct.

What you just described is pretty much how the 'pointer scan' works in cheat engine (as far as i know). I personally like "ReClass" to browse through memory and see what interesting values are inside the different classes.
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Old 03/01/2012, 16:04   #17
 
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what u mean with "reclass" can u pls explain little bit more? or can u explain this:
void* tableWithFunctions; //variable with size 4, at offset 0x0
i try find that value but i only find 4 bytes value nothing more, and it seems that addres points to real base address, and dont know how to get that list, oh and btw how u know lenghts of viariables? or type, or u can use method try/error
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Old 03/01/2012, 19:11   #18
 
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Quote:
Originally Posted by Merkada View Post
what u mean with "reclass" can u pls explain little bit more? or can u explain this:
void* tableWithFunctions; //variable with size 4, at offset 0x0
i try find that value but i only find 4 bytes value nothing more, and it seems that addres points to real base address, and dont know how to get that list, oh and btw how u know lenghts of viariables? or type, or u can use method try/error

to figure out the type of variables you just look and see what makes most sense. usually if you display it as int and its a real big odd number its either a pointer or a float. You learn to recognise things a bit after looking at em enough. ReClass is a program used for mapping out a program's memory.

The MainWindow prolly doesn't have virtual functions, but most classes will have such a table.
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Old 03/01/2012, 20:40   #19
 
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Pls tell nub - what the current offsets of pet skill?
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Old 03/02/2012, 19:53   #20
 
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update...
added Genie "tree"

still missing some variables like str,mag,dex....
and some variables are unknown (in genie tree)...
0xC .. 0x34, 0x44 .. 0x64, 0x74 .. 0x90, 0xC8 and 0xEC+



0x54 is 20 in float for every genie
0x5C is 15 in float
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Old 03/03/2012, 19:34   #21
 
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Pretty useful tool.
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Old 03/10/2012, 00:39   #22
 
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Anyone could post here the offset file of prophet bot for pwi pls? Or send it in a private mesage
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Old 03/17/2012, 13:11   #23
 
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Quote:
Originally Posted by ianpogi11 View Post
You want the VIP Version ?
You want this Hack for ever Undetected ?
You want it FREE ?
Virus / Trojan
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Old 03/18/2012, 01:23   #24
 
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Quote:
Originally Posted by kandersem View Post
Anyone could post here the offset file of prophet bot for pwi pls? Or send it in a private mesage
go here:

Quote:
Originally Posted by martmor View Post
Virus / Trojan
martmor, this is again the wrong thread, heres no userposting from ianpogi11
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Old 03/18/2012, 19:29   #25
 
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Quote:
Originally Posted by amineurin View Post



martmor, this is again the wrong thread, heres no userposting from ianpogi11
It got deleted. Maybe here are moderators. A user wrote some messages about an 100% working bot including download link to an trojan.
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Old 03/18/2012, 22:23   #26
 
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ah then sorry
finally my application in the moderator section shows some results *hurray*
great, now we need some sticky threads too.
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Old 03/19/2012, 19:20   #27
 
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As requested by ami, here are the new AH offsets

Item AH page, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x2D8]+0x208]+0x168] + i*0x800] + 0x0]

Item AH page, item IDs:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x2D8]+0x208]+0x168] + i*0x800 + 0xB0]

Gold listings page, Sell list, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x3C0]+0x208]+0x168] + i*0x800] + 0x0]

Gold listings page, Buy list, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x3C0]+0x20C]+0x168] + i*0x800] + 0x0]
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Old 03/19/2012, 20:59   #28
 
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Quote:
Originally Posted by kandersem View Post
Anyone could post here the offset file of prophet bot for pwi pls? Or send it in a private mesage
If I can remember me correct are the offsets already written here. At the Prophet Bot Webpage Forum they are written too
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Old 03/22/2012, 14:41   #29
 
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Quote:
Originally Posted by dumbfck View Post
As requested by ami, here are the new AH offsets

Item AH page, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x2D8]+0x208]+0x168] + i*0x800] + 0x0]

Item AH page, item IDs:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x2D8]+0x208]+0x168] + i*0x800 + 0xB0]

Gold listings page, Sell list, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x3C0]+0x208]+0x168] + i*0x800] + 0x0]

Gold listings page, Buy list, tab delimited string for each item:
[[[[[[[[baseCall]+0x1C]+0x18]+0x8]+0x3C0]+0x20C]+0x168] + i*0x800] + 0x0]

wow strange i use atm this one

BASE+0x1C+0x18+0x8+0x74+0x208+0x168+0x0+0x0 - for AH line
and its same for gold buy
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Old 03/22/2012, 14:54   #30
 
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Yep, 0x74 points to the currently focused window, whereas 0x2D8 / 0x3C0 are the 'fixed' window offsets.
You'll find that if, for example, you open your inventory and focus on it, your offsets for the AH window won't work as 0x74 will be pointing to the inventory window.
But yeah, if you only have the AH window open, which most of the time would probably be the case if you're making an AH scanner, then 0x74 will work ^_^
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