[[itemPointer + 0x40] + 0x0]
for a unicode string with the item description. This was of course great, until I realised this value is only populated if you have hovered over the item before. So after some searching it appeared that when updating an item description in inventory [[itemPointer + 0] + 0x34] is called. Naturally I tried injecting a function call to this function and woohoo, it seemed to work. But, not always. For random items it is refusing to update the item description and it will just return a blank string, most of the time it will work, but not always.
I'm getting a bit annoyed with it now, so I was wondering if anybody has any advice on how to tackle this issue...
I've tried doing it with for example a cat shop with 2 accounts looking at those items at the same time, and both ended up missing different item descriptions. It can be any type of item that can fail... DQ items, equipment, resources, it seems totally random.
Anyway, I'd love some advice for this problem






