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[pSide 2.5] Source.
Discussion on [pSide 2.5] Source. within the Planetside forum part of the Shooter category.
12/09/2009, 22:57
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#76
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Join Date: Jul 2007
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No need for the ridiculously big text. Plus, as I said many times before, I'm no longer developing this program.
EDIT:
I looked into to a tab bit, since I was curious just to see what SOE has changed from previous updates. They did a little bit more then just make it more compatible for vista/7 they change allot of stuff from what it was originally designed. Still very hackable, but I don't have the time nor the patience to re-fix any of this.
The source is available for this vary purpose. To give a good ground work for when it breaks, so other users can update it and keep it alive.
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12/10/2009, 18:03
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#77
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12/12/2009, 12:21
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#78
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Join Date: Apr 2009
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how i use this hack? please help
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12/16/2009, 21:44
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#79
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How to edit? With the help of what program?
Can Microsoft Visual C ++? Prompt! Or who can prompt as to make that it was visible invisible beings without an implant. I cannot guess in any way. Thanks.
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12/20/2009, 18:33
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#80
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Who is easy to tell to that in it understands! And who as a log that also will ask silly questions! I have I will enter myself!
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12/24/2009, 08:44
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#81
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Join Date: Jun 2005
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Download a copy of Visual Studio: C++ 2008, get the required dependencies (DX Summer 2004 :O), digg through planetside.exe for the required offsets of the detoured functions joltting used, generate a signature for those offsets (minding that the functions replaced were the exact same, but in different locations), and fire it up. You'll have a working hack.
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12/24/2009, 12:38
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#82
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Join Date: Dec 2009
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At me it has not turned out. Probably I stupid!
chiefioso - it works for you? If yes that has helped backward please. You can send me a working file?

Thanks.
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12/24/2009, 19:43
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#83
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Join Date: Jun 2005
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I have not actually dug through the ASM to find the updated ones; I am currently working on developing my own skills and my own hack.
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12/24/2009, 22:56
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#84
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12/28/2009, 08:13
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#85
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Join Date: Nov 2006
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SOE dosent usally change the offsets that much. They shouldent be to hard to find again.
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12/28/2009, 10:03
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#86
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What's hard to find (at least in my opinion, im noob with this kind of thing), is the exact same calls that are used in the default source. I don't know what they were; I can look at the signatures and find pretty close but it'***** and miss.
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01/02/2010, 07:54
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#87
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Quote:
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Download a copy of Visual Studio: C++ 2008, get the required dependencies (DX Summer 2004 :O), digg through planetside.exe for the required offsets of the detoured functions joltting used, generate a signature for those offsets (minding that the functions replaced were the exact same, but in different locations), and fire it up. You'll have a working hack.
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Could somone please explain this in an easy to understand manner in which I(am a noob) or others could pick up, get it updated, and get playin, pictures would be good.
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01/04/2010, 11:23
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#88
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Need help!!!
Please you can send me a working file?

Thanks!!!
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01/06/2010, 10:15
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#89
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Need help!!!
Please you can send me a working file?

Thanks!!!
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01/19/2010, 17:51
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#90
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Join Date: Nov 2009
Posts: 10
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I pretty much have this working except for the COF offset. Besides that all the other modes are working fine.
Anyone have the new COF offset for this trainer?
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