Team Yakuza is a group of us who met here on Epvp in the CO section based around psrvr dev. We've released our first game at Kongregate developed with Unity and are trying to get ppl to come check it out. Stop by if you get a chance! It's an MMO DeathMatch style driving game, that will grow into a more robust MMO with many more features and game event types.
not yet, atm its just death match with vehicles. We're still developing but we made what you see within about a month to enter it into the contest. Check it out and let me know what you think ^^
[RELEASE] Multiclient game.exe 12/26/2010 - Shaiya Hacks, Bots, Cheats & Exploits - 10 Replies Just updated for the new version releasing on 10/27/2010.
This is a working game.exe for muticlient & antifreeze, as the newest update kill all the patch so I just made it. Tested on US server. Credit go to the olly tut.
Virus total result
File name: game.rar
Submission date: 2010-10-22 16:30:21 (UTC)
Current status: finished
Result: 0 /43 (0.0%)
[RELEASE]Lv. 255 Game-File *HOT* 09/28/2010 - Metin2 PServer Guides & Strategies - 86 Replies So Leute, jetzt reichts, ich sehe hier immer wieder Leute die mit ihrer 255er Game-File angeben, da denke ich mir eigentlich immer, was soll das, ist es denn wirklich so schwer mal was mit der Community zu teilen?
Ich glaub ihr wisst schon wen ich da meine, es sind nämlich bestimmte Personen
die sich nur um ihren Ars*h kümmern und allen anderen irgendwie zeigen, ich bin besser und du hast keine Ahnung, da ich in der UG Section bin und Vorteile hab. UGS, schön und gut, doch tut es weh einfach...
[Release] EO Game CP 05/16/2010 - EO PServer Guides & Releases - 24 Replies Hello everyone,
after few days of scripting :pimp: i got the cp done so enjoy my V1.0.0 release of uzn-game-cp for eo servers.
V1.0.0: Download
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Registeration page
Retrieve page
Statistic page
Account Information page
[Release] ResetChar into game 12/25/2008 - CO2 PServer Guides & Releases - 10 Replies In Character.cs Under public void ReBorn2(byte ToJob) Add :
public void ResetChar()
{
try
{
Level = 1;
Exp = 0;