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[pSide 2.5] Source.
Discussion on [pSide 2.5] Source. within the Planetside forum part of the Shooter category.
10/13/2009, 22:19
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#31
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Join Date: Oct 2007
Posts: 109
Received Thanks: 52
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word up
Jolt, call me brotha. PM me fer meh number if u lost it.
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10/13/2009, 23:22
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#32
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Join Date: Jul 2007
Posts: 126
Received Thanks: 46
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Quote:
Originally Posted by Liquid-K
Jolt, call me brotha. PM me fer meh number if u lost it.
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holy ****.. been a while bro.
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10/14/2009, 06:32
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#33
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Join Date: Oct 2007
Posts: 109
Received Thanks: 52
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Yup. Glad to see familure faces. Just seen the game server screen with 1 server. lol. Nearing the end it seems. Still some hardcore PSide junkies still play. We got to get together fer a family reunion on the server.
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10/15/2009, 03:27
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#34
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Join Date: Sep 2005
Posts: 1
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got it to load and inject, teleport works.. etc
But.. how do i activate ROF/cof etc? cant seem to make it work, are there any programmed hotkeys or anything? cant get anything cept teleport to work, :<
i can see the menu, my cof doesnt move (but it stays big, not small), my fire speed is like 1/5th it shud be (real slow), tried pressin just about every key on my keyboard, and cant find the way to edit the menu options :<
any help wud be appreciated :>
thanks
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10/15/2009, 14:30
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#35
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elite*gold: 0
Join Date: Jul 2006
Posts: 19
Received Thanks: 0
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Quote:
Originally Posted by Dehen
But.. how do i activate ROF/cof etc? cant seem to make it work, are there any programmed hotkeys or anything? cant get anything cept teleport to work, :<
i can see the menu, my cof doesnt move (but it stays big, not small), my fire speed is like 1/5th it shud be (real slow), tried pressin just about every key on my keyboard, and cant find the way to edit the menu options :<
any help wud be appreciated :>
thanks
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Number pad.
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10/18/2009, 16:29
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#36
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elite*gold: 0
Join Date: May 2009
Posts: 21
Received Thanks: 3
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need the teleport map button to be changed
cause when im in say a reaver switching weapons it automatically teleports me
is it possible to change the button or disable it entirely??
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10/18/2009, 16:47
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#37
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elite*gold: 0
Join Date: May 2009
Posts: 21
Received Thanks: 3
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planetside keeps crashing with the hack
what do i do to not make it crash
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10/18/2009, 16:48
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#38
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elite*gold: 0
Join Date: May 2009
Posts: 21
Received Thanks: 3
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im using winject
what type of injection software r u using is it possible to inject with DOS like the other trainers or a method like damncheaters.com
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10/26/2009, 18:04
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#39
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elite*gold: 0
Join Date: Jul 2005
Posts: 11
Received Thanks: 2
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Quote:
Originally Posted by AntDX316
im using winject
what type of injection software r u using is it possible to inject with DOS like the other trainers or a method like damncheaters.com
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If you use compatibility mode to run PS then you also need to do it with the injection program otherwise it will just crash PS. At least it did for me.
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11/01/2009, 02:48
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#40
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elite*gold: 0
Join Date: Mar 2009
Posts: 17
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i have noticed that ROF 10 crashes my computer but rof9 and everything else works like a charm. and i use winject for the record. Great Hack
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11/02/2009, 20:49
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#41
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elite*gold: 0
Join Date: Jul 2007
Posts: 126
Received Thanks: 46
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Quote:
Originally Posted by rev4life03
i have noticed that ROF 10 crashes my computer but rof9 and everything else works like a charm. and i use winject for the record. Great Hack
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11/05/2009, 11:24
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#42
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elite*gold: 360
Join Date: Jan 2008
Posts: 1,127
Received Thanks: 522
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nice share thanks bro!
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11/05/2009, 16:19
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#43
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Join Date: Apr 2008
Posts: 16
Received Thanks: 1
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trainer didnt work,something changed, couldnt find "enemyr"
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11/05/2009, 23:22
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#44
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Join Date: Jul 2007
Posts: 126
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Yea sorry guys, I already know the problem after looking at the offset I gave for enemy radar. I for got to input wildcard's for the jump that needs to be nop'ed. After 4 or so update's I'm surprised it didn't break sooner. But it doesn't stop there. Since I'm dealing with a jump that deals with whether or not you are allowed to see the enemy. It makes modifying that address very annoying.
anyway here's a fix for the source:
offset.h
Replace:
Code:
static BYTE enemy_radar[] = {0x0F, 0x85, 0x99, 0x0C, 0x00, 0x00, 0x8A, 0x44, 0x24, 0x12, 0x84, 0xC0, 0x74, 0x18, 0x8B, 0x06, 0x8D,
0x8C, 0x24, 0x1C, 0x01, 0x00, 0x00};
With:
Code:
static BYTE enemy_radar[] = {0x0F, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0x8A, 0x44, 0x24, 0x12, 0x84, 0xC0, 0x74, 0x18, 0x8B, 0x06, 0x8D,
0x8C, 0x24, 0x1C, 0x01, 0x00, 0x00};
hackbase.cpp
Replace:Right under the Enemey Radar -start
Code:
BYTE enemyR_nop[] = {0x0F, 0x85, 0x99, 0x0C, 0x00, 0x00};
With:
Code:
BYTE enemyR_nop[] = {0x0F, 0x85, 0x9B, 0x0C, 0x00, 0x00};
new binary and source will be released with this fix.
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11/06/2009, 00:43
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#45
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elite*gold: 0
Join Date: Mar 2008
Posts: 8
Received Thanks: 0
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Awsome Jolting. For some reason my toon wont move once ive injecteted the dll (any ideas on how to fix id appreciate it) and the only thing that works is the teleport but im haveing a blast warping all over a map right now. ^_^
*im on Vista which is probably the source of my problems but im running winject with same campatibility settings as PS*
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