Quote:
Originally Posted by pauvm1618
I understand it lucifer, i know a bit about reading the code (i did a course this summer) so I know a bit. I've changed some things now let's see if it works
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- Add a value to the ClassType enum
In the CharacterHelper class
- Add new class stats in LoadHpData Method
- Add new class stats in LoadHpHealt Method
- Add new class stats in LoadHpHealthStand Method
- Add new class stats in LoadMpData Method
- Add new class stats in LoadMpHealth Method
- Add new class stats in LoadMpHealthStand Method
- Add new class stats in LoadStats Method
- Define the attack type in the GetClassAttackType Method
In the Character class
- Add a case to the switch in the WeaponLoaded method (a basic return true in the case should do the trick)
A bit of research would have given you the answer, this actually seems pretty logic to anyone who can "read the code", but reading != understanding.