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NStu - map changes, like placing snowmen
NStp - for texture changes, even if snow textures are reused from other parts, map shadows still have to be changed
NStc - grid for walkable and non-walkable cells
NostaleClientX.exe and NostaleClient.exe - snowy footsteps are hardcoded in the client's executable
NStg - might be changed if new models are added (the ones from previous events I think are not removed, so if nothing completly new was added I think it won't be changed)
NSed/NSem/NSes might also change if new animated elements are added
The most important ones would be NStu, NStp, NStc and the .exe - these will always have to be changed when replacing standard NosVille with snowy NosVille, even if it's the same as last year.
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