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Questions and Answers

Discussion on Questions and Answers within the Planetside forum part of the Shooter category.

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Old 12/24/2007, 00:37   #121
 
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Quote:
Originally Posted by LaughingMan925 View Post
Imatyr whats JnR?
Jump N' Run or fly hack.
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Old 12/24/2007, 02:36   #122
 
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o, the one that uses inf stanima?
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Old 12/25/2007, 02:33   #123
 
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I'm working on BFR capacitor right now and I'm pretty sure its a MOV EDX but i'm hazy on the the amount i'm supposed to use. 1 dosnt seem to have an effect. The initial value is like .4000000008 or something along those lines, but i cant set floats for code caving.
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Old 12/26/2007, 00:06   #124
 
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Is it possible to change the backpack code so cloakers can carry HA?
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Old 12/26/2007, 20:07   #125
 
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thats a good question qb123 never thought about that. That would be pretty cool.

One question is the offset too control reloading clientside. Was wondering if its possible too elimnate the reloading animation.
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Old 12/27/2007, 03:03   #126
 
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Lmao Clowns, me and Liquid were going to work on that next.
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Old 12/27/2007, 09:46   #127
 
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Im telling you this game is so funny. The other day i noped a offset that made most of the stuff look like it was under a black light. Crazy stuff i tell you.
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Old 12/27/2007, 20:04   #128
 
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Aye, I like my COF as Green Blue! More sexy I think lol. Jolt n I were talking bout making the VS wearing Diapers. rofl. Just a thought.
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Old 12/29/2007, 02:45   #129
 
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Right now PS isn't accepting the replacement textures. But in time I'll do a mass redo of how PS looks.
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Old 01/10/2008, 09:12   #130
 
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In Liquids guide, why are there 3 pokes for ON and 3 for OFF. Is it always 3 for each?
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Old 01/10/2008, 13:14   #131
 
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Conventional coordinates

x y z

first address is x (X-axis being the horizontal)

second address is y (Y-axis the vertical)

last address is z (Z-axis the up and down or elevation of each character)
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Old 01/11/2008, 10:38   #132
 
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Quote:
Originally Posted by evilclowns View Post
Conventional coordinates

x y z

first address is x (X-axis being the horizontal)

second address is y (Y-axis the vertical)

last address is z (Z-axis the up and down or elevation of each character)
Question...
If Y is Vertical, then how is Z up and down? lol

It's a commend mistake by people, that are not familiar with the XYZ axis.
Z-axis the optical axis of the system... In simple terms. allows the user to go West and East.

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Old 01/11/2008, 12:51   #133
 
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RoF would sure be funny haha, Im still trying to figure out a freeze hack though :/ runnin on 2 hours of sleep so I can't really think on it lol
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Old 01/12/2008, 07:21   #134
 
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Quote:
Originally Posted by joltting View Post
Question...
If Y is Vertical, then how is Z up and down? lol

It's a commend mistake by people, that are not familiar with the XYZ axis.
Z-axis the optical axis of the system... In simple terms. allows the user to go West and East.

From what I can tell the letters are just a guideline. It could be ABC instead. Also that what ever is pointing up (be it X, Y OR Z) is the optical axis. I think to avoid all this confusion we just say "horizontal", "vertical" and "optical".

Quote:
Originally Posted by Correct Quote
Conventional coordinates for optical system analysis, the X-axis being the horizontal, the Y-axis the vertical and the Z-axis the optical axis of the system.
Quote:
Originally Posted by URL Quote
The z-axis in three-dimensional Cartesian coordinates which is usually oriented vertically.
More data
Optical axis - Wikipedia, the free encyclopedia




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Old 01/14/2008, 17:37   #135
 
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Craby, We gunna talk about this again?

Suggest you take a good look at 3d programs like maya or 3dmax. **** I got a 23gb's of 3d Training that can back me up on this.

Craby fails again.

Maya:
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