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Emergency reverse engineering support for a server created for a closed mmofps game

Discussion on Emergency reverse engineering support for a server created for a closed mmofps game within the Private Server forum part of the General Gaming Discussion category.

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Emergency reverse engineering support for a server created for a closed mmofps game

Hello, we want to develop a server emulator for a mmofps game that was closed years ago. The global version of the game is called District 187, while the localised version for Turkey is called S2 Son Silah. We will work on the localised version for Turkey because it has received the latest update, so it is the most up-to-date client we have, but this is not the only reason. This version has a UDP server programme that manages the in-match packet traffic of the engine. So the in-match server functions of the game will not need to be rewritten from scratch. Only the login and lobby servers will need to be rewritten. There is a developer who is currently trying to do this, but with reverse engineering, these servers can be rewritten more quickly and easily. In addition to these, it can also decrypt the packet encryption of the programme I mentioned and this programme can be used on the server to be created. If anyone wants to help, please contact me. We have already established the community of the game. Our community is ready, the only thing left is to open the game. We invite everyone who has reverse engineering knowledge and who likes to do this and who wants to take part in our project.

The game uses C++ programming language. The engine it uses is LithTech Jupiter EX. The game's binaries have RTTI information.
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Old 11/05/2024, 21:40   #2
 
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