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Hero online server files and client to go with it
Discussion on Hero online server files and client to go with it within the Private Server forum part of the General Gaming Discussion category.
03/31/2022, 05:07
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#46
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elite*gold: 0
Join Date: Jun 2011
Posts: 142
Received Thanks: 3
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Quote:
Originally Posted by yywing
What does the client need to do?
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The client is only for simply editing to your liking like HT mostly. It needs to synchronized between server and client.
This server has potential fully playable with some coding fixes on the servers. I need to test out more lol
First easy bugs are some healing pots and normal items drops from monsters cannot be pick up only the one with codes such K,I,J, ECT can be pick up. Some healing pots can pickup somehow lol. But not always.
PS: another bugs are if one player in any servers other players with a different accounts cannot connect to any server list.
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03/31/2022, 08:02
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#47
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elite*gold: 0
Join Date: Jan 2022
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by johnbao
The client is only for simply editing to your liking like HT mostly. It needs to synchronized between server and client.
This server has potential fully playable with some coding fixes on the servers. I need to test out more lol
First easy bugs are some healing pots and normal items drops from monsters cannot be pick up only the one with codes such K,I,J, ECT can be pick up. Some healing pots can pickup somehow lol. But not always.
PS: another bugs are if one player in any servers other players with a different accounts cannot connect to any server list.
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I can also play the game, but I don't know how to fix any bugs. I feel there are many problems. I can't buy some things in the cash store, or I can buy but can't use them. There are no monsters in high-level maps, and the world boss refreshes on any map randomly
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03/31/2022, 21:53
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#48
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elite*gold: 0
Join Date: Jun 2011
Posts: 142
Received Thanks: 3
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Quote:
Originally Posted by yywing
I can also play the game, but I don't know how to fix any bugs. I feel there are many problems. I can't buy some things in the cash store, or I can buy but can't use them. There are no monsters in high-level maps, and the world boss refreshes on any map randomly
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I feel you bruh. The guys who sold this server broke it in purposes. It needs many fixed before it calls it playable.
I noticed this server can't accept dragon Legend (hero plus) client. Could it be it has newer classes and discrimination system which changes it codes in the server. Wonder it will accept up to date client from official hero plus. Has anyone test it? Please input your experience here.
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04/01/2022, 03:11
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#49
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elite*gold: 0
Join Date: Jun 2008
Posts: 447
Received Thanks: 296
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Quote:
Originally Posted by johnbao
The client is only for simply editing to your liking like HT mostly. It needs to synchronized between server and client.
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[Hmmm, errrr, My take, as an "old coder"  ]
[RantMode On] I'll skip over the "simply" and "easy" parts and go for the heart of the issue. One of my teachers used to call it, "Sloppy work, sloppy product, empty pockets."
There are a lot of things that MUST be handled "in the background", unseen, for a client to work. It's NOT just "editing a few HT skins" that makes a successful client. Lets take a look at some of the job skills required for a project like this:
First, whoever codes a new client has to fully understand how the server works, so he can make the client seamlessly talk back and forth. That takes a clear understanding on how network systems communicate. That means working with HTML, CSS, TCPIP, Websockets, IRC (chats), Sql/NoSql databasing, and more.
Second, whoever codes a new client has to fully understand 3D OpenGL graphics, texture mapping, Image editing, the hardware that the players interact with Keyboard/mouse/joypad etc, the physics it takes to have objects interact, and more. And, he has to do all this in microseconds, in order to make the video play as smoothly as possible. Choppy graphics can kill a game quicker than anything. A good example, compare the gameplay of Hero to Knights Online . . . (same company, 5 years earlier)
Third, whoever codes a new client has to fully understand EACH element and interaction that occurs in the game, on the client AND server sides of the game, so he can anticipate and properly handle EACH situation that comes along.
Fourth, whoever codes a new client needs a stable working server to test against. Normally, both halves develop together. This is a different wee beastie. The existing target client has to be "completely reverse-engineered" and then new code written, not patched. To accomplish that, you have to start with having access to the original server, or in our case, the original data streams, to learn how the server works, so it can be emulated "for educational purposes." Then, you have to "learn" how the existing client handles data to communicate with the server AND interact with the player, as well.
I fully appreciate the work EACH of the server devs have put into making their servers talk with the clients. Their work handles the communication portion of the game, and has allowed large steps towards making a new client possible. The next step is adding in the graphics side to handle what the player sees, and how he interacts with the game.
[RANTMODE Off]
8^D
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04/02/2022, 09:30
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#50
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elite*gold: 0
Join Date: Jan 2022
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by karraksc
[Hmmm, errrr, My take, as an "old coder"  ]
[RantMode On] I'll skip over the "simply" and "easy" parts and go for the heart of the issue. One of my teachers used to call it, "Sloppy work, sloppy product, empty pockets."
There are a lot of things that MUST be handled "in the background", unseen, for a client to work. It's NOT just "editing a few HT skins" that makes a successful client. Lets take a look at some of the job skills required for a project like this:
First, whoever codes a new client has to fully understand how the server works, so he can make the client seamlessly talk back and forth. That takes a clear understanding on how network systems communicate. That means working with HTML, CSS, TCPIP, Websockets, IRC (chats), Sql/NoSql databasing, and more.
Second, whoever codes a new client has to fully understand 3D OpenGL graphics, texture mapping, Image editing, the hardware that the players interact with Keyboard/mouse/joypad etc, the physics it takes to have objects interact, and more. And, he has to do all this in microseconds, in order to make the video play as smoothly as possible. Choppy graphics can kill a game quicker than anything. A good example, compare the gameplay of Hero to Knights Online . . . (same company, 5 years earlier)
Third, whoever codes a new client has to fully understand EACH element and interaction that occurs in the game, on the client AND server sides of the game, so he can anticipate and properly handle EACH situation that comes along.
Fourth, whoever codes a new client needs a stable working server to test against. Normally, both halves develop together. This is a different wee beastie. The existing target client has to be "completely reverse-engineered" and then new code written, not patched. To accomplish that, you have to start with having access to the original server, or in our case, the original data streams, to learn how the server works, so it can be emulated "for educational purposes." Then, you have to "learn" how the existing client handles data to communicate with the server AND interact with the player, as well.
I fully appreciate the work EACH of the server devs have put into making their servers talk with the clients. Their work handles the communication portion of the game, and has allowed large steps towards making a new client possible. The next step is adding in the graphics side to handle what the player sees, and how he interacts with the game.
[RANTMODE Off]
8^D
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Can you share your game?
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04/02/2022, 10:06
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#51
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elite*gold: 0
Join Date: Jun 2013
Posts: 21
Received Thanks: 1
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Quote:
Originally Posted by xXxStormBreakerxXx1
^ this guy guy gets it. Always a pleasure running into you Karrack.
Cheers
It's not impossible maybe one of their dev team is currently changing all file names/directories to make it in line with fair use act for educational purposes. However there always stands a dmca letter, and a fake dmca letter thats emailed. you just have to know to tell the difference.
 really though i would like to know if anyone knows how to join their server...if they have a discord...or anything i want to play it seems like its open 
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What an idiot you are a staff member in PSI and then you asking for your own discord.. you are funny
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04/02/2022, 10:20
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#52
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elite*gold: 0
Join Date: Jun 2008
Posts: 447
Received Thanks: 296
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Quote:
Originally Posted by yywing
Can you share your game?
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As I get closer to an alpha release, I'll be posting progress screenshots. Right now, it's rough and doesn't show the NPCs. Just their names on the screen so I know where I am at in Dragon Castle.
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04/02/2022, 17:53
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#53
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elite*gold: 0
Join Date: Mar 2022
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by blizzbitz
What an idiot you are a staff member in PSI and then you asking for your own discord.. you are funny
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No, you are funny ^^ cool I posted a few of my videos to get some pre hype for the game, but clearly your greedy *** just noticed the amount of people interested in the server files, and you probably thought about this for days to "find an excuse" *****, and cry so you have an "excuse" to steal everything and leave the other people with nothing you seem to familiar at doing this so please I hope you Jeffrey Epstein your self, or atleast to it volunteerily
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04/07/2022, 04:42
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#54
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elite*gold: 0
Join Date: Jan 2022
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by karraksc
As I get closer to an alpha release, I'll be posting progress screenshots. Right now, it's rough and doesn't show the NPCs. Just their names on the screen so I know where I am at in Dragon Castle.
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It would be better if you could share
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04/11/2022, 08:42
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#55
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elite*gold: 0
Join Date: Jan 2022
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by xXxStormBreakerxXx1
No, you are funny ^^ cool I posted a few of my videos to get some pre hype for the game, but clearly your greedy *** just noticed the amount of people interested in the server files, and you probably thought about this for days to "find an excuse" *****, and cry so you have an "excuse" to steal everything and leave the other people with nothing you seem to familiar at doing this so please I hope you Jeffrey Epstein your self, or atleast to it volunteerily
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Why don't you share it? ahhh
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04/28/2022, 21:04
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#56
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elite*gold: 0
Join Date: Jan 2017
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by Albatrox
Hi !
Seeing fix of each function, compiled .exe file, without source or algorithm.
PMS
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how do I talk to you?
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04/30/2022, 02:51
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#57
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elite*gold: 0
Join Date: Jan 2017
Posts: 2
Received Thanks: 0
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can someone help me with the drops bug and access to night maps that are also without mobs
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06/19/2022, 02:51
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#58
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elite*gold: 0
Join Date: Feb 2011
Posts: 18
Received Thanks: 0
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Enjoy guys i rework all maps in HD
or better to say it is total new maps
and check the server i play it
i forget part one sorry for that
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06/22/2022, 00:02
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#59
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elite*gold: 0
Join Date: Feb 2011
Posts: 18
Received Thanks: 0
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old game interface
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07/19/2022, 18:05
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#60
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elite*gold: 0
Join Date: Jul 2019
Posts: 1
Received Thanks: 0
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alguém me ensina a fazer meu server baixei os arquivos mas não sei pra onde ir.
someone teach me how to make my server I downloaded the files but I don't know where to go.
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