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[OpenSource] OpenNos TimeSpace Generator
Discussion on [OpenSource] OpenNos TimeSpace Generator within the Nostale forum part of the MMORPGs category.
06/13/2018, 08:25
#1
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[OpenSource] OpenNos TimeSpace Generator
Hi elitepvpers, long leech no see
I'd like to present you a small project realized with @
& @
in just a few days.
For the people still reading (Yeah, I still have hope that skilled people are reading & didn't just jump on the github link in order to leech
), I know the code sucks a lot, and if you have some time, any review and constructive criticism is accepted, we're all here to progress
This project is basically a timespace generator for OpenNos' emulator, this has probably a lot of bugs, as I couldn't get all the packets of the official timespaces & couldn't test anything, so any issue & pull request is greatly appreciated
preview
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Great thanks to @
and the whole OpenNos Team, as well as @
& @
for their previous work, that allowed us to make this project easier
06/13/2018, 10:09
#2
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Waiting for enough abstraction on your side to be portable on ChickenAPI without changing everything.
Please, if you guys make a project, abstract a most of your code base so you will be able to be compatible with OpenNos, NosCore and ChickenAPI without having to write a project for each of these projects.
Actually, as you said, your project is only compatible with OpenNos, but not because ChickenAPI / NosCore are mature enough, because you developped your project based on OpenNos, the project with only Chuck's work with abstraction level (who got ****** by every single contributor and I'm in it)
Long leech to the community
07/07/2018, 18:51
#3
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fixed my Fail
07/08/2018, 12:49
#4
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Quote:
Originally Posted by
Thecrazyviktor
Hey,i have Created a Script with the Tool,and when i use this Script(Noswings Source) comming this Error:
Here the Script from Line 27 to 39
Code:
</GiftItems>
</Globals>
<InstanceEvents>
<CreateMap Map="1" VNum="5203" IndexX="6" IndexY="9">
<OnCharacterDiscoveringMap>
<SendMessage Value="The mission starts as soon as you enter the first room " Type="0" />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="12" Type="0" ToMap="1" ToX="0" ToY="0" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="9" PositionY="10" />
<SummonNpc VNum="1384" PositionX="9" PositionY="12" />
</CreateMap>
At first u are missing Definitions
Secondly: You can't enter a timespace on OpenNos, without fixing the whole TimeSpace System
OnStart
Clock
etc.
07/09/2018, 15:17
#5
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Actually, the TimeSpace fix is 2 lines
07/09/2018, 15:39
#6
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My Other Problem is i can not finish the Timespace i stucked in the Reward List
Here the Acutelle Script(Timespace 12)
And other Problem on the Generator i have tested by TimeSpace 32 and 28 by the TimeSpaces dont create the Tool the Portales Coordinates.
Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
<Globals>
<Label Value="TimeSapce 12 Test" />
<Title Value="The Defence of NosVille" />
<LevelMinimum Value="12" />
<LevelMaximum Value="99" />
<Lives Value="2" />
<RequieredItems>
<Item VNum="1012" Amount="0" />
</RequieredItems>
<DrawItems>
<Item VNum="2024" Amount="1" />
<Item VNum="211" Amount="1" />
<Item VNum="2024" Amount="1" />
<Item VNum="211" Amount="1" />
</DrawItems>
<SpecialItems>
<Item VNum="2042" Amount="4" />
<Item VNum="2042" Amount="4" />
</SpecialItems>
<GiftItems>
<Item VNum="2038" Amount="1" />
<Item VNum="5" Amount="1" />
<Item VNum="2038" Amount="1" />
<Item VNum="5" Amount="1" />
</GiftItems>
</Globals>
<InstanceEvents>
<CreateMap Map="1" VNum="4100" IndexX="0" IndexY="11">
<OnCharacterDiscoveringMap>
<SendMessage Value="The mission starts as soon as you enter the first room " Type="0" />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="0" ToMap="2" ToX="1" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="14" PositionY="8" />
<SummonNpc VNum="1384" PositionX="15" PositionY="7" />
</CreateMap>
<CreateMap Map="2" VNum="4101" IndexX="0" IndexY="11">
<OnCharacterDiscoveringMap>
<SendMessage Value="The guards are coming!" Type="0" />
<NpcDialog Value="6015" />
</OnCharacterDiscoveringMap>
<GenerateClock Value="2500" />
<StartClock />
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="0" ToMap="3" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="14" Type="0" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="3" PositionY="15" />
<SummonNpc VNum="1384" PositionX="2" PositionY="16" />
<SummonNpc VNum="320" PositionX="22" PositionY="15" />
</CreateMap>
<CreateMap Map="3" VNum="4100" IndexX="1" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6016" />
</OnCharacterDiscoveringMap>
<OnMapClean>
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<SendMessage Value="You have successfully completed the Quick Mission " Type="0" />
<RefreshMapItems />
</OnMapClean>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="1" ToMap="4" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="1" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="15" />
<SummonNpc VNum="320" PositionX="3" PositionY="14" />
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="21" PositionY="13" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="21" PositionY="18" IsBonus="True" />
</OnDeath>
</SummonMonster>
<SummonMonster VNum="129" PositionX="10" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="17" PositionY="10" />
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="4" VNum="4112" IndexX="2" IndexY="11">
<OnMapClean>
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<SendMessage Value="You have successfully completed the Quick Mission " Type="0" />
<RefreshMapItems />
</OnMapClean>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="14" Type="1" ToMap="5" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="2" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="15" />
<SummonNpc VNum="320" PositionX="1" PositionY="15" />
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="10" PositionY="19" />
<SummonMonster VNum="129" PositionX="10" PositionY="17" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="14" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="13" PositionY="7" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="5" VNum="4112" IndexX="3" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6017" />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="14" Type="1" ToMap="6" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="3" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="13" />
<SummonNpc VNum="320" PositionX="1" PositionY="13" />
<!-- Buttons -->
<SpawnButton PositionX="24" PositionY="16" VNumDisabled="1000" VNumEnabled="1045" Id="0">
<OnFirstEnable>
<SendMessage Value="The lever has been pulled " Type="0" />
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<RefreshMapItems />
<RefreshMapItems />
</OnFirstEnable>
</SpawnButton>
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="13" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="13" PositionY="18" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="13" PositionY="14" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="13" PositionY="23" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="6" VNum="4100" IndexX="4" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6019" />
<SendMessage Value="There seems to be no end to them!" Type="0" />
<ChangePortalType IdOnMap="1" Type="4" />
<RefreshMapItems />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="5">
<OnTraversal>
<SendMessage Value="Please wait " Type="0" />
<End Type="5" />
</OnTraversal>
</SpawnPortal>
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="2" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="13" />
<SummonNpc VNum="320" PositionX="1" PositionY="14" />
<!-- Buttons -->
<SpawnButton PositionX="18" PositionY="16" VNumDisabled="1000" VNumEnabled="1045" Id="0">
<OnFirstEnable>
<SendMessage Value="The lever has been pulled " Type="0" />
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<RefreshMapItems />
<RefreshMapItems />
</OnFirstEnable>
</SpawnButton>
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="10" PositionY="21" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="10" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="12" PositionY="7" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="16" PositionY="22" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
<SummonMonster VNum="129" PositionX="10" PositionY="18" />
</CreateMap>
</InstanceEvents>
</Definition>
07/10/2018, 18:24
#7
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Best Tools!
07/11/2018, 13:25
#8
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Quote:
Originally Posted by
Thecrazyviktor
My Other Problem is i can not finish the Timespace i stucked in the Reward List
Here the Acutelle Script(Timespace 12)
And other Problem on the Generator i have tested by TimeSpace 32 and 28 by the TimeSpaces dont create the Tool the Portales Coordinates.
Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
<Globals>
<Label Value="TimeSapce 12 Test" />
<Title Value="The Defence of NosVille" />
<LevelMinimum Value="12" />
<LevelMaximum Value="99" />
<Lives Value="2" />
<RequieredItems>
<Item VNum="1012" Amount="0" />
</RequieredItems>
<DrawItems>
<Item VNum="2024" Amount="1" />
<Item VNum="211" Amount="1" />
<Item VNum="2024" Amount="1" />
<Item VNum="211" Amount="1" />
</DrawItems>
<SpecialItems>
<Item VNum="2042" Amount="4" />
<Item VNum="2042" Amount="4" />
</SpecialItems>
<GiftItems>
<Item VNum="2038" Amount="1" />
<Item VNum="5" Amount="1" />
<Item VNum="2038" Amount="1" />
<Item VNum="5" Amount="1" />
</GiftItems>
</Globals>
<InstanceEvents>
<CreateMap Map="1" VNum="4100" IndexX="0" IndexY="11">
<OnCharacterDiscoveringMap>
<SendMessage Value="The mission starts as soon as you enter the first room " Type="0" />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="0" ToMap="2" ToX="1" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="14" PositionY="8" />
<SummonNpc VNum="1384" PositionX="15" PositionY="7" />
</CreateMap>
<CreateMap Map="2" VNum="4101" IndexX="0" IndexY="11">
<OnCharacterDiscoveringMap>
<SendMessage Value="The guards are coming!" Type="0" />
<NpcDialog Value="6015" />
</OnCharacterDiscoveringMap>
<GenerateClock Value="2500" />
<StartClock />
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="0" ToMap="3" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="14" Type="0" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="3" PositionY="15" />
<SummonNpc VNum="1384" PositionX="2" PositionY="16" />
<SummonNpc VNum="320" PositionX="22" PositionY="15" />
</CreateMap>
<CreateMap Map="3" VNum="4100" IndexX="1" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6016" />
</OnCharacterDiscoveringMap>
<OnMapClean>
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<SendMessage Value="You have successfully completed the Quick Mission " Type="0" />
<RefreshMapItems />
</OnMapClean>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="1" ToMap="4" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="1" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="15" />
<SummonNpc VNum="320" PositionX="3" PositionY="14" />
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="21" PositionY="13" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="21" PositionY="18" IsBonus="True" />
</OnDeath>
</SummonMonster>
<SummonMonster VNum="129" PositionX="10" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="17" PositionY="10" />
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="4" VNum="4112" IndexX="2" IndexY="11">
<OnMapClean>
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<SendMessage Value="You have successfully completed the Quick Mission " Type="0" />
<RefreshMapItems />
</OnMapClean>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="14" Type="1" ToMap="5" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="15" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="2" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="15" />
<SummonNpc VNum="320" PositionX="1" PositionY="15" />
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="10" PositionY="19" />
<SummonMonster VNum="129" PositionX="10" PositionY="17" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="14" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="13" PositionY="7" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="5" VNum="4112" IndexX="3" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6017" />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="14" Type="1" ToMap="6" ToX="1" ToY="15" />
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="3" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="13" />
<SummonNpc VNum="320" PositionX="1" PositionY="13" />
<!-- Buttons -->
<SpawnButton PositionX="24" PositionY="16" VNumDisabled="1000" VNumEnabled="1045" Id="0">
<OnFirstEnable>
<SendMessage Value="The lever has been pulled " Type="0" />
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<AddClockTime Value="Please wait " />
<RefreshMapItems />
<RefreshMapItems />
</OnFirstEnable>
</SpawnButton>
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="13" PositionY="11" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="13" PositionY="18" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="13" PositionY="14" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="13" PositionY="23" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</CreateMap>
<CreateMap Map="6" VNum="4100" IndexX="4" IndexY="11">
<OnCharacterDiscoveringMap>
<NpcDialog Value="6019" />
<SendMessage Value="There seems to be no end to them!" Type="0" />
<ChangePortalType IdOnMap="1" Type="4" />
<RefreshMapItems />
</OnCharacterDiscoveringMap>
<!-- Portals -->
<SpawnPortal IdOnMap="1" PositionX="28" PositionY="15" Type="5">
<OnTraversal>
<SendMessage Value="Please wait " Type="0" />
<End Type="5" />
</OnTraversal>
</SpawnPortal>
<SpawnPortal IdOnMap="3" PositionX="1" PositionY="15" Type="1" ToMap="1" ToX="28" ToY="14" />
<!-- Npcs -->
<SummonNpc VNum="319" PositionX="2" PositionY="15" />
<SummonNpc VNum="1384" PositionX="3" PositionY="13" />
<SummonNpc VNum="320" PositionX="1" PositionY="14" />
<!-- Buttons -->
<SpawnButton PositionX="18" PositionY="16" VNumDisabled="1000" VNumEnabled="1045" Id="0">
<OnFirstEnable>
<SendMessage Value="The lever has been pulled " Type="0" />
<ChangePortalType IdOnMap="1" Type="2" />
<SendMessage Value="A door has opened " Type="0" />
<RefreshMapItems />
<RefreshMapItems />
</OnFirstEnable>
</SpawnButton>
<!-- Monsters -->
<SummonMonster VNum="129" PositionX="10" PositionY="21" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="10" PositionY="10" IsBonus="True">
<OnDeath>
<SummonMonster VNum="129" PositionX="12" PositionY="7" IsBonus="True">
<OnDeath>
<SummonMonster VNum="55" PositionX="16" PositionY="22" IsBonus="True" />
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
</OnDeath>
</SummonMonster>
<SummonMonster VNum="129" PositionX="10" PositionY="18" />
</CreateMap>
</InstanceEvents>
</Definition>
Can you send me a PM on discord to tell me what is your problem exactly ? (Elendan#1337)
For the timespace end, it's because the instancebag endstate is never set to 5, you can just hardcode it in the EventHelper (Dirty), or you can set the state to 5 whenever a timespace is completed.
07/28/2018, 14:59
#9
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@
i have this same problem with the end gift.
07/28/2018, 18:20
#10
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Quote:
Originally Posted by
Voria
@
i have this same problem with the end gift.
This doesn't come from the Generator, but directly from OpenNos, the packet is not sent, that's a very easy 2 lines fix actually
07/28/2018, 19:10
#11
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Quote:
Originally Posted by
erixor
This doesn't come from the Generator, but directly from OpenNos, the packet is not sent, that's a very easy 2 lines fix actually
Hello i'am Tosshiram , can u added this for me ? or Explain me How can i fix this , I'am a newbie , i dont want Learn c# , i dont know how to Ctrl+f . A Great man say " C'est facile le c# , il faut du teps "
Oui oui du teps
Lul .
07/28/2018, 19:12
#12
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i stud the source. :P its for me not very easy.
So i have looked i have not a solution for that :/
07/29/2018, 00:06
#13
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Quote:
Originally Posted by
Voria
i stud the source. :P its for me not very easy.
So i have looked i have not a solution for that :/
So why do you say "C++ C#" under your nickname ?
Anyways, contact me on Discord, see if we can solve your problem
(Elendan#1337)
07/29/2018, 00:08
#14
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I learn it on school @
xD sorry i have writing beginning on this
07/29/2018, 15:53
#15
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Quote:
Originally Posted by
Zanouu
Hello i'am Tosshiram , can u added this for me ? or Explain me How can i fix this , I'am a newbie , i dont want Learn c# , i dont know how to Ctrl+f . A Great man say " C'est facile le c# , il faut du teps "
Oui oui du teps
Lul .
Sure babe, just create a new thread
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07/29/2012 - Nostale - 36 Replies
TimeSpace Locator 1.3.6
Ich möchte euch hier nur ein Ergebnis aus Langeweile Präsentieren, welches euch zum jeweilig ausgewähltem Time Space den Kartennamen und ein Bild der Karte wiedergibt. Das Tool ist eigentlich ziemlich hilfreich, wenn man z.b. nicht weiß wo ein Time Space ist, wenn man z.b. jemandem helfen will, oder ihn für die eigene Quest nicht findet :)
Kleiner Screenshot vom Tool:
http://img7.imagebanana.com/img/yvyn0q4h/TimeSpac eLocator.jpg
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How To TimeSpace +3 Leute
06/20/2011 - Nostale - 2 Replies
Hallo liebe epvpers ich sage euch jetz wie man mehr als 3 Person ein ts machen kann
Man macht eine gruppe 3 person 2 gehen rein in ts einer geht aus gruppe
und der andere dern Vorn ts steht lädt noch eine person in die gruppe ein !!!
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