I'm hoping that the diagram at the top which shows the layout of several linked structures should make it more obvious what the tutorial here (
) is doing.Should be easy enough to understand if only because of the diagrammatic representation, and hopefully, if linked to from the original "base address" guide article, should reduce the number of questions asking for clarification/more tutorials, and generally reduce low IQ posts and forum clutter.

Also, has anyone actually reverse engineered this game to the extent that they know the layout and location of say, the inventory structures? I kind of want to make a crack to see if I can change an item in my inventory into another, although I doubt it's possible since the inventory is most likely kept in the server side. But it's worth a try...






