Quote:
Originally Posted by butter123
if someone wants to code this, i can add a modified script to the first page.
1) yes, can be done easily, maybe even log out, since disconnect could take some time untill the server realises, that he is not there anymore and still shows his name for this time
2) this "when closer" thing could be usefull to prevent enemies from hearing you which leads to 3) just use a normal gun with supressor and throw a ammopack on the ground every now and then. suppresed weapons will not be shown on the minimap.
the knife: 2 hit kill. so as soon as the shield is down, you would kill him and wont be able to get points for healing.
4) would be more complex, since the bot would have te read exact numbers. and you reach the daily top ten quite fast with a bot.
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1) I have already coded in this feature. I found if you close the window the game will properly disconnect each account but if you terminate the process the account will stay active until the next server check. The source is here if interested:

. The Send({F11}) is my screen shot button. Before closing each window it will take a screen shot. I have tested it and it works quite well.
2) I could code this but would take some time to get the pixel search right. I might give it a shot after I get some new accounts setup.
3) I did think of this. The problem I found is your character will yell "cover me I'm reloading" and something along the lines of "I've got ammo" when an ammo pack is thrown. I'm not sure how far this audio is actually heard but could prove to be suspicious if coming from under a rock lol. I beleive using a knife is possible. In therory this is how the automation would go:
You have a total of 100 HP. Shield is 50 and health is 50.
With no certs shield takes 10 seconds to recharge.
With no certs the medic gun takes ~4.5 seconds to heal to full health from ~10 health.
-- Init --
1. Shooter swings knife at dummy. Dummy takes ~62 damage. (50 shield and 12 health)
2. Healer heals dummy to full health while shield is still down.
-- Damage and Heal --
1. Shooter waits for shield to get to >= 32 then swings at dummy. Dummy takes ~62 damage and is left with 10 health.
2. Healer heals dummy to full health over ~4.5 seconds.
-- Reset exp return --
(basically same as original script)
1. When round limit is reached healer stands.
2. Shooter kills healer.
3. Dummy revives healer
4. Healer accepts revive.
5. Healer crouches.
So basically:
Code:
-- Init --
Loop
If round limt then
-- Reset exp return --
-- Init --
Else
-- Damage and Heal --
End If
End Loop
The key is the >= 32 to not kill the dummy and get a full heal off. I haven't tested this. There will be some lag time in there so the numbers are not exact.
4) This is true. You could parse the player leader board on the PS2 website but it is a bit too complex for this. More realistically you could add in an optional input box to set a maximum exp you would like to receive with the bot and when the maximum is reached the bot would stop.