From my NosPlacer (map editor)

:
Quote:
Map floor shadows texture, entity shadows texture and minimap texures are inside NStpDatas
Shadows' ID is mapId + 2144337920 (mapId + 0x7FD00000)
Entity shadows' ID is mapId + 2144468992 (mapId + 0x7FD20000)
Minimap ID is mapId + 1431425024 (mapId + 0x5551D000)
For example, map with ID 123 would need to have (otherwise it will default to full white):
- texture 2144338043 for map shadows (like a shadow of a tree)
- texture 2144469115 for entity shadows (like your character going darker when under a tree)
- texture 1431425147 for minimap
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I hope that's what you asked for