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Titles packets

Discussion on Titles packets within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Titles packets

Any can say me the index of the title packets(i have the packets, but i dont know the index xdd)
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Old 10/18/2019, 10:40   #2
 
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Wtf ?

If you're talking about the packet index when converting the packet to string definition, then it's very simple, and you have like 1000000000 examples in the code.

For example:

Walk 1 2 3 4

Walk: this is the packet header
1: PacketIndex 1
2: PacketIndex 2
...

Then you just have to try different stuff on the official servers to see what each index is made for.

If you can't even do that, good luck with the titles implementation. It's not hard, but it still requires some work
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Old 10/19/2019, 11:04   #3
 
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Yes but say if is name, if is other thing...
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Old 10/19/2019, 12:00   #4
 
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If you have the packet you should be able to see if this is the name... if it’s a number it’s not a name. If it’s a list of alphabetical character it may be the name
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Old 10/19/2019, 12:07   #5
 
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Quote:
Originally Posted by Nagisa Shiota View Post
Yes but say if is name, if is other thing...
Use a packetlogger and test changing different values of the packets until you understand how it works...
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Old 10/20/2019, 18:04   #6
 
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I dont explain good xd, i say for know is a character id, title info...
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Old 10/21/2019, 09:30   #7
 
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Quote:
Originally Posted by erixor View Post
Use a packetlogger and test changing different values of the packets until you understand how it works...
.
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Old 10/22/2019, 22:37   #8
 
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Ok, ty, close this please

Type (int)

CharacterId (long)

TitleNameId (short)

TitleEffectId (short)
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Old 10/22/2019, 23:48   #9
 
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Quote:
Originally Posted by Nagisa Shiota View Post
Ok, ty, close this please

Type (int)

CharacterId (long)

TitleNameId (short)

TitleEffectId (short)
if u can do a better tutorial maybe like for Packets and more or to add it from 0% to 100%

would it be cool
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Old 10/23/2019, 20:40   #10
 
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And any know the title windows packets to activate in this windows or not?
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