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[OPEN SOURCE PROJECT] NosCore.io
Discussion on [OPEN SOURCE PROJECT] NosCore.io within the Nostale forum part of the MMORPGs category.
12/13/2018, 22:58
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#46
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I'm just bored atm so i was reading the whole thread and to make things clear about money for an unfinished project... Ever heard of Ashes of Creation? Started a Kickstarter with only a concept and some Core things done. Kickstarter Goal of 750.000€ for JUST A CONCEPT. An unfinished project. People liked their idea and their concept so the kickstarter boomed and within 1 month they got over 2MILLION$. Just for a project. keep that please. think about it. They could have cancelled the project or it could have been ****.. just wanted to leave that here bc im bored lul.
Take a look at the game hehehehe
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12/14/2018, 20:43
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#47
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@  I wonder how you still have the desire to respond to certain people, let them speak for themselves. People have not understood the concept of 'donation' and will never understand it. We have to deal with it.
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05/13/2019, 13:51
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#48
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Join Date: May 2009
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Just a small update as you may not read the commit list everyday.
I did a big refactoring of how we handle packets so there is no more controllers but one handler per packets.
Noscore is now using ChickenApi for packets which make it easier to handle packets changes as multiple projects can use it.
I also did a big cleanup.
Next features on my TODO list:
- Move friends to the friend service
- Implement the bazar
- Implement miniland
- Implement skill list
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07/02/2019, 22:53
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#49
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Join Date: May 2009
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NosCore now support the new authentication system!
Still have some core change to do on how we deal with apiClient.
Im currently working on the Bazaar then I will start working on families after this.
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07/31/2019, 10:09
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#50
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Join Date: May 2009
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Good news:
We just got a nice donation from aws which will allow us to open our own test server noscore-legend. Still have plenty of things before releasing it but it still a good new.
Most of the bazaar have been done. I'm currently working on adding tests on it.
Next on the list:
- skill/item bar
- miniland
- families
maybe not in this order.
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08/09/2019, 11:28
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#51
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I have been asked for the roadmap. There is no public one.
I added the comparison with the roadmap of opennos so you can follow.
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10/25/2019, 06:49
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#52
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I added title and and new inventory extensions.
Miniland and Warehouses is partially added
Skill item quicklist is now working fine
i'm planning to finish miniland/warehouses then start families
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11/04/2019, 04:34
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#53
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Join Date: May 2019
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Tutorials on how to set this up properly?
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11/04/2019, 05:23
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#54
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Yes the readme file
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11/09/2019, 03:24
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#55
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FYI i will release a test server next year (i think around February).
This will only be playable if you got a contributor license.
Multiple way to get one (license will be valid for a month):
- Donation (5$/ licenses)
- Translation (25 translations / licenses)
- Commits (depending on what is the feature/bug fix)
- Report Bugs (depending on bugs)
Note:
- people who already did this will get licenses.
- people who are contributing before the actual release of the test server will get a bonus as early birds
- if you want to give money and have a github account, please use the github sponsor link.
PS: the test server goal will only be used to test noscore and find bugs.
I may open an official server (free to play) later but this is not planned yet.
Opening a test server is the only way i can use to understand user behavior and what they are doing so i can make noscore less buggy than OpenNos.
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01/11/2020, 12:07
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#56
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Join Date: Oct 2008
Posts: 376
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Is this project still alive ?
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01/11/2020, 13:30
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#57
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Yes
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01/11/2020, 19:45
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#58
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elite*gold: 150
Join Date: Sep 2010
Posts: 2,070
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Quote:
Originally Posted by Kijou
Is this project still alive ?
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You can follow the most recent changes on the project's github page.
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05/03/2020, 02:13
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#59
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Join Date: May 2020
Posts: 7
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Hello,
its a standalone server and i should be able to run it at home or am I wrong?
I tried it and all enemies are level zero with some other issues but you can walk and see each other.
Is it normal or did I make some mistake? (I think i made a mistake but after 2 days trying...)
Thanks in advance and sorry if I am wrong here.
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05/03/2020, 02:49
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#60
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
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Quote:
Originally Posted by esperadus
Hello,
its a standalone server and i should be able to run it at home or am I wrong?
I tried it and all enemies are level zero with some other issues but you can walk and see each other.
Is it normal or did I make some mistake? (I think i made a mistake but after 2 days trying...)
Thanks in advance and sorry if I am wrong here. 
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Yes it’s normal it’s still under development
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