Quote:
Originally Posted by redbull2905
just put dialogs 9 and shoptype 17 and go to the item and change the value "ReputPrice"
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thanks for your answer
I should say that I know this method and I know that it works...but It's not enought for me.
Check this out:
There is:
[PRICE] GOLD
I know that it will be bought using reputation.
I still want to make it looking as in Hugo NPC
any other ideas?
Here is hugo's data from client:
VNUM 2367
NAME zts5104e
LEVEL 98
RACE 3 0
ATTRIB 0 0 0 0 0 0
HP/MP 0 0
EXP 0 0
PREATT 0 0 12 4 2400
SETTING 780 0 0 0 0 0
ETC -2147483647 0 0 0 0 0 0 0
PETINFO 0 0 0 0
EFF 0 0 0
ZSKILL 0 1 3 0 10 0 0
WINFO 0 0 0
WEAPON 98 1 0 0 0 0 0
AINFO 0 0
ARMOR 98 0 0 0 0
SKILL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PARTNER 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BASIC 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CARD 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MODE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ITEM -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0
I wanted to make new npc with the same data (except VNUM ofc) but I don't know which of these values are responsible for shop tabs.