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[pSide 2.5] Source.

Discussion on [pSide 2.5] Source. within the Planetside forum part of the Shooter category.

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Old 12/09/2009, 22:57   #76
 
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No need for the ridiculously big text. Plus, as I said many times before, I'm no longer developing this program.

EDIT:
I looked into to a tab bit, since I was curious just to see what SOE has changed from previous updates. They did a little bit more then just make it more compatible for vista/7 they change allot of stuff from what it was originally designed. Still very hackable, but I don't have the time nor the patience to re-fix any of this.

The source is available for this vary purpose. To give a good ground work for when it breaks, so other users can update it and keep it alive.
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Old 12/10/2009, 18:03   #77
 
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Old 12/12/2009, 12:21   #78
 
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how i use this hack? please help
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Old 12/16/2009, 21:44   #79
 
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How to edit? With the help of what program?
Can Microsoft Visual C ++? Prompt! Or who can prompt as to make that it was visible invisible beings without an implant. I cannot guess in any way. Thanks.
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Old 12/20/2009, 18:33   #80
 
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Who is easy to tell to that in it understands! And who as a log that also will ask silly questions! I have I will enter myself!
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Old 12/24/2009, 08:44   #81
 
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Download a copy of Visual Studio: C++ 2008, get the required dependencies (DX Summer 2004 :O), digg through planetside.exe for the required offsets of the detoured functions joltting used, generate a signature for those offsets (minding that the functions replaced were the exact same, but in different locations), and fire it up. You'll have a working hack.
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Old 12/24/2009, 12:38   #82
 
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At me it has not turned out. Probably I stupid!
chiefioso - it works for you? If yes that has helped backward please. You can send me a working file?

Thanks.
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Old 12/24/2009, 19:43   #83
 
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I have not actually dug through the ASM to find the updated ones; I am currently working on developing my own skills and my own hack.
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Old 12/24/2009, 22:56   #84
 
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Old 12/28/2009, 08:13   #85
 
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SOE dosent usally change the offsets that much. They shouldent be to hard to find again.
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Old 12/28/2009, 10:03   #86
 
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What's hard to find (at least in my opinion, im noob with this kind of thing), is the exact same calls that are used in the default source. I don't know what they were; I can look at the signatures and find pretty close but it'***** and miss.
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Old 01/02/2010, 07:54   #87
 
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Quote:
Download a copy of Visual Studio: C++ 2008, get the required dependencies (DX Summer 2004 :O), digg through planetside.exe for the required offsets of the detoured functions joltting used, generate a signature for those offsets (minding that the functions replaced were the exact same, but in different locations), and fire it up. You'll have a working hack.

Could somone please explain this in an easy to understand manner in which I(am a noob) or others could pick up, get it updated, and get playin, pictures would be good.
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Old 01/04/2010, 11:23   #88
 
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Need help!!!
Please you can send me a working file?

Thanks!!!
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Old 01/06/2010, 10:15   #89
 
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Need help!!!
Please you can send me a working file?

Thanks!!!
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Old 01/19/2010, 17:51   #90
 
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I pretty much have this working except for the COF offset. Besides that all the other modes are working fine.

Anyone have the new COF offset for this trainer?
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